A Beginner S Guide To 2d Platform Games With Unity


A Beginner S Guide To 2d Platform Games With Unity
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A Beginner S Guide To 2d Platform Games With Unity


A Beginner S Guide To 2d Platform Games With Unity
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Author : Patrick Felicia
language : en
Publisher:
Release Date : 2016-12-10

A Beginner S Guide To 2d Platform Games With Unity written by Patrick Felicia and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-10 with categories.


** Buy this book today and create your first platformer game with Unity in no time ** In this book, the first in the "Beginner's Guide" series, you will create a simple 2D platform game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score across the game), user interface (menus and in-game information for 2D games), character movement (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects), playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and improving C# programing skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D platformer and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. ” Buy this book now and get started on creating your 2D platformer right away! The content of each chapter is as follows: Chapter 1, Creating a Simple Level, shows you how to create a simple level for a platformer game including a main character, a mini-map, platforms, cameras following the player, and sprites that you can collect or avoid. Chapter 2, Managing Score, Lives and Levels, explains how it is possible to manage the score and the number of lives across your scenes; you will also learn how to load new scenes based on conditions, and to also minimize your development time by using prefabs. Chapter 3, Adding Sound and Displaying Values Onscreen, explains how you can add audio to your game, and display and update information onscreen (e.g., number of lives or score). Chapter 4, Adding Challenging Gameplay, shows and explains how to make your platform game more challenging by adding engaging game mechanics (e.g., moving platforms, teleportation, etc.). Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D platform games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). The method used in this book is the same used in the books in the series called "Unity from Zero to Proficiency", a very successful series for which many readers have already given a 5 stars rating, based on the content and the methodology used to teach Unity. After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more! Download this book now!



Learning 2d Game Development With Unity


Learning 2d Game Development With Unity
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Author : Matthew Johnson
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-12-12

Learning 2d Game Development With Unity written by Matthew Johnson and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-12 with Computers categories.


The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿



Unity 2d Game Development


Unity 2d Game Development
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Author : John Bach
language : en
Publisher:
Release Date : 2020-06-27

Unity 2d Game Development written by John Bach and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-27 with categories.


If you don't know anything about programming in general, writing code, writing scripts, or have no idea where to even begin, then this book is perfect for you. If you want to make games and need to learn how to write C# scripts or code, then this book is ideal for youUnity has become one of the most popular game engines for developers, from the amateur hobbyist to the professional working in a large studio. Unity used to be considered a 3D tool, but with the release of Unity 4.3, it now has dedicated 2D tools. This will expand Unity's use even more.Developers love its object-oriented drag-and-drop user interface which makes creating a game or interactive product so easy. Despite the visual ease of working in Unity, there is a need to understand some basic programming to be able to write scripts for GameObjects. For game developers that have any programming knowledge, learning how to write scripts is quite easy. For the the artist coming to Unity, creating the visual aspects of a game is a breeze, but writing scripts may appear to be a giant roadblock.This book is for those with no concept of programming. I introduce the building blocks, that is, basic concepts of programming using everyday examples you are familiar with. Also, my approach to teaching is not what you will find in the typical programming book. In the end, you will learn the basics of C#, but I will spoon-feed you the details as they are needed.I will take you through the steps needed to create a simple game, with the focus not being the game itself but on how the many separate sections of code come together to make a working game. I will also introduce the concept of a State Machine to organize code into simple, game controlling blocks. At the end, you will be saying "Wow! I can't believe how easy that was!"



Mastering Unity


Mastering Unity
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Author : Sufyan Bin Uzayr
language : en
Publisher: Mastering Computer Science
Release Date : 2022

Mastering Unity written by Sufyan Bin Uzayr and has been published by Mastering Computer Science this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Computer games categories.


Mastering Unity: A Beginner's Guide introduces developers of all ages to the beautiful and valuable world of Unity. Unity is a popular cross-platform game engine. It was initially unveiled and distributed as a Mac OS X-exclusive game engine in June 2005 at Apple Inc.'s Worldwide Developers Conference. Unity is used to produce nearly 50% of all games in the world. Its real-time platform, driven by tools and services, provides fantastic opportunities for game developers and innovators across sectors and applications. Mastering Unity covers the creation of both three-dimensional (3D) and two-dimensional (2D) games as well as interactive simulations and other experiences. Since Unity as an engine has been used in sectors other than video games, including film, automotive, architectural, engineering, manufacturing, and even by the armed forces, Mastering Unity focuses on a broader usage for Unity. This book starts with the setup and installation of Unity, which is followed by additional info related to its usage. Mastering Unity covers such topics as scene management, debugging, 2D and 3D physics, and Unity Hub setup. Considering the fact that C# is often the primary programming language used in Unity, this book covers object-oriented principles as well as C# coding at great length. That said, you can use any other language in Unity, including JavaScript, Rust, or Mono. For the most part, Mastering Unity strives to be programming language-neutral to help you fully understand the Unity concepts. If you are an absolute beginner, Mastering Unity will help you understand the basics about Unity, its features, technical requirements, architecture, and the scripting language used in Unity. This book also focuses on setting up Unity, which encompasses installation, project creation, and launches of a project scene. Mastering Unity also addresses dealing with scenes and game objects, prefabs, and storing scenes as well as animations in Unity and performance optimization. Mastering Unity will also help you learn how to test and release a game in Unity to various platforms. Learn more about our other Mastering titles at: https: //www.routledge.com/Mastering-Computer-Science/book-series/MCS



A Beginner S Guide To 2d Shooter Games With Unity


A Beginner S Guide To 2d Shooter Games With Unity
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Author : Patrick Felicia
language : en
Publisher: Independently Published
Release Date : 2020-10-30

A Beginner S Guide To 2d Shooter Games With Unity written by Patrick Felicia and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-30 with categories.




A Beginner S Guide To 2d Platform Games With Unity


A Beginner S Guide To 2d Platform Games With Unity
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Author : Patrick Felicia
language : en
Publisher:
Release Date : 2020-10-29

A Beginner S Guide To 2d Platform Games With Unity written by Patrick Felicia and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-29 with categories.




A Beginner S Guide To 2d Shooter Games With Unity


A Beginner S Guide To 2d Shooter Games With Unity
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Author : Patrick Felicia
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-02-02

A Beginner S Guide To 2d Shooter Games With Unity written by Patrick Felicia and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-02 with categories.


In this book, the second in the "Beginner's Guide" series, you will create a simple 2D shooter game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score), user interface (menus and in-game information for 2D games), movement of the spaceship (e.g., left, right, up and down), missiles and explosions (i.e., fire missiles or create animated explosions upon collision), Artificial intelligence (e.g., moving independently or attacking the player) and improving your C# programing and Unity skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D shooter and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. The content of each chapter is as follows: Chapter 1, Creating a Simple Level, shows you how to create a simple level for a shooter game including a spaceship that you can move in all directions, missiles that you can fire, and meteorites that appear in random locations and that can be destroyed or avoided by the player. Chapter 2, Adding Special Effects, explains how it is possible to create simple, yet effective, visual effects to improve your game. Along the way, you will learn how to use sprite sheets and slice them to create your own animations. Chapter 3, Improving our Game, explains how you can add some interesting Artificial Intelligence to the NPCS (i.e., enemies) so that they can detect and shoot at the player; you will also learn how to keep track of the health of the player and the NPCs. Chapter 4, Polishing-up the game, shows and explains how to make the game even more challenging by progressively increasing the difficulty levels of the game, to add a temporary shield to the player, along with sound effects. Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D shooter games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more!



A Beginner S Guide To 2d Puzzle Games With Unity


A Beginner S Guide To 2d Puzzle Games With Unity
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Author : Patrick Felicia
language : en
Publisher: Independently Published
Release Date : 2020-10-30

A Beginner S Guide To 2d Puzzle Games With Unity written by Patrick Felicia and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-30 with categories.




A Beginner S Guide To 2d Puzzle Games With Unity


A Beginner S Guide To 2d Puzzle Games With Unity
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Author : Patrick Felicia
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-03-23

A Beginner S Guide To 2d Puzzle Games With Unity written by Patrick Felicia and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-23 with categories.


** Buy this book today and create four awesome puzzle games with Unity in no time ** 10 Reasons Why You Need This Book: Puzzle games are very addictive and popular. This book will show you exactly how to created these games, using simple and clear steps. All sections follow a clear and logical progression. You can use this book even if you never created games before. The method used in this book has been tried-and-tested in previous books (average rating of 4.5 out of 5 stars on Amazon). All important steps are illustrated with both text and screenshots. You will gain the skills and confidence to create your own games. You will truly understand how things work (i.e., not just copy/paste). The code solution of each chapter is provided. You will create games with no stress or headaches. What You Will Learn You will create four different puzzle games: A classic word guessing game where the player has to find the letters of a random word. A memory game (chapter2) based on the famous simon game, where the player needs to memorize and reproduce a sequence of colors. A card matching game (chapter3) where the player needs to memorize and match similar cards. A classic puzzle game (chapter4) where the player needs to order the pieces of a puzzle. Along the way, you will also learn to: Improve your Unity and C# skills. Combine variables, functions, loops, and conditional statements to create the structure of your game. Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.). Create and handle important events such as drag, drop, click, etc. Learn the building blocks so that you can create your ow games. How You Will Learn Using this book, you will learn a lot and fast thanks to: A tried-and-tested method already successfully employed with over 1000 students all over the world. Quizzes and challenges at the end of each chapter to test your knowledge and to inspire you for your next game. Plenty of screenshots for the important concepts so that you see how it is done. A corresponding video course, if you need it, that shows you exactly how things are done. A Facebook group of like-minded people who are there to help you if you have any question. A structure that maes it possible for you to learn at your own pace and build your confidence. Some Frequently-Asked Questions Answered What do I need to follow the book: you just need to have Unity installed (you can download it for free from http://unity3d.com). I don't have a Kindle device: this book can be read on any PCs or Macintosh computer using Kindle Reader (it's free). I have never created games before: I will teach you everything from zero, so you only need a basic knowledge of C#. What game will I be able to create after reading this book: you will learn to create your own puzzle games, card-matching games, word games, or memory games (i.e., sequence). What if I still find it too difficult: In my 5+ years of experience in teaching games development and programming, I have, developed a system that works for most students, even those who thought they could never code; so I can guarantee that, regardless of your background, you will make great progress with this book. What if I don't like the book: I am sure that you will love it; but if you don't, you can always obtain a refund from Amazon. This book will get you started with Puzzle games in no time; so if you really want to create and publish your own: buy this book now!



The Ultimate Guide To 2d Games With Unity


The Ultimate Guide To 2d Games With Unity
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Author : Patrick Feliia
language : en
Publisher: Patrick Felicia
Release Date : 2020-07-31

The Ultimate Guide To 2d Games With Unity written by Patrick Feliia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-31 with Computers categories.


Get started with 2D Games and Unity without the headaches Without my book, most people spend too long trying to create 2D games and learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes 15 chapters that painlessly teach you the necessary skills to master C# with Unity and to create 2D interactive games. What you will learn After completing this book, you will be able to: - Code in C#. - Understand and apply C# concepts. - Create 2D games. - Create a wide range of 2D games including a 2D platformer, a shooter, a word-guessing game, a memory game, a card game, and a puzzle. - Create and use C# variables and methods for your game. - Include intelligent NPCs that chase the player. - Manage collisions, key inputs, and colliders. - Create an update a user interface. - Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: - Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre. - Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more. - Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random. - Chapter 12 will show you how to create a memory game based on the famous “Simon Game”. - Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win. - Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle. If you want to start coding in C# and create your own 2D games with Unity using a tried-and-tested method: download this book now