Adobe Flash Platform From Start To Finish
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Adobe Flash Platform From Start To Finish
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Author : Aaron Pedersen
language : en
Publisher: Pearson Education
Release Date : 2010-06-10
Adobe Flash Platform From Start To Finish written by Aaron Pedersen and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-10 with Computers categories.
Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project’s life cycle, diving deep into each phase — planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications — Flash Catalyst CS5, Flash Builder 4, Flash Professional CS5 and other Adobe Creative Suite 5 programs — so you can leverage the latest technology to accomplish the task at hand. Whether you’re a one-person shop or a large multi-department team, this guide details the process and scales to the key requirements of your project. About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune 500 companies. He focuses on user interface technologies, including Adobe Flash Platform (Adobe Flex, AIR) and JavaScript. He has been a lead, planner, and architect on many groundbreaking projects for Lexus.com, Scion.com, Adobe Marketplace, Yahoo Mail Flickr application, and WorkflowLab for Adobe. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations. He has worked with such clients as Scion.com, Lexus.com, Toyota.com, Libsyn Podcast Analytics Dashboard, Fake Science Music Store, Industrial Light & Magic, and Adobe Systems. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies. Doug Winnie is the principal product manager for Adobe Flash Catalyst, Flash Platform Workflow, and WorkflowLab. He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Doug is also an instructor at San Francisco State University and hosts the Adobe TV shows, ”ActionScript 1:1 with Doug Winnie” and “Flash Catalyst 1:1 with Doug Winnie.”
Adobe Flash Platform From Start To Finish
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Author : Aaron Pedersen
language : en
Publisher:
Release Date : 2010
Adobe Flash Platform From Start To Finish written by Aaron Pedersen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with categories.
Adobe Flash Platform From Start To Finish
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Author : Aaron Pedersen
language : en
Publisher:
Release Date : 1900
Adobe Flash Platform From Start To Finish written by Aaron Pedersen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1900 with categories.
Create and execute cutting-edge projects using the Adobe Flash Platform!This book explores a Flash Platform project's life cycle, diving deep into each phase - planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications - Flash Catalyst CS5, Flash.
Fundamentals Of Actionscript 3 0
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Author : Doug Winnie
language : en
Publisher: Peachpit Press
Release Date : 2011-07-11
Fundamentals Of Actionscript 3 0 written by Doug Winnie and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-11 with Computers categories.
Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.
Adobe Flash Platform From Start To Finish
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Author : Aaron
language : en
Publisher:
Release Date : 2010
Adobe Flash Platform From Start To Finish written by Aaron and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Adobe Creative Suite categories.
Beginning Adobe Animate Cc
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Author : TOM GREEN
language : en
Publisher: Apress
Release Date : 2017-03-06
Beginning Adobe Animate Cc written by TOM GREEN and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-06 with Computers categories.
Use solid and practical exercises to master the fundamentals of Adobe Animate CC. This is one of the first comprehensive books on Adobe Animate CC to thoroughly examine and demonstrate how to create and deploy interactive and motion design content to mobile, tablet, and desktop screens. Using a series of carefully developed tutorials, Beginning Adobe Animate CC will lead you from basic Animate CC document workflows to the point where you can create animations, interactive projects, and anything else using a variety of techniques. Each chapter focuses on a major aspect of Animate CC and then lets you take over with a series of "Your Turn" exercises that let you create amazing projects based on what you have learned. Beginning Adobe Animate CC focuses on the core skill set needed to master Animate CC and while you are at it, you will be guided to the mastery of the fundamentals, such as drawing tools, movie clips, video and audio content, text, graphics, external data, components, and a solid overview of the code you need to know to take your skills to the next level. What You Will Learn: Create and deploy animated and interactive content for the HTML 5 universe. Create images and vector graphics for use in Animate CC. Examine a variety of animation techniques that make full use of the Animate CC timeline. Add video and audio content to an Animate CC project. Use many of the graphic creation tools in Animate CC. Publish your projects to a variety of formats. Who This Book is For: Those who are proficient in creating and publishing animated and interactive web-based content. It will also help those who are proficient in using Adobe Flash Professional CC to understand the improvements and new workflows found in Adobe Animate CC. div
End To End Game Development
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Author : Nick Iuppa
language : en
Publisher: CRC Press
Release Date : 2012-10-12
End To End Game Development written by Nick Iuppa and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Art categories.
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Beginning Javafx
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Author : Lawrence PremKumar
language : en
Publisher: Apress
Release Date : 2010-12-31
Beginning Javafx written by Lawrence PremKumar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-31 with Computers categories.
The open source JavaFX platform offers a Java-based approach to rich Internet application (RIA) development—an alternative to Adobe Flash/Flex and Microsoft Silverlight. At over 100 million downloads, JavaFX is poised to be a significant player. Written by a JavaFX engineer and developer, this book is one of the first on the JavaFX platform to give you the following: The fundamentals of JavaFX scripting on desktop and mobile platforms Examples of RIAs using JavaFX Graphics Media and animation using JavaFX See how JavaFX gives you dynamic Java effects in your RIA development.
The Complete Guide To Writing Publishing Your First E Book
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Author : Martha Maeda
language : en
Publisher: Atlantic Publishing Company
Release Date : 2015-02-06
The Complete Guide To Writing Publishing Your First E Book written by Martha Maeda and has been published by Atlantic Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-06 with Language Arts & Disciplines categories.
The advent of Amazon s Kindle in 2007 allowed millions of writers to make the leap from paper to the electronic screen. Several eReader competitors recently joined the ring, introducing products such as the Apple iPad, Barnes & Noble Nook, the updated Sony Reader, and Samsung Papyrus. The publishing world is experiencing a revolution with these electronic readers and you can catch up to speed by learning the ins and outs of publishing with this low-cost, high-profit publisher. The Complete Guide to Writing & Publishing Your First eBook is a guide for anyone who s dreamt about becoming a published author and is intrigued by the profitable new prospect of ePublishing but didn t know where to start. EBook sales hovered around $500 million at the end of 2009, and are steadily climbing. If you re passionate about writing and using new technology to market yourself and your work, this book will explain how you can do what you love and increase your earning potential. Start off with understanding what an eBook is and the differences between traditional and digital publishing, and the benefits involved. You will identify and learn the details of more than 15 eReaders, including the three top-selling: Kindle, Nook, and Sony Reader. You will employ the basics of analyzing your audience, brainstorming, writing, editing, and marketing according to the type of eReader. You will learn the process of getting your book published, how to change or alter the format or style of your book to match the necessities of the eReader, and how to optimize the format of any text for e-reading. We spent dozens of hours interviewing writers who are experts in the art of digital publishing to provide a complete overview of everything you need to know about publishing your eBook. Not only will you learn how to upload your work through an eReader, you will also hone your writing skills with tips, writing exercises, and writing resources. You will learn how to target your book to the right demographic and what you can do to promote your book in online inventories. You will learn the basics of viral marketing promotion, SEO, and building a business with digital publications. You will learn how to work with your eReader to produce innovative content, and you will learn how to monitor for updates to the electronic publishing industry. No matter what your goals are, you can start publishing from your home with eReader technology
Beginning Google Web Toolkit
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Author : Bram Smeets
language : en
Publisher: Apress
Release Date : 2008-10-21
Beginning Google Web Toolkit written by Bram Smeets and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-21 with Computers categories.
The open source, lightweight Google Web Toolkit (GWT) is a framework that allows Java developers to build rich Internet applications (RIAs), more recently called Ajax applications, in Java. Typically, writing these applications requires a lot of JavaScript development. However, Java and JavaScript are very distinctively different languages (although the name suggests otherwise), therefore requiring a different development process. In Beginning Google Web Toolkit: From Novice to Professional, you'll learn to build rich, user–friendly web applications using a popular Java–based Ajax web framework, the Google Web Toolkit. The authors will guide you through the complete development of a GWT front-end application with a no–nonsense, down–to–earth approach. You'll start with the first steps of working with GWT and learn to understand the concepts and consequences of building this kind of application. During the course of the book, all the key aspects of GWT are tackled pragmatically, as you're using them to build a real–world sample application. Unlike many other books, the inner workings of GWT and other unnecessary details are shelved, so you can focus on the stuff that really matters when developing GWT applications.