A Pythonic Adventure

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A Pythonic Adventure
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Author : Pavel Anni
language : en
Publisher: Simon and Schuster
Release Date : 2024-01-16
A Pythonic Adventure written by Pavel Anni and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-16 with Computers categories.
Time to take an adventure with friends! Team up with Erik and Simon to learn Python the easy way. This colorful book uses engaging questions and lively conversations to introduce computer programming to young readers one step at a time. In A Pythonic Adventure, you will learn useful Python skills like: Installing Python Working with files Creating text-based dialogs and menus Using if/then, loops, lists, dictionaries, and input/output Building web applications Making your web apps look super professional It’s fun to learn with friends! In A Pythonic Adventure you’ll meet Erik and Simon, two brothers who are just beginning their Python journey. Join them as they chat about the language, learn the basics, and build some cool programs. The book’s dialogue helps young programmers understand complex concepts much more easily. It's the perfect way for young programmers (and their parents) to get started. There’s no boring lessons or dull exercises in this adventure. You’ll follow Erik and Simon’s questions and mistakes, discover how to write programs with a team, and get a chance to create applications you can use in your daily life. By the time they’re done reading, young learners will not only know how to write code, they’ll know how to think about problems like professional developers. All code in this book runs on Mac, Windows, Linux, and Raspberry Pi. About the technology Computer programming is an adventure, full of new experiences, challenges, triumphs, and mistakes. In A Pythonic Adventure, you’ll join brothers Erik and Simon as they learn to create their first Python program. Written especially for young readers, this book is the perfect introduction to a skill that will last a lifetime! About the book A Pythonic Adventure teaches you to code by asking questions, making errors, and trying out different solutions—just like in real life. As you go, you’ll create a web application for a coffee shop step-by-step, from your first online menu to saving orders in a database. And this unique tutorial goes deeper than other beginner books. You’ll learn and practice important skills like planning applications, finding bugs, and managing user expectations. What's inside Installing Python Creating text-based dialogs and menus Building web applications Making your web apps look professional About the reader For readers aged 10+. Perfect for adult beginners, too! About the author Pavel Anni is a Principal Customer Engineer at SambaNova Systems, and has also worked for Sun Microsystems, Oracle, and Red Hat. Table of Contents 1 Coffee for friends: First steps 2 Lists: What’s on the menu? 3 Functions: Don’t repeat yourself! 4 User errors: Everybody makes mistakes 5 Working with files: Being a shop manager 6 Main menu: Next customer! 7 Creating functions: Get the order and print it 8 Working with JSON: Save the order 9 Complete the menu: A real program 10 Learning Flask: Your first web application 11 Web form for orders: Coffee shop on the web 12 Database: We need good storage 13 Styles: Making it pretty 14 Help from AI: Improving our code 15 Next steps: Plans for the future
Dive Into Algorithms
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Author : Bradford Tuckfield
language : en
Publisher: No Starch Press
Release Date : 2021-01-05
Dive Into Algorithms written by Bradford Tuckfield and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-05 with Computers categories.
Dive Into Algorithms is a broad introduction to algorithms using the Python Programming Language. Dive Into Algorithms is a wide-ranging, Pythonic tour of many of the world's most interesting algorithms. With little more than a bit of computer programming experience and basic high-school math, you'll explore standard computer science algorithms for searching, sorting, and optimization; human-based algorithms that help us determine how to catch a baseball or eat the right amount at a buffet; and advanced algorithms like ones used in machine learning and artificial intelligence. You'll even explore how ancient Egyptians and Russian peasants used algorithms to multiply numbers, how the ancient Greeks used them to find greatest common divisors, and how Japanese scholars in the age of samurai designed algorithms capable of generating magic squares. You'll explore algorithms that are useful in pure mathematics and learn how mathematical ideas can improve algorithms. You'll learn about an algorithm for generating continued fractions, one for quick calculations of square roots, and another for generating seemingly random sets of numbers. You'll also learn how to: • Use algorithms to debug code, maximize revenue, schedule tasks, and create decision trees • Measure the efficiency and speed of algorithms • Generate Voronoi diagrams for use in various geometric applications • Use algorithms to build a simple chatbot, win at board games, or solve sudoku puzzles • Write code for gradient ascent and descent algorithms that can find the maxima and minima of functions • Use simulated annealing to perform global optimization • Build a decision tree to predict happiness based on a person's characteristics Once you've finished this book you'll understand how to code and implement important algorithms as well as how to measure and optimize their performance, all while learning the nitty-gritty details of today's most powerful algorithms.
Mission Python
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Author : Sean McManus
language : en
Publisher: No Starch Press
Release Date : 2018-10-16
Mission Python written by Sean McManus and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-16 with Computers categories.
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Math Adventures With Python
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Author : Peter Farrell
language : en
Publisher: No Starch Press
Release Date : 2019-01-08
Math Adventures With Python written by Peter Farrell and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-08 with Computers categories.
Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!
Python For Kids
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Author : Jason R. Briggs
language : en
Publisher: No Starch Press
Release Date : 2012-12-12
Python For Kids written by Jason R. Briggs and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-12 with Computers categories.
Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!
Python For Finance Cookbook
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Author : Eryk Lewinson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-01-31
Python For Finance Cookbook written by Eryk Lewinson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-31 with Computers categories.
Solve common and not-so-common financial problems using Python libraries such as NumPy, SciPy, and pandas Key FeaturesUse powerful Python libraries such as pandas, NumPy, and SciPy to analyze your financial dataExplore unique recipes for financial data analysis and processing with PythonEstimate popular financial models such as CAPM and GARCH using a problem-solution approachBook Description Python is one of the most popular programming languages used in the financial industry, with a huge set of accompanying libraries. In this book, you'll cover different ways of downloading financial data and preparing it for modeling. You'll calculate popular indicators used in technical analysis, such as Bollinger Bands, MACD, RSI, and backtest automatic trading strategies. Next, you'll cover time series analysis and models, such as exponential smoothing, ARIMA, and GARCH (including multivariate specifications), before exploring the popular CAPM and the Fama-French three-factor model. You'll then discover how to optimize asset allocation and use Monte Carlo simulations for tasks such as calculating the price of American options and estimating the Value at Risk (VaR). In later chapters, you'll work through an entire data science project in the financial domain. You'll also learn how to solve the credit card fraud and default problems using advanced classifiers such as random forest, XGBoost, LightGBM, and stacked models. You'll then be able to tune the hyperparameters of the models and handle class imbalance. Finally, you'll focus on learning how to use deep learning (PyTorch) for approaching financial tasks. By the end of this book, you’ll have learned how to effectively analyze financial data using a recipe-based approach. What you will learnDownload and preprocess financial data from different sourcesBacktest the performance of automatic trading strategies in a real-world settingEstimate financial econometrics models in Python and interpret their resultsUse Monte Carlo simulations for a variety of tasks such as derivatives valuation and risk assessmentImprove the performance of financial models with the latest Python librariesApply machine learning and deep learning techniques to solve different financial problemsUnderstand the different approaches used to model financial time series dataWho this book is for This book is for financial analysts, data analysts, and Python developers who want to learn how to implement a broad range of tasks in the finance domain. Data scientists looking to devise intelligent financial strategies to perform efficient financial analysis will also find this book useful. Working knowledge of the Python programming language is mandatory to grasp the concepts covered in the book effectively.
Adventures In Raspberry Pi
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Author : Carrie Anne Philbin
language : en
Publisher: John Wiley & Sons
Release Date : 2015-01-16
Adventures In Raspberry Pi written by Carrie Anne Philbin and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-16 with Juvenile Nonfiction categories.
Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.
Robot Adventures In Python And C
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Author : Thomas Bräunl
language : en
Publisher: Springer
Release Date : 2021-06-12
Robot Adventures In Python And C written by Thomas Bräunl and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-12 with Computers categories.
In this book the author stresses software as the most important topic in modern robotics. In particular the book concentrates on software for mobile robots, and the author demonstrates how inexpensive solutions can be constructed by mounting Raspberry Pi controllers and cameras onto model cars or other simple mechanical drive systems. He introduces EyeSim-VR, a freely available system that can realistically simulate driving, swimming, diving, and walking robots. The emphasis throughout is on algorithm development and all software assignments can run on real robot hardware, as well as on the simulation system presented. The book is suitable for undergraduate and graduate courses in artificial intelligence and robotics, and also for self-study by practitioners. All software used in this book, including all example programs, can be freely downloaded online, with native applications for MacOS, Windows, Linux, and Raspberry Pi.
Get Programming
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Author : Ana Bell
language : en
Publisher: Simon and Schuster
Release Date : 2018-03-27
Get Programming written by Ana Bell and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-27 with Computers categories.
Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you'll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you'll start thinking like a programmer in no time. This book works perfectly alongside our video course Get Programming with Python in Motion, available exclusively at Manning.com: www.manning.com/livevideo/get-programming-with-python-in-motion Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Programming skills you can use in any language Learn to code—no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries
Dive Into Algorithms
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Author : Bradford Tuckfield
language : en
Publisher: No Starch Press
Release Date : 2021-01-25
Dive Into Algorithms written by Bradford Tuckfield and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-25 with Computers categories.
Dive Into Algorithms is a broad introduction to algorithms using the Python Programming Language. Dive Into Algorithms is a wide-ranging, Pythonic tour of many of the world's most interesting algorithms. With little more than a bit of computer programming experience and basic high-school math, you'll explore standard computer science algorithms for searching, sorting, and optimization; human-based algorithms that help us determine how to catch a baseball or eat the right amount at a buffet; and advanced algorithms like ones used in machine learning and artificial intelligence. You'll even explore how ancient Egyptians and Russian peasants used algorithms to multiply numbers, how the ancient Greeks used them to find greatest common divisors, and how Japanese scholars in the age of samurai designed algorithms capable of generating magic squares. You'll explore algorithms that are useful in pure mathematics and learn how mathematical ideas can improve algorithms. You'll learn about an algorithm for generating continued fractions, one for quick calculations of square roots, and another for generating seemingly random sets of numbers. You'll also learn how to: Use algorithms to debug code, maximize revenue, schedule tasks, and create decision trees Measure the efficiency and speed of algorithms Generate Voronoi diagrams for use in various geometric applications Use algorithms to build a simple chatbot, win at board games, or solve sudoku puzzles Write code for gradient ascent and descent algorithms that can find the maxima and minima of functions Use simulated annealing to perform global optimization Build a decision tree to predict happiness based on a person's characteristics Once you've finished this book you'll understand how to code and implement important algorithms as well as how to measure and optimize their performance, all while learning the nitty-gritty details of today's most powerful algorithms.