A History Of Competitive Gaming


A History Of Competitive Gaming
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A History Of Competitive Gaming


A History Of Competitive Gaming
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Author : Lu Zhouxiang
language : en
Publisher: Routledge
Release Date : 2022-05-13

A History Of Competitive Gaming written by Lu Zhouxiang and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-13 with History categories.


Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.



A History Of Competitive Gaming


A History Of Competitive Gaming
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Author : Zhouxiang Lu
language : en
Publisher: Routledge
Release Date : 2022

A History Of Competitive Gaming written by Zhouxiang Lu and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Games & Activities categories.


"Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture"--



The Book Of Esports


The Book Of Esports
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Author : William Collis
language : en
Publisher: Rosetta Books
Release Date : 2020-08-04

The Book Of Esports written by William Collis and has been published by Rosetta Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-04 with Games & Activities categories.


The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.



E Sports And The World Of Competitive Gaming


E Sports And The World Of Competitive Gaming
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Author : Heather Bode
language : en
Publisher: Referencepoint Press
Release Date : 2019

E Sports And The World Of Competitive Gaming written by Heather Bode and has been published by Referencepoint Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Video gamers categories.


Today some people who play video games professionally can make millions of dollars from streaming their gaming on the internet or winning a trophy in an E-Sports tournament. E-Sports and the World of Competitive Gaming examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports.



The Book Of Esports


The Book Of Esports
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Author : William Collis
language : en
Publisher: RosettaBooks
Release Date : 2020-08-04

The Book Of Esports written by William Collis and has been published by RosettaBooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-04 with Games & Activities categories.


Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports™ itself. Ever wonder what it’s like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports’ mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away.



Esports Is Business


Esports Is Business
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Author : Tobias M. Scholz
language : en
Publisher: Springer
Release Date : 2019-02-20

Esports Is Business written by Tobias M. Scholz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-20 with Business & Economics categories.


The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.



History Of Esports


History Of Esports
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Author : Josh Gregory
language : en
Publisher: Cherry Lake
Release Date : 2020-05-21

History Of Esports written by Josh Gregory and has been published by Cherry Lake this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-21 with Juvenile Nonfiction categories.


Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the beginning of esports from arcade leaderboards to the creation of the internet. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.



This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020


This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020
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Author : Paul Chaloner
language : en
Publisher: Bloomsbury Publishing
Release Date : 2020-05-28

This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020 written by Paul Chaloner and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-28 with Computers categories.


***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies



Demystifying Esports


Demystifying Esports
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Author : Baro Hyun
language : en
Publisher:
Release Date : 2020-09-23

Demystifying Esports written by Baro Hyun and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-23 with Games & Activities categories.


While multimillion-dollar prizes are common in esports today, did you know that esports began humbly in a small Asian country without a significant gaming industry at the time? And would you believe that after two decades of embracing esports, Koreans enjoy playing competitive gaming not only privately, but also at official corporate social events? If not, it's understandable. Anyone under forty-five grew up with video games as a natural part of their lives, but older generations have had minimal exposure to gaming. Without firsthand experience, it can be difficult to understand why the industry is booming and why your children and grandchildren love esports so much. Demystifying Esports bridges the generation gap by exploring the history of competitive gaming, the growth of the industry, and its explosion as a global phenomenon. Dr. Baro Hyun relies on his extensive knowledge of esports' history in South Korea to shed light on the growth and risks of this booming field.



Handbook Of Esports Medicine


Handbook Of Esports Medicine
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Author : Lindsey Migliore
language : en
Publisher: Springer Nature
Release Date : 2021-05-24

Handbook Of Esports Medicine written by Lindsey Migliore and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Medical categories.


With over 450 million viewers worldwide and over $1 billion in revenue in 2019, competitive video gaming - known more popularly as esports - is not a fad, but rather a technological and cultural phenomenon. To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders from these complex movements, extended screen time and sedentary tendencies. This population requires motivated and educated healthcare providers familiar with their lifestyle and ailments to effectively prevent, diagnose, and treat relevant esports medical conditions. This handbook will serve as the first of its kind, an in-depth dive into the fundamentals of treating competitive video gamers created by the medical professionals and industry leaders. Esports medicine is a subspecialty in its infancy: Research, resources, and guidelines are evolving rapidly as more is understood about this burgeoning patient population. This unique handbook will provide a comprehensive overview of the basics of esports, play mechanics and terminology specifically targeted towards healthcare professionals previously unfamiliar with the subject matter. It will convey the essentials of an esports history and physical exam and act as a step-by-step guide for treating video gamers and esports athletes. Furthermore, it will guide providers through each and every major diagnosis related to gaming, with the specific mechanisms of the injury, relevant physical exam maneuvers, and treatments selected specifically for gaming, covering upper and lower extremity injuries, conditions of the neck and back, gaming ergonomics, and psychological, nutritional and cultural considerations. Timely and practical, Handbook of Esports Medicine will be a valuable resource for primarily sports medicine, orthopedic, physical medical and rehabilitation, and pediatric physicians, as well as therapists, psychologists and trainers involved in competitive gaming.