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Advanced Audio Visualization Using Thmad


Advanced Audio Visualization Using Thmad
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Advanced Audio Visualization Using Thmad


Advanced Audio Visualization Using Thmad
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Author : Peter Späth
language : en
Publisher: Apress
Release Date : 2018-03-28

Advanced Audio Visualization Using Thmad written by Peter Späth and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-28 with Computers categories.


Learn advanced techniques and improve your audio visualization skills with Thinking Machine Audio Dreams (ThMAD). With this book, you can concentrate on advanced examples and usage patterns, including using shaders in a more profound way, and how to incorporate ThMAD into a tool chain using the professional sound server JACK. Advanced Audio Visualization Using ThMAD provides advanced techniques for generating graphics, improving performance, and providing readers with the skills needed to create more interesting visualizations. You will also learn professional setups with highly developed visual and aural art tool chains. What You'll Learn Use the ThMAD software for advanced setups in their personal and professional projects Gain a pragmatic introduction to using shaders Use JACK sound servers with ThMAD Control the timing ThMAD Work with advanced configurations Who This Book Is For Artists and developers already familiar with ThMAD and looking to enhance their projects. In addition, readers primarily interested in using shaders or the Jack audio server for graphics generation can benefit from the book as well.



Audio Visualization Using Thmad


Audio Visualization Using Thmad
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Author : Peter Späth
language : en
Publisher: Apress
Release Date : 2017-12-02

Audio Visualization Using Thmad written by Peter Späth and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-02 with Computers categories.


Learn how to use Thinking Machine Audio Dreams (ThMAD), a realtime audio visualization engine for Ubuntu Linux. This book bridges the gap between programmers and artists. Both artists and developers with an inclination towards arts will profit from this book since it is a combination of a hands-on tutorial, manual, and reference, with many illustrations that accompany the explanations and tutorials. You'll learn the basics of ThMAD's open source software suite and then start experimenting and building your own rendering pipelines to create audio visualizations. You'll see how to soundly use all ThMAD's GUI functionalities, and all modules are provided in a way that will serve both intellectual curiosity and professional needs. The examples that are used as part of the software, and the tutorials included in the book, will serve as a solid basis for your own experiments. What You'll Learn Use the ThMAD software, all GUI functionalities, and all modules Develop your own audio visualization projects Explore the program operations for ThMAD Artiste and ThMAD Player, including all possible options for controlling program operations. Who This Book Is For Visual artists with some IT background, or developers with artistic inclinations. Development experience is not required, but surely helpful.



Learning Three Js


Learning Three Js
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Author : Jos Dirksen
language : en
Publisher:
Release Date : 2015

Learning Three Js written by Jos Dirksen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Application software categories.


If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.



Introduction To Information Visualization


Introduction To Information Visualization
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Author : Riccardo Mazza
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-02-28

Introduction To Information Visualization written by Riccardo Mazza and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-28 with Computers categories.


Information Visualization is a relatively young field that is acquiring more and more concensus in both academic and industrial environments. 'Information Visualization' explores the use of computer-supported interactive graphical representations to explain data and amplify cognition. It provides a means to comunicate ideas or facts about the data, to validate hypotheses, and facilitates the discovery of new facts via exploration. This book introduces the concepts and methods of Information Visualization in an easy-to-understand way, illustrating how to pictorially represent structured and unstructured data, making it easier to comprehend and interpret. Riccardo Mazza focuses on the human aspects of the process of visualization rather than the algorithmic or graphic design aspects.



Information Visualization


Information Visualization
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Author : Robert Spence
language : en
Publisher: Springer
Release Date : 2014-11-03

Information Visualization written by Robert Spence and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.


Information visualization is the act of gaining insight into data, and is carried out by virtually everyone. It is usually facilitated by turning data – often a collection of numbers – into images that allow much easier comprehension. Everyone benefits from information visualization, whether internet shopping, investigating fraud or indulging an interest in art. So no assumptions are made about specialist background knowledge in, for example, computer science, mathematics, programming or human cognition. Indeed, the book is directed at two main audiences. One comprises first year students of any discipline. The other comprises graduates – again of any discipline – who are taking a one- or two-year course of training to be visual and interaction designers. By focusing on the activity of design the pedagogical approach adopted by the book is based on the view that the best way to learn about the subject is to do it, to be creative: not to prepare for the ubiquitous examination paper. The content of the book, and the associated exercises, are typically used to support five creative design exercises, the final one being a group project mirroring the activity of a consultancy undertaking a design (not an implementation) for a client. Engagement with the material of this book can have a variety of outcomes. The composer of a school newsletter and the applicant for a multi-million investment should both be able to convey their message more effectively, and the curator of an exhibition will have new presentational techniques on their palette. For those students training to be visual/interaction designers the exercises have led to original and stimulating outcomes.



Cloth Simulation For Computer Graphics


Cloth Simulation For Computer Graphics
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Author : Tuur Stuyck
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2018-08-24

Cloth Simulation For Computer Graphics written by Tuur Stuyck and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-24 with Computers categories.


Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.



Computer Graphics Programming In Opengl With C


Computer Graphics Programming In Opengl With C
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Author : V. Scott Gordon
language : en
Publisher: Mercury Learning and Information
Release Date : 2020-12-09

Computer Graphics Programming In Opengl With C written by V. Scott Gordon and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-09 with Computers categories.


This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].



Information Visualization


Information Visualization
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Author : Robert Spence
language : en
Publisher: Prentice Hall
Release Date : 2007

Information Visualization written by Robert Spence and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Offering an interactive, visual opportunity to learn how to clarify and interpret data, this text features real world examples and applications.



A Compiler Generator


A Compiler Generator
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Author : William Marshall McKeeman
language : en
Publisher: Englewood Cliffs, N.J. : Prentice-Hall
Release Date : 1970

A Compiler Generator written by William Marshall McKeeman and has been published by Englewood Cliffs, N.J. : Prentice-Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1970 with Computers categories.


Language and the computer; The description of translators; The description of languages; Translation: The association of form and meaning; canonical parsing algorithms; The construction of parsing decision tables; The language XPL; Programming in BNF; XCOM: A self-compiling compiler; Skeleton: A proto-compiler; Analyzer: A grammar analysis and table-building program.



Readings In Information Visualization


Readings In Information Visualization
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Author : Stuart K. Card
language : en
Publisher: Morgan Kaufmann
Release Date : 1999-01-25

Readings In Information Visualization written by Stuart K. Card and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-01-25 with Computers categories.


This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. Features Full-color reproduction throughout Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional Text includes the classic source papers as well as a collection of cutting edge work