Actionscript Developer S Guide To Robotlegs


Actionscript Developer S Guide To Robotlegs
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Actionscript Developer S Guide To Robotlegs


Actionscript Developer S Guide To Robotlegs
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Author : Joel Hooks
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-08-08

Actionscript Developer S Guide To Robotlegs written by Joel Hooks and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-08 with Computers categories.


Robotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications—fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects. Solve 80% of your coding problems with 20% of the API Gain code-base flexibility with automated Dependency Injection Learn the anatomy of a Robotlegs application Understand the relationships between models, services, control code, and views in the framework's MVCS architecture See how the Robotlegs’ approach facilitates Test Driven Development (TDD) Pick up practical methods for architecting Robotlegs solutions Get expert insights to power-up your existing Robotlegs code



Learning Actionscript 3 0


Learning Actionscript 3 0
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Author : Rich Shupe
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-10-18

Learning Actionscript 3 0 written by Rich Shupe and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-18 with Computers categories.


Everything web designers, GUI-based Flash developers, and those new to ActionScript need to know to understand how ActionScript works and how to use it in their everyday projects.



Actionscript Developer S Guide To Puremvc


Actionscript Developer S Guide To Puremvc
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Author : Cliff Hall
language : en
Publisher:
Release Date : 2011

Actionscript Developer S Guide To Puremvc written by Cliff Hall and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with ActionScript (Computer program language) categories.


Annotation Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application. Through clear explanations and numerous ActionScript code examples, youll learn best practices for using the frameworks classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the framework takes care of the plumbing in a maintainable and portable way. Get a detailed overview of the PureMVC process for developing your applicationModel the domain by designing the schema and creating framework-agnostic value objectsImplement framework-agnostic View components that expose an API of events and propertiesUse the Proxy pattern to keep track of value objects and hide service interactionFacilitate two-way communication between a View component and the rest of the applicationStitch the Model and View tiers together with command objects in the ControllerManage problematic View component life cycles, and learn how to reuse the Model tier.



Actionscript 3 0 Design Patterns


Actionscript 3 0 Design Patterns
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Author : William Sanders
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-07-16

Actionscript 3 0 Design Patterns written by William Sanders and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-16 with Computers categories.


Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.



Blockchain Developer S Guide


Blockchain Developer S Guide
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Author : Brenn Hill
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-12-21

Blockchain Developer S Guide written by Brenn Hill and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-21 with Computers categories.


Build real-world projects like a smart contract deployment platform, betting apps, wallet services, and much more using blockchain Key FeaturesApply blockchain principles and features for making your life and business betterUnderstand Ethereum for smart contracts and DApp deploymentTackle current and future challenges and problems relating to blockchainBook Description Blockchain applications provide a single-shared ledger to eliminate trust issues involving multiple stakeholders. It is the main technical innovation of Bitcoin, where it serves as the public ledger for Bitcoin transactions. Blockchain Developer's Guide takes you through the electrifying world of blockchain technology. It begins with the basic design of a blockchain and elaborates concepts, such as Initial Coin Offerings (ICOs), tokens, smart contracts, and other related terminologies. You will then explore the components of Ethereum, such as Ether tokens, transactions, and smart contracts that you need to build simple DApps. Blockchain Developer's Guide also explains why you must specifically use Solidity for Ethereum-based projects and lets you explore different blockchains with easy-to-follow examples. You will learn a wide range of concepts - beginning with cryptography in cryptocurrencies and including ether security, mining, and smart contracts. You will learn how to use web sockets and various API services for Ethereum. By the end of this Learning Path, you will be able to build efficient decentralized applications. This Learning Path includes content from the following Packt products: Blockchain Quick Reference by Brenn Hill, Samanyu Chopra, Paul ValencourtBuilding Blockchain Projects by Narayan PrustyWhat you will learnUnderstand how various components of the blockchain architecture workGet familiar with cryptography and the mechanics behind blockchainApply consensus protocol to determine the business sustainabilityUnderstand what ICOs and crypto-mining are, and how they workWho this book is for Blockchain Developer's Guide is for you if you want to get to grips with the blockchain technology and develop your own distributed applications. It is also designed for those who want to polish their existing knowledge regarding the various pillars of the blockchain ecosystem. Prior exposure to an object-oriented programming language such as JavaScript is needed.



A Beginner S Guide To 3d Modeling


A Beginner S Guide To 3d Modeling
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Author : Cameron Coward
language : en
Publisher: No Starch Press
Release Date : 2019-06-11

A Beginner S Guide To 3d Modeling written by Cameron Coward and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-11 with Computers categories.


A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.



Team Geek


Team Geek
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Author : Brian W. Fitzpatrick
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-07-06

Team Geek written by Brian W. Fitzpatrick and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-06 with Computers categories.


In a perfect world, software engineers who produce the best code are the most successful. But in our perfectly messy world, success also depends on how you work with people to get your job done. In this highly entertaining book, Brian Fitzpatrick and Ben Collins-Sussman cover basic patterns and anti-patterns for working with other people, teams, and users while trying to develop software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers. Writing software is a team sport, and human factors have as much influence on the outcome as technical factors. Even if you’ve spent decades learning the technical side of programming, this book teaches you about the often-overlooked human component. By learning to collaborate and investing in the "soft skills" of software engineering, you can have a much greater impact for the same amount of effort. Team Geek was named as a Finalist in the 2013 Jolt Awards from Dr. Dobb's Journal. The publication's panel of judges chose five notable books, published during a 12-month period ending June 30, that every serious programmer should read.



Rails Antipatterns


Rails Antipatterns
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Author : Chad Pytel
language : en
Publisher: Addison-Wesley Professional
Release Date : 2010-11-09

Rails Antipatterns written by Chad Pytel and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-09 with Computers categories.


The Complete Guide to Avoiding and Fixing Common Rails 3 Code and Design Problems As developers worldwide have adopted the powerful Ruby on Rails web framework, many have fallen victim to common mistakes that reduce code quality, performance, reliability, stability, scalability, and maintainability. RailsTM AntiPatterns identifies these widespread Rails code and design problems, explains why they’re bad and why they happen—and shows exactly what to do instead. The book is organized into concise, modular chapters—each outlines a single common AntiPattern and offers detailed, cookbook-style code solutions that were previously difficult or impossible to find. Leading Rails developers Chad Pytel and Tammer Saleh also offer specific guidance for refactoring existing bad code or design to reflect sound object-oriented principles and established Rails best practices. With their help, developers, architects, and testers can dramatically improve new and existing applications, avoid future problems, and establish superior Rails coding standards throughout their organizations. This book will help you understand, avoid, and solve problems with Model layer code, from general object-oriented programming violations to complex SQL and excessive redundancy Domain modeling, including schema and database issues such as normalization and serialization View layer tools and conventions Controller-layer code, including RESTful code Service-related APIs, including timeouts, exceptions, backgrounding, and response codes Third-party code, including plug-ins and gems Testing, from test suites to test-driven development processes Scaling and deployment Database issues, including migrations and validations System design for “graceful degradation” in the real world



Ocp Oracle Certified Professional Java Se 17 Developer Study Guide


Ocp Oracle Certified Professional Java Se 17 Developer Study Guide
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Author : Scott Selikoff
language : en
Publisher: John Wiley & Sons
Release Date : 2022-03-24

Ocp Oracle Certified Professional Java Se 17 Developer Study Guide written by Scott Selikoff and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-24 with Computers categories.


An effective and practical study aid to the new OCP Java SE 17 Developer certification exam In the OCP Oracle Certified Professional Java SE 17 Developer Study Guide: Exam 1Z0-829, you'll find accessible and essential test prep material for the in-demand and practical OCP Java SE 17 Developer certification. Providing comprehensive coverage of all OCP Java SE 17 exam objectives and competencies, the Study Guide offers you access to all the skills and knowledge you'll need to succeed on the test and in the field as a new or experienced Java developer. This book provides material on records, sealed classes, text blocks, dates, streams, controlling program flow, using the Java object-oriented approach, handling exceptions, working with arrays and collections, and more. You'll also get: Intuitively organized information that aligns with the competencies tested on the exam and those required by real-world Java developers Opportunities to practice and develop skills that remain in high demand in the IT industry Access to the Sybex online learning center, with chapter review questions, full-length practice exams, hundreds of electronic flashcards, and a glossary of key terms Perfect for anyone prepping for the brand-new OCP Java SE 17 credential, OCP Oracle Certified Professional Java SE 17 Developer Study Guide: Exam 1Z0-829 is also a can't-miss reference for practicing and aspiring Java developers seeking to learn or reinforce their foundational skills in Java programming and improve their performance on the job.



The Essential Guide To 3d In Flash


The Essential Guide To 3d In Flash
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Author : Richard Olsson
language : en
Publisher: Apress
Release Date : 2010-08-06

The Essential Guide To 3d In Flash written by Richard Olsson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-06 with Computers categories.


If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features