Adaptive 3d Sound Systems


Adaptive 3d Sound Systems
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Adaptive 3d Sound Systems


Adaptive 3d Sound Systems
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Author : John Garas
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Adaptive 3d Sound Systems written by John Garas and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Technology & Engineering categories.


Adaptive 3D Sound Systems focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. Adaptive algorithms are introduced and explained, including the multiple-error filtered-x algorithm and the adjoint LMS algorithm. The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters. The well-focused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.



3d Audio


3d Audio
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Author : Justin Paterson
language : en
Publisher: Routledge
Release Date : 2021-07-25

3d Audio written by Justin Paterson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-25 with Technology & Engineering categories.


3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.



Principles Of Adaptive Filters And Self Learning Systems


Principles Of Adaptive Filters And Self Learning Systems
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Author : Anthony Zaknich
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-08-19

Principles Of Adaptive Filters And Self Learning Systems written by Anthony Zaknich and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-19 with Technology & Engineering categories.


Teaches students about classical and nonclassical adaptive systems within one pair of covers Helps tutors with time-saving course plans, ready-made practical assignments and examination guidance The recently developed "practical sub-space adaptive filter" allows the reader to combine any set of classical and/or non-classical adaptive systems to form a powerful technology for solving complex nonlinear problems



Speech And Audio Processing In Adverse Environments


Speech And Audio Processing In Adverse Environments
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Author : Eberhard Hänsler
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-07-22

Speech And Audio Processing In Adverse Environments written by Eberhard Hänsler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-22 with Technology & Engineering categories.


Users of signal processing systems are never satis?ed with the system they currently use. They are constantly asking for higher quality, faster perf- mance, more comfort and lower prices. Researchers and developers should be appreciative for this attitude. It justi?es their constant e?ort for improved systems. Better knowledge about biological and physical interrelations c- ing along with more powerful technologies are their engines on the endless road to perfect systems. This book is an impressive image of this process. After “Acoustic Echo 1 and Noise Control” published in 2004 many new results lead to “Topics in 2 Acoustic Echo and Noise Control” edited in 2006 . Today – in 2008 – even morenew?ndingsandsystemscouldbecollectedinthisbook.Comparingthe contributions in both edited volumes progress in knowledge and technology becomesclearlyvisible:Blindmethodsandmultiinputsystemsreplace“h- ble” low complexity systems. The functionality of new systems is less and less limited by the processing power available under economic constraints. The editors have to thank all the authors for their contributions. They cooperated readily in our e?ort to unify the layout of the chapters, the ter- nology, and the symbols used. It was a pleasure to work with all of them. Furthermore, it is the editors concern to thank Christoph Baumann and the Springer Publishing Company for the encouragement and help in publi- ing this book.



3d User Interfaces


3d User Interfaces
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Author : Joseph J. LaViola Jr.
language : en
Publisher: Addison-Wesley Professional
Release Date : 2017-04-07

3d User Interfaces written by Joseph J. LaViola Jr. and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-07 with Computers categories.


The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies



Robust Speech


Robust Speech
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Author : Michael Grimm
language : en
Publisher: BoD – Books on Demand
Release Date : 2007-06-01

Robust Speech written by Michael Grimm and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-01 with Computers categories.


This book on Robust Speech Recognition and Understanding brings together many different aspects of the current research on automatic speech recognition and language understanding. The first four chapters address the task of voice activity detection which is considered an important issue for all speech recognition systems. The next chapters give several extensions to state-of-the-art HMM methods. Furthermore, a number of chapters particularly address the task of robust ASR under noisy conditions. Two chapters on the automatic recognition of a speaker's emotional state highlight the importance of natural speech understanding and interpretation in voice-driven systems. The last chapters of the book address the application of conversational systems on robots, as well as the autonomous acquisition of vocalization skills.



3d User Interfaces


3d User Interfaces
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Author : Doug Bowman
language : en
Publisher: Addison-Wesley
Release Date : 2004-07-26

3d User Interfaces written by Doug Bowman and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-26 with Business & Economics categories.


Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.



Spatial Audio Reproduction With Primary Ambient Extraction


Spatial Audio Reproduction With Primary Ambient Extraction
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Author : JianJun He
language : en
Publisher: Springer
Release Date : 2016-07-25

Spatial Audio Reproduction With Primary Ambient Extraction written by JianJun He and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-25 with Technology & Engineering categories.


This book first introduces the background of spatial audio reproduction, with different types of audio content and for different types of playback systems. A literature study on the classical and emerging Primary Ambient Extraction (PAE) techniques is presented. The emerging techniques aim to improve the extraction performance and also enhance the robustness of PAE approaches in dealing with more complex signals encountered in practice. The in-depth theoretical study helps readers to understand the rationales behind these approaches. Extensive objective and subjective experiments validate the feasibility of applying PAE in spatial audio reproduction systems. These experimental results, together with some representative audio examples and MATLAB codes of the key algorithms, illustrate clearly the differences among various approaches and also help readers gain insights on selecting different approaches for different applications.



3 D Audio Using Loudspeakers


3 D Audio Using Loudspeakers
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Author : William G. Gardner
language : en
Publisher: Springer Science & Business Media
Release Date : 1998-04-30

3 D Audio Using Loudspeakers written by William G. Gardner and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-04-30 with Technology & Engineering categories.


3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment. 3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones. 3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field.



Making Sense Of Recordings


Making Sense Of Recordings
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Author : Mads Walther-Hansen
language : en
Publisher: Oxford University Press
Release Date : 2020-09-14

Making Sense Of Recordings written by Mads Walther-Hansen and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-14 with Music categories.


Building on ideas from cognitive metaphor theory, Making Sense of Recordings offers a new perspective on record production, music perception, and the aesthetics of recorded sound. It shows how the language about sound is intimately connected to sense-making - both as a reflection of our internal cognitive capacities and as a component of our extended cognitive system. In doing so, the book provides the foundation for a broader understanding of the history of listening, discourses of sound quality, and artistic practices in the age of recorded music. The book will be of interest to anyone who asks how recorded music sounds and why it sounds as it does, and it will be a valuable resource for musicology students and researchers interested in the analysis of sound and the history of listening and record production. Additionally, sound engineers and laptop musicians will benefit from the book's exploration of the connection between embodied experiences and our cognitively processed experiences of recorded sound. The tools provided will be useful to these and other musicians who wish to intuitively interact with recorded or synthesized sound in a manner that more closely resembles the way they think and that makes sense of what they do.