A Learning Program For The Game Of Go Moku
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A Learning Program For The Game Of Go Moku
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Author : Dong-Ming Wang
language : en
Publisher:
Release Date : 1986
A Learning Program For The Game Of Go Moku written by Dong-Ming Wang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Gomoku categories.
Learning To Look
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Author : Walter Chromiak
language : en
Publisher:
Release Date : 1985
Learning To Look written by Walter Chromiak and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985 with Gomoku categories.
Gomoku
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Author : Richard H. Case
language : en
Publisher:
Release Date : 1971
Gomoku written by Richard H. Case and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1971 with Computer programming categories.
The GOMOKU game playing system was designed to provide a challenge to students taking an introductory course in programming. The challenge is to write a program in their newly learned BASIC language which will make a move in a Japanese game called GOMOKU. It is felt that the experience gained by the student in designing and debugging a program in this atmosphere is better for teaching purposes than assigned programming tasks. The student plays his program against another program whose level of difficulty can be controlled by the student. Thus the task is not bounded by a single opponent nor discouraging because of lack of success at any level. (Author).
Go And Go Moku
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Author : Edward Lasker
language : en
Publisher: Courier Corporation
Release Date : 2012-09-11
Go And Go Moku written by Edward Lasker and has been published by Courier Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-11 with Games & Activities categories.
Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.
Acquisition Of Strategies In The Game Of Gomoku As A Function Of Opponent S Play
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Author : Larry Philip Mentz
language : en
Publisher:
Release Date : 1975
Acquisition Of Strategies In The Game Of Gomoku As A Function Of Opponent S Play written by Larry Philip Mentz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1975 with categories.
Current Topics In Cybernetics And Systems
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Author : J. Rose
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Current Topics In Cybernetics And Systems written by J. Rose and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Science categories.
This book is a record of the contents of the papers accepted by the Congress Committee for presentation at the Fourth International Congress of Cybernetics and Systems (Amsterdam, The Netherlands, 21-25 August 1978). Two hundred and forty-five papers from authors from thirty-three countries of all the five continents are included. The papers are presented in an abridged form in order to highlight the main themes and produce a book that is both readable and relatively inexpensive. It was felt that after the publication of the weighty and rather costly form of the Proceedings of the Third International Congress of Cybernetics and Systems held in Bucharest, Romania in 1975 (Modern Trends in Cybernetics and Systems, eds. Rose and Bilciu, W. O. G. S. c. and Springer-Verlag, 1977; 3 volumes about 3500 pages; $150), an abridged but comprehen sive version would be more acceptable to readers. It is worth noting that the full names and addresses of authors are given for each paper, and requests to authors for more information and even full-scale papers would produce a positive response. As a matter of interest, each paper carries, in addition, brief summaries. The papers are arranged in each section or symposium in the alphabetical order of authors' names; this is not necessarily the order of presentation at the Congress.
How To Play Go A Beginners To Expert Guide To Learn The Game Of Go
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Author : Tim Ander
language : en
Publisher: CRB Publishing
Release Date : 2017-12-18
How To Play Go A Beginners To Expert Guide To Learn The Game Of Go written by Tim Ander and has been published by CRB Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-18 with Games & Activities categories.
Discover the Fascinating Eastern Game That’s Lasted for Millennia! What is Go? Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery. Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery. How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more! Immerse yourself in a vast array of Go strategies: Territory Capturing The Ladder and the Net Good/Bad Shapes Ponnuki The Mouth Connections, Stretching, and Diagonals One-Point and Two-Point Jumps The Knight Move and the Large Knight Move With this information, you can master this mystical game and increase your mental power!
Machines That Learn To Play Games
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Author : Johannes Fürnkranz
language : en
Publisher: Nova Publishers
Release Date : 2001
Machines That Learn To Play Games written by Johannes Fürnkranz and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.
Deep Reinforcement Learning
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Author : Hao Dong
language : en
Publisher: Springer Nature
Release Date : 2020-06-29
Deep Reinforcement Learning written by Hao Dong and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-29 with Computers categories.
Deep reinforcement learning (DRL) is the combination of reinforcement learning (RL) and deep learning. It has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine, and famously contributed to the success of AlphaGo. Furthermore, it opens up numerous new applications in domains such as healthcare, robotics, smart grids and finance. Divided into three main parts, this book provides a comprehensive and self-contained introduction to DRL. The first part introduces the foundations of deep learning, reinforcement learning (RL) and widely used deep RL methods and discusses their implementation. The second part covers selected DRL research topics, which are useful for those wanting to specialize in DRL research. To help readers gain a deep understanding of DRL and quickly apply the techniques in practice, the third part presents mass applications, such as the intelligent transportation system and learning to run, with detailed explanations. The book is intended for computer science students, both undergraduate and postgraduate, who would like to learn DRL from scratch, practice its implementation, and explore the research topics. It also appeals to engineers and practitioners who do not have strong machine learning background, but want to quickly understand how DRL works and use the techniques in their applications.
Research In Education
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Author :
language : en
Publisher:
Release Date : 1972
Research In Education written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1972 with Education categories.