[PDF] Access Database For Pragmatic Programmers A Step By Step Guide To Create Database Driven Application Using Python - eBooks Review

Access Database For Pragmatic Programmers A Step By Step Guide To Create Database Driven Application Using Python


Access Database For Pragmatic Programmers A Step By Step Guide To Create Database Driven Application Using Python
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Download Access Database For Pragmatic Programmers A Step By Step Guide To Create Database Driven Application Using Python PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Access Database For Pragmatic Programmers A Step By Step Guide To Create Database Driven Application Using Python book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Access Database For Pragmatic Programmers A Step By Step Guide To Create Database Driven Application Using Python


Access Database For Pragmatic Programmers A Step By Step Guide To Create Database Driven Application Using Python
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Author : Vivian Siahaan
language : en
Publisher: SPARTA PUBLISHER
Release Date : 2019-10-11

Access Database For Pragmatic Programmers A Step By Step Guide To Create Database Driven Application Using Python written by Vivian Siahaan and has been published by SPARTA PUBLISHER this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-11 with Computers categories.


This book covers microsoft acces-based GUI programming using pyqt. Intentionally designed for various levels of interest and ability of learners, this book is suitable for students, engineers, and even researchers in a variety of disciplines. No advanced programming experience is needed, and only a few school-level programming skill are needed. In the first chapter, you will learn to use several widgets in PyQt5: Display a welcome message; Use the Radio Button widget; Grouping radio buttons; Displays options in the form of a check box; and Display two groups of check boxes. In chapter two, you will learn to use the following topics: Using Signal / Slot Editor; Copy and place text from one Line Edit widget to another; Convert data types and make a simple calculator; Use the Spin Box widget; Use scrollbars and sliders; Using the Widget List; Select a number of list items from one Widget List and display them on another Widget List widget; Add items to the Widget List; Perform operations on the Widget List; Use the Combo Box widget; Displays data selected by the user from the Calendar Widget; Creating a hotel reservation application; and Display tabular data using Table Widgets. In third chapter, you will learn: How to create the initial three tables project in the School database: Teacher, Class, and Subject tables; How to create database configuration files; How to create a Python GUI for inserting and editing tables; How to create a Python GUI to join and query the three tables. In fourth chapter, you will learn how to: Create a main form to connect all forms; Create a project will add three more tables to the school database: Student, Parent, and Tuition tables; Create a Python GUI for inserting and editing tables; Create a Python GUI to join and query over the three tables. In the last chapter, you will join the six classes, Teacher, TClass, Subject, Student, Parent, and Tuition and make queries over those tables.



Mahir Visual C Dengan Membuat Animasi Dan Game


Mahir Visual C Dengan Membuat Animasi Dan Game
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Author : Vivian Siahaan
language : id
Publisher: SPARTA PUBLISHING
Release Date : 2020-02-17

Mahir Visual C Dengan Membuat Animasi Dan Game written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-17 with Computers categories.


Pada bab pertama, Anda akan belajar bagaimana membangun aplikasi Visual C# dan bagaimana lingkungan pengembangan (IDE, integrated development environment) Visual C# digunakan untuk mengembangkan sebuah aplikasi game sederhana. Pada bab kedua, Anda akan membangun sebuah projek agar anak-anak (orang dewasa) dapat berlatih keterampilan dasar dalam operasi penjumlahan, pengurangan, perkalian, dan pembagian. Projek Game Matematika ini dapat dipakai untuk memilih jenis soal dan apa faktor yang ingin digunakan. Projek ini memiliki tiga opsi pewaktuan. Soal-soal matematika acak menggunakan nilai dari 0 sampai 9 akan disajikan. Opsi-opsi pewaktuan disediakan untuk mengukur akurasi dan kecepatan. Pada bab ketiga, Anda akan membangun sebuah program Ujian Pilihan Berganda. Item-item acak yang diekstraksi dari sebuah file akan ditampilkan pada user. User kemudian memilih item yang cocok. Sebagai contoh, jika sebuah ibukota ditampilkan, maka user akan memilih propinsi yang bersangkutan. Jawaban disajikan dalam pilihan berganda atau diketikkan sendiri oleh user. Pada bab keempat, Anda akan membangun sebuah program game kartu BlackJack. Program ini dapat dipakai oleh seorang pemain untuk melawan bandar komputer. Ide BlackJack adalah untuk mendapatkan skor lebih tinggi dari bandar tanpa melewati poin 21. Kartu-kartu dihitung sesuai nilainya (kecuali kartu Jack, Queen, dan King bernilai 10 dan Ace bernilai satu atau sebelas sesuai keinginan Anda). Jika Anda mengalahkan bandar, Anda mendapatkan 10 poin. Jika Anda mendapatkan BlackJack (nilai 21 hanya dengan dua kartu) dan mengalahkan bandar, Anda mendapatkan 15 poin. Jika bandar mengalahkan Anda, Anda kehilangan 10 poin. Semoga buku ini bermanfaat bagi mereka yang berminat memperdalam pemrograman C#. NET.



The Secrets Of Image Fusion Dengan Matlab Gui


The Secrets Of Image Fusion Dengan Matlab Gui
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Author : Vivian Siahaan
language : id
Publisher: BALIGE PUBLISHING
Release Date : 2020-02-17

The Secrets Of Image Fusion Dengan Matlab Gui written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-17 with Computers categories.


Kasus 1: IMAGE FUSION DENGAN MATLAB GUI Menggunakan Transformasi Wavelet Diskret Kompleks Dual-Tree Pada kasus ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan operasi fusi citra terhadap citra keabuan dan citra berwarna menggunakan metode transformasi wavelet diskret dual-tree. Ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Listbox, Table, Push Button, Edit Text, Static Text, dan Panel. Hasil fusi citra (image fusion) kemudian akan ditampilkan secara visual dan enam parameter kinerja: RMSE, PFE, MAE, CORR, SNR, PSNR, akan ditampilkan pada grafik batang. Kasus 2: IMAGE FUSION DENGAN MATLAB GUI Menggunakan Transformasi Wavelet Diskret Stasioner Satu Level dan Dua Level Pada kasus ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan operasi fusi citra terhadap citra keabuan dan citra berwarna menggunakan metode Transformasi Wavelet Diskret Stasioner Satu level dan Dua level. Ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Listbox, Table, Push Button, Edit Text, Static Text, dan Panel. Hasil fusi citra (image fusion) kemudian akan ditampilkan secara visual dan enam parameter kinerja: RMSE, PFE, MAE, CORR, SNR, PSNR, akan ditampilkan pada grafik batang. Kasus 3: IMAGE FUSION DENGAN MATLAB GUI Menggunakan Metode Dekomposisi Nilai Singular Resolusi Jamak (MSVD, Multi-Resolution Singular Value Decomposition) Buku ini diperuntukkan bagi mereka yang suka keahlian praktis sekaligus mendapatkan keuntungan pengetahuan. Dengan tidak bertele-tele, pada buku ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan operasi fusi citra terhadap citra keabuan dan citra berwarna menggunakan metode Metode Dekomposisi Nilai Singular Resolusi Jamak (MSVD, Multi-Resolution Singular Value Decomposition). Untuk menguji kehandalan metode ini, ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Listbox, Table, Push Button, Edit Text, Static Text, dan Panel. Hasil fusi citra (image fusion) kemudian akan ditampilkan secara visual dan enam parameter kinerja: RMSE, PFE, MAE, CORR, SNR, PSNR, akan ditampilkan pada grafik batang. Kasus 4: IMAGE FUSION Dengan MATLAB GUI: Teknik Fusi Citra Berwarna Berbasis Transformasi Kosinus Diskret Dan Piramida Laplacian Kasus ini diperuntukkan bagi mereka yang suka keahlian praktis sekaligus mendapatkan keuntungan pengetahuan. Dengan tidak bertele-tele, pada buku ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan teknik fusi citra terhadap citra keabuan dan citra berwarna menggunakan metode Teknik Fusi Citra Berbasis Transformasi Kosinus Diskret dan Piramida Laplacian. Untuk menguji kehandalan metode ini, ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Listbox, Table, Push Button, Edit Text, Static Text, dan Panel. Hasil fusi citra (image fusion) kemudian akan ditampilkan secara visual dan enam parameter kinerja: RMSE, PFE, MAE, CORR, SNR, PSNR, akan ditampilkan pada grafik batang. Kasus 5: IMAGE FUSION Dengan MATLAB GUI: Teknik Fusi Citra Menggunakan Kriteria Ketajaman Berbasis Gradien Kasus ini dapat dipakai sebagai tutorial bagi mereka yang ingin bereksperimen mengembangkan GUI MATLAB, baik untuk kepentingan penelitian pemrosesan citra digital maupun kepentingan praktis lain. Buku ini dikhususkan bagi mereka yang suka keahlian praktis sekaligus mendapatkan keuntungan pengetahuan. Dengan tidak bertele-tele, pada buku ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan operasi fusi citra terhadap citra keabuan dan citra berwarna menggunakan Teknik Fusi Citra Menggunakan Kriteria Ketajaman Berbasis Gradien. Untuk menguji kehandalan metode ini, ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle.



Matlab Gui Koleksi Enam Kasus


Matlab Gui Koleksi Enam Kasus
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Author : Rismon Hasiholan Sianipar
language : id
Publisher: SPARTA PUBLISHING
Release Date : 2020-02-20

Matlab Gui Koleksi Enam Kasus written by Rismon Hasiholan Sianipar and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-20 with Computers categories.


Kasus 1: MATLAB GUI Untuk Mendeteksi Tepi Citra Menggunakan Sejumlah Metode Morfologi Kasus 2: MATLAB GUI Teknik Denoising Adaptif Berbasis Transformasi Wavelet Diskret Kasus 3: MATLAB GUI Untuk Merestorasi Citra Warna dan Citra Keabuan Menggunakan Tapis Inverse, Tapis Wiener, Dekonvolusi Buta, dan Algoritma Lucy-Richardson Kasus 4: MATLAB GUI Untuk Penapisan Citra Berwarna dan Citra Keabuan Menggunakan Tapis Chebyshev 2D Kasus 5: MATLAB GUI Untuk Penapisan Citra Berwarna dan Citra Keabuan Menggunakan Tapis Butterworth 2D Kasus 6: GUI MATLAB Untuk Pembesaran Citra Digital Menggunakan Metode NearestNeighbour dan Interpolasi Bilinear



Matlab Gui Untuk Pemrosesan Citra Digital


Matlab Gui Untuk Pemrosesan Citra Digital
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Author : Vivian Siahaan
language : id
Publisher: SPARTA PUBLISHING
Release Date : 2020-02-16

Matlab Gui Untuk Pemrosesan Citra Digital written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-16 with Computers categories.


Kasus 1: Seri Belajar Sendiri MATLAB GUI Untuk Penapisan Citra Berwarna dan Citra Keabuan Menggunakan Tapis Butterworth 2D Pada kasus ini, Anda akan merancang sendiri, langkah demi langkah, GUI MATLAB untuk melakukan penapisan Butterworth atas citra berwarn maupun citra keabuan. Keempat pita frekuensi: lowpass, bandpass, highpass, dan bandstop akan digunakan untuk mendemonstrasikan proses penapissan. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Table, Push Button, Radio Button, Edit Text, Static Text, dan Panel. Hasil penapisan Butterworth kemudian akan ditampilkan secara visual dan kinerjanya, menggunakan tujuh parameter kinerja, akan ditampilkan pada grafik batang. Naskah ini berguna bukan saja bagi programmer pemula tetapi juga bagi mahasiswa dan pengajar yang ingin mengembangkan penelitian pada bidang pemrosesan citra digital. Di akhir naskah, keseluruhan kode sumber dicantumkan sebagai bahan dokumentasi dan referensi. Pembaca dapat mengembangkannya untuk kebutuhan kepentingan praktis maupun kepentingan penelitian. Kasus 2: Belajar Sendiri MATLAB GUI Untuk Pembesaran Citra Digital Menggunakan Metode Nearest-Neighbour dan Interpolasi Bilinear Pada kasus ini, Anda akan merancang sendiri, langkah demi langkah, GUI MATLAB untuk melakukan pembesaran citra (image zooming) menggunakan metode pembesaran Nearest-Neighbour dan metode pembesaran interpolasi Bilinear. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Push Button, Edit Text, Static Text, dan Panel. Hasil pembesaran berbasis kedua metode ini akan ditampilkan secara visual dan kinerjanya, menggunakan parameter MSE, akan ditampilkan pada grafik batang. Naskah ini berguna bukan saja bagi programmer pemula tetapi juga bagi mahasiswa dan pengajar yang ingin mengembangkan penelitian pada bidang pemrosesan citra digital. Di akhir naskah, keseluruhan kode sumber dicantumkan sebagai bahan dokumentasi dan referensi. Pembaca dapat mengembangkannya untuk kebutuhan kepentingan praktis maupun kepentingan penelitian. Kasus 3: Belajar Sendiri MATLAB GUI Untuk Penapisan Citra Berwarna dan Citra Keabuan Menggunakan Tapis Chebyshev 2D Pada buku ini, Anda akan merancang sendiri, langkah demi langkah, GUI MATLAB untuk melakukan penapisan Chebyshev atas citra berwarn maupun citra keabuan. Keempat pita frekuensi: lowpass, bandpass, highpass, dan bandstop akan digunakan untuk mendemonstrasikan proses penapissan. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Table, Push Button, Radio Button, Edit Text, Static Text, dan Panel. Hasil penapisan Chebyshev kemudian akan ditampilkan secara visual dan kinerjanya, menggunakan tujuh parameter kinerja, akan ditampilkan pada grafik batang. Naskah ini berguna bukan saja bagi programmer pemula tetapi juga bagi mahasiswa dan pengajar yang ingin mengembangkan penelitian pada bidang pemrosesan citra digital. Di akhir naskah, keseluruhan kode sumber dicantumkan sebagai bahan dokumentasi dan referensi. Pembaca dapat mengembangkannya untuk kebutuhan kepentingan praktis maupun kepentingan penelitian.



Seri Belajar Sendiri Matlab Gui


Seri Belajar Sendiri Matlab Gui
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Author : Vivian Siahaan
language : id
Publisher: SPARTA PUBLISHING
Release Date : 2020-02-14

Seri Belajar Sendiri Matlab Gui written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-14 with Computers categories.


Pada buku ini, Anda akan merancang sendiri, langkah demi langkah, GUI MATLAB untuk melakukan pembesaran citra (image zooming) menggunakan metode pembesaran Nearest-Neighbour dan metode pembesaran interpolasi Bilinear. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Push Button, Edit Text, Static Text, dan Panel. Hasil pembesaran berbasis kedua metode ini akan ditampilkan secara visual dan kinerjanya, menggunakan parameter MSE, akan ditampilkan pada grafik batang. Naskah ini berguna bukan saja bagi programmer pemula tetapi juga bagi mahasiswa dan pengajar yang ingin mengembangkan penelitian pada bidang pemrosesan citra digital. Di akhir naskah, keseluruhan kode sumber dicantumkan sebagai bahan dokumentasi dan referensi. Pembaca dapat mengembangkannya untuk kebutuhan kepentingan praktis maupun kepentingan penelitian.



The Pragmatic Programmer


The Pragmatic Programmer
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Author : Andrew Hunt
language : en
Publisher: Addison-Wesley Professional
Release Date : 1999-10-20

The Pragmatic Programmer written by Andrew Hunt and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-10-20 with Computers categories.


What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” — Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” — Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” — Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” — John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” — Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” — Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” — Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” — Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” — Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.



The Pragmatic Programmer


The Pragmatic Programmer
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Author : Andrew Hunt
language : en
Publisher: Pearson Education India
Release Date : 1900

The Pragmatic Programmer written by Andrew Hunt and has been published by Pearson Education India this book supported file pdf, txt, epub, kindle and other format this book has been release on 1900 with categories.


This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process-taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you.



How To Design Programs Second Edition


How To Design Programs Second Edition
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Author : Matthias Felleisen
language : en
Publisher: MIT Press
Release Date : 2018-05-04

How To Design Programs Second Edition written by Matthias Felleisen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-04 with Computers categories.


A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.



Python Game Programming By Example


Python Game Programming By Example
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Author : Alejandro Rodas de Paz
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-09-28

Python Game Programming By Example written by Alejandro Rodas de Paz and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-28 with Computers categories.


A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.