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3ds Max In Simple Steps 2007 Ed


3ds Max In Simple Steps 2007 Ed
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3ds Max In Simple Steps 2007 Ed


3ds Max In Simple Steps 2007 Ed
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Author : Dreamtech Press
language : en
Publisher: Dreamtech Press
Release Date : 2007-02-09

3ds Max In Simple Steps 2007 Ed written by Dreamtech Press and has been published by Dreamtech Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-02-09 with categories.


The book covers fundamentals of 3Ds max, animation techniques and various drawing and designing tools. It is the quickest and the easiest way to learn 2D and 3D modeling. From basic concepts to modeling techniques, this book satisfies every reader s need. The learning material of this book is prepared in an easy to understand language with lots of visual aids. · Getting Started With 3Ds Max· Working With Objects· Introducing Modifiers· Working With 2D Shapes· Polygonal Mesh Objects· Compound Objects· Materials And Maps· All About Lights· Animation In 3Ds Max



Dreamweaver In Simple Steps 2007 Edition


Dreamweaver In Simple Steps 2007 Edition
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Author : Kogent Solutions Inc.
language : en
Publisher: Dreamtech Press
Release Date : 2007

Dreamweaver In Simple Steps 2007 Edition written by Kogent Solutions Inc. and has been published by Dreamtech Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.


Dreamweaver in Simple Steps discusses in detail, the concept of making websites. The book covers basics with complete coverage of all tools and their usage, templates and cascading style sheet and links management. Be at home, office, or on move, you can use Dreamweaver in Simple Steps as a definitive reference. Starting from opening Dreamweaver to adding text, images, colors, uploading website on the World Wide Web, etc. this book covers all tasks required to build a website.



Introducing 3ds Max 9 3d For Beginners With Cd


Introducing 3ds Max 9 3d For Beginners With Cd
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Author : Dariush Derakhshani
language : en
Publisher: John Wiley & Sons
Release Date : 2007-05

Introducing 3ds Max 9 3d For Beginners With Cd written by Dariush Derakhshani and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05 with categories.


Market_Desc: This book targets those new to 3D generally, and beginning 3ds Max users specifically. Traditional artists, students, 2D artists, educators, and hobbyists will also seek out this book for its exceptionally accessible coverage of 3D and Max basics. Students, teachers (there will be instructor materials available), and hobbyists alike will benefit from the book s thorough techniques and tutorials. Many instructors teach both 3ds Max and Maya, so those who have had success with Introducing Maya in the classroom will be interested in this book as well. 3ds Max has a strong international presence. Special Features: · COMPLEX MADE DOABLE: Following the model of the successful Introducing Maya books, 3D pros Dariush and Randi Derakhshani break down the complexities of learning 3D software and get readers started right away with interesting projects.· TUTORIALS FOR SUCCESS: The tutorials offer realistic challenges for those new to 3D with clear explanations along the way.· ASPIRATION: Teaches the basics of modeling, texturing, animating, and visual effects to familiarize readers with the program as a whole and encourage them to find what aspects of the production pipeline appeal to them.· INSPIRATION: Color insert provides real-world examples from talented beginning 3ds max users to attract readers who aspire to learn the software.· TARGETED CONTENT: Because 3ds Max is used extensively in game creation, the book offers readers extra information for 3D creation in a game pipeline, as well as traditional film and TV production environments.· CD-ROM: The CD includes all the files and support materials needed to create the tutorials in the book. About The Book: Introducing 3ds Max: 3D for Beginners teaches the basics of modeling, texturing, animating, and visual effects to familiarize readers with the program as a whole and encourage them to find what aspects of the production pipeline appeal to them. The expository text is reinforced with excellent tutorials, and the CD includes tutorial files so readers can learn by completing hands-on projects in the book. The tutorials offer realistic, professional challenges for those new to 3D, and to those coming from another 3D application.Each chapter leads with an introduction to the topic and explains methods, as well why certain methods are used. Each chapter is richly illustrated with workflows and examples to make following the sometimes difficult subject matter much easier and fun. The book evenly covers all aspects a beginner should be familiar with for a solid foundation of 3ds Max, but also caters some sections to Max s strengths, such as game work. For example, extra time is given to low poly modeling techniques and UV texturing for game export. Readers can expect to get a solid foundation of skills and knowledge to the sophisticated software package.



3ds Max In 24 Hours Sams Teach Yourself


3ds Max In 24 Hours Sams Teach Yourself
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Author : Stewart Jones
language : en
Publisher: Sams Publishing
Release Date : 2013-11-11

3ds Max In 24 Hours Sams Teach Yourself written by Stewart Jones and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.


Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and cautions offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.



V Ray 5 For 3ds Max 2020


V Ray 5 For 3ds Max 2020
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Author : Jamie Cardoso
language : en
Publisher: CRC Press
Release Date : 2021-06-07

V Ray 5 For 3ds Max 2020 written by Jamie Cardoso and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-07 with Computers categories.


Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.



Digital Art Masters


Digital Art Masters
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Author :
language : en
Publisher: Taylor & Francis
Release Date : 2005

Digital Art Masters written by and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Art categories.


50+ artists and 900 stunning color images show the best in today's digital art



3ds Max 9 Bible


3ds Max 9 Bible
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Author : Kelly L. Murdock
language : en
Publisher: John Wiley & Sons
Release Date : 2007-01-30

3ds Max 9 Bible written by Kelly L. Murdock and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-30 with Computers categories.


This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.



Essential Lightwave V9 The Fastest And Easiest Way To Master Lightwave 3d


Essential Lightwave V9 The Fastest And Easiest Way To Master Lightwave 3d
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Author : Steve Warner
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2007-06-29

Essential Lightwave V9 The Fastest And Easiest Way To Master Lightwave 3d written by Steve Warner and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-29 with Computers categories.


Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.



Virtual Reality And Augmented Reality


Virtual Reality And Augmented Reality
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Author : Patrick Bourdot
language : en
Publisher: Springer Nature
Release Date : 2020-10-26

Virtual Reality And Augmented Reality written by Patrick Bourdot and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-26 with Computers categories.


This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.



Lightwave V9 Texturing


Lightwave V9 Texturing
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Author : Angel Nieves
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2007-03-31

Lightwave V9 Texturing written by Angel Nieves and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-31 with Computers categories.


LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.