A Programmer S Introduction To Mathematics

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A Programmer S Introduction To Mathematics
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Author : Jeremy Kun
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-11-27
A Programmer S Introduction To Mathematics written by Jeremy Kun and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-27 with Computer science categories.
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 8 years on his blog "Math Intersect Programming." As of 2018, he works in datacenter optimization at Google.
Math For Programmers
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Author : Paul Orland
language : en
Publisher: Simon and Schuster
Release Date : 2020-11-30
Math For Programmers written by Paul Orland and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-30 with Computers categories.
"A gentle introduction to some of the most useful mathematical concepts that should be in your developer toolbox." - Christopher Haupt, New Relic Explore important mathematical concepts through hands-on coding. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
Mathematical Programming
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Author : Melvyn Jeter
language : en
Publisher: Routledge
Release Date : 2018-05-03
Mathematical Programming written by Melvyn Jeter and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-03 with Business & Economics categories.
This book serves as an introductory text in mathematical programming and optimization for students having a mathematical background that includes one semester of linear algebra and a complete calculus sequence. It includes computational examples to aid students develop computational skills.
Beginning Math And Physics For Game Programmers
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Author : Wendy Stahler
language : en
Publisher: New Riders
Release Date : 2004
Beginning Math And Physics For Game Programmers written by Wendy Stahler and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.
3d Math Primer For Graphics And Game Development
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Author : Fletcher Dunn
language : en
Publisher: CRC Press
Release Date : 2011-11-02
3d Math Primer For Graphics And Game Development written by Fletcher Dunn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-02 with Computers categories.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Essential Mathematics For Games And Interactive Applications
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Author : James M. Van Verth
language : en
Publisher: CRC Press
Release Date : 2008-05-19
Essential Mathematics For Games And Interactive Applications written by James M. Van Verth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-19 with Computers categories.
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
An Introduction To Functional Programming Through Lambda Calculus
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Author : Greg Michaelson
language : en
Publisher: Courier Corporation
Release Date : 2013-04-10
An Introduction To Functional Programming Through Lambda Calculus written by Greg Michaelson and has been published by Courier Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-10 with Mathematics categories.
Well-respected text for computer science students provides an accessible introduction to functional programming. Cogent examples illuminate the central ideas, and numerous exercises offer reinforcement. Includes solutions. 1989 edition.
Graph Theory For Programmers
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Author : Victor N. Kasyanov
language : en
Publisher: Springer Science & Business Media
Release Date : 2000-08-31
Graph Theory For Programmers written by Victor N. Kasyanov and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-08-31 with Business & Economics categories.
This introductory book treats algorithmic graph theory specifically for programmers. It explores some key ideas and basic algorithms in this large and rapidly growing field, and contains high-level and language-independent descriptions of methods and algorithms on trees, the most important type of graphs in programming and informatics. Readers are assumed to be familiar with the basics of graph theory, and programming. Audience: This volume will be of interest to researchers and specialists in programming, software engineering, data structure and information retrieval, and to mathematicians whose work involves algorithms, combinatorics, graph theory, operations research, and discrete optimization. The book can also be recommended as a text for graduate courses in computer science, electronics, telecommunications, and control engineering.
From Mathematics To Generic Programming
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Author : Alexander A. Stepanov
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-11-13
From Mathematics To Generic Programming written by Alexander A. Stepanov and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-13 with Computers categories.
In this substantive yet accessible book, pioneering software designer Alexander Stepanov and his colleague Daniel Rose illuminate the principles of generic programming and the mathematical concept of abstraction on which it is based, helping you write code that is both simpler and more powerful. If you’re a reasonably proficient programmer who can think logically, you have all the background you’ll need. Stepanov and Rose introduce the relevant abstract algebra and number theory with exceptional clarity. They carefully explain the problems mathematicians first needed to solve, and then show how these mathematical solutions translate to generic programming and the creation of more effective and elegant code. To demonstrate the crucial role these mathematical principles play in many modern applications, the authors show how to use these results and generalized algorithms to implement a real-world public-key cryptosystem. As you read this book, you’ll master the thought processes necessary for effective programming and learn how to generalize narrowly conceived algorithms to widen their usefulness without losing efficiency. You’ll also gain deep insight into the value of mathematics to programming—insight that will prove invaluable no matter what programming languages and paradigms you use. You will learn about How to generalize a four thousand-year-old algorithm, demonstrating indispensable lessons about clarity and efficiency Ancient paradoxes, beautiful theorems, and the productive tension between continuous and discrete A simple algorithm for finding greatest common divisor (GCD) and modern abstractions that build on it Powerful mathematical approaches to abstraction How abstract algebra provides the idea at the heart of generic programming Axioms, proofs, theories, and models: using mathematical techniques to organize knowledge about your algorithms and data structures Surprising subtleties of simple programming tasks and what you can learn from them How practical implementations can exploit theoretical knowledge