A Philosophy Of Computer Art

DOWNLOAD
Download A Philosophy Of Computer Art PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get A Philosophy Of Computer Art book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
A Philosophy Of Computer Art
DOWNLOAD
Author : Dominic Lopes
language : en
Publisher: Taylor & Francis
Release Date : 2010
A Philosophy Of Computer Art written by Dominic Lopes and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Art categories.
What is computer art? Do the concepts we usually employ to talk about art, such as âe~meaningâe(tm), âe~formâe(tm) or âe~expressionâe(tm) apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as âe~interactivityâe(tm) and âe~userâe(tm). Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.
A Philosophy Of Computer Art
DOWNLOAD
Author : Dominic Lopes
language : en
Publisher: Routledge
Release Date : 2009-09-10
A Philosophy Of Computer Art written by Dominic Lopes and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-10 with Art categories.
In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
Digital Art Aesthetic Creation
DOWNLOAD
Author : Paul Crowther
language : en
Publisher: Routledge
Release Date : 2018-10-10
Digital Art Aesthetic Creation written by Paul Crowther and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-10 with Art categories.
Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
A Philosophy Of The Art School
DOWNLOAD
Author : Michael Newall
language : en
Publisher: Routledge
Release Date : 2018-10-31
A Philosophy Of The Art School written by Michael Newall and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-31 with Art categories.
*Winner of the American Society for Aesthetics 2019 Outstanding Monograph Prize* Until now, research on art schools has been largely occupied with the facts of particular schools and teachers. This book presents a philosophical account of the underlying practices and ideas that have come to shape contemporary art school teaching in the UK, US and Europe. It analyses two models that, hidden beneath the diversity of contemporary artist training, have come to dominate art schools. The first of these is essentially an old approach: a training guided by the artistic values of a single artist-teacher. The second dates from the 1960s, and is based around the group crit, in which diverse voices contribute to an artist’s development. Understanding the underlying principles and possibilities of these two models, which sit together in an uneasy tension, gives new insights into the character of contemporary art school teaching, demonstrating how art schools shape art and artists, how they can be a potent engine of creativity in contemporary culture and how they contribute to artistic research. A Philosophy of the Art School draws on first-hand accounts of art school teaching, and is deeply informed by disciplines ranging from art history and art theory, to the philosophy of art, education and creativity.
Chromatic Algorithms
DOWNLOAD
Author : Carolyn L. Kane
language : en
Publisher: University of Chicago Press
Release Date : 2014-08-13
Chromatic Algorithms written by Carolyn L. Kane and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-13 with Science categories.
These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.
Imagination Philosophy And The Arts
DOWNLOAD
Author : Matthew Kieran
language : en
Publisher: Psychology Press
Release Date : 2003
Imagination Philosophy And The Arts written by Matthew Kieran and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.
The papers in this collection examine how & in what form the notion of imagination illuminates fundamental problems in the philosophy of art.
Thinking About Science Reflecting On Art
DOWNLOAD
Author : Otávio Bueno
language : en
Publisher: Routledge
Release Date : 2017-08-07
Thinking About Science Reflecting On Art written by Otávio Bueno and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-07 with Philosophy categories.
Thinking about Science, Reflecting on Art: Bringing Aesthetics and Philosophy of Science Together is the first book to systematically examine the relationship between the philosophy of science and aesthetics. With contributions from leading figures from both fields, this edited collection engages with such questions as: Does representation function in the same way in science and in art? What important characteristics do scientific models share with literary fictions? What is the difference between interpretation in the sciences and in the arts? Can there be a science of aesthetics? In what ways can aesthetics and philosophy of science be integrated? Aiming to develop the interconnections between the philosophy of science and the philosophy of art more broadly and more deeply than ever before, this volume not only explores scientific representation by comparison with fiction but extends the scope of interaction to include metaphysical and other questions around methodology in mainstream philosophy of science, including the aims of science, the characterisation of scientific understanding, and the nature of observation, as well as drawing detailed comparisons between specific examples in both art and the sciences.
Beyond Art
DOWNLOAD
Author : Dominic Lopes
language : en
Publisher:
Release Date : 2014
Beyond Art written by Dominic Lopes and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Art categories.
This book offers a bold new approach to the philosophy of art. General theories of art don't work: they can't deal with problem cases. Instead of trying to define art, we should accept that a work of art is nothing but a work in one of the arts. Lopes's buck passing theory works well for the avant garde, illuminating its radical provocations.
The Artist In The Machine
DOWNLOAD
Author : Arthur I. Miller
language : en
Publisher: MIT Press
Release Date : 2020-11-10
The Artist In The Machine written by Arthur I. Miller and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-10 with Computers categories.
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
A Philosophy Of Software Design
DOWNLOAD
Author : John K. Ousterhout
language : en
Publisher:
Release Date : 2021
A Philosophy Of Software Design written by John K. Ousterhout and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Computer programs categories.
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.