Cloth Simulation For Computer Graphics

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Cloth Simulation For Computer Graphics
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Author : Tuur Stuyck
language : en
Publisher: Springer Nature
Release Date : 2022-06-01
Cloth Simulation For Computer Graphics written by Tuur Stuyck and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.
Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.
Cloth Modeling And Animation
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Author : Donald House
language : en
Publisher: CRC Press
Release Date : 2000-07-13
Cloth Modeling And Animation written by Donald House and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-07-13 with Computers categories.
Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and structure, and scientific approaches to understanding its behavior.
Virtual Clothing
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Author : Pascal Volino
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Virtual Clothing written by Pascal Volino and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities.
Computer Simulation
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Author : Dragan Cvetković
language : en
Publisher: BoD – Books on Demand
Release Date : 2017-06-07
Computer Simulation written by Dragan Cvetković and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-07 with Computers categories.
The first chapter provides an overview of the development of a novel agent-based simulation model of socio-environmental innovation diffusion. The second chapter shows the study about rendering of colours with three rendering engines. The third and fourth chapters are devoted to modelling clothes at different levels. The fifth chapter describes the modelling of computer simulation in the optimization of bioprocess technology. Chapters 6 and 7 formulate a physical model of deformation of steel and idea of constructing a scientific workshop focused on high-temperature processes. Chapter 8 formulates surrogate models. Chapter 9 shows computer simulation of high-frequency electromagnetic fields. Chapter 10 proposes the modelling of the task allocation problem by the use of Petri Nets. Chapter 11 presents various scenarios whose ranking is done according to defined criteria and weight coefficients.
Computer Vision Computer Graphics Collaboration Techniques
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Author : André Gagalowicz
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-09-23
Computer Vision Computer Graphics Collaboration Techniques written by André Gagalowicz and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-23 with Computers categories.
This book constitutes the refereed proceedings of the 5th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2011, held in Rocquencourt, France, in October 2011. The 23 full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics with focus on Computer Vision/Computer Graphics Collaboration Techniques involving image analysis/synthesis approaches especially concerning theoretical, computational, experimental or industrial aspects of model-based image analysis and image-based model synthesis.
Computer Animation
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Author : Rick Parent
language : en
Publisher: Elsevier
Release Date : 2007-11-01
Computer Animation written by Rick Parent and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-01 with Computers categories.
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Advances In Computer Graphics
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Nature
Release Date : 2025-03-01
Advances In Computer Graphics written by Nadia Magnenat-Thalmann and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-01 with Computers categories.
The three-volume set LNCS 15338, 15339 and 15340 constitutes the refereed proceedings from the 41st Computer Graphics International Conference, CGI 2024, held during July 1–5, 2024, in Geneva, Switzerland. The 84 full papers presented in these proceedings were carefully reviewed and selected from 211 submissions. The papers are organized in the following topical sections: Part I: Colors, painting and layout; detection and recognition; image analysis and processing; image restoration and enhancement; and visual analytics and modeling. Part II: Graphics and VR/AR; reconstruction; rendering and animation; and theoretical analysis. Part III: Image analysis and visualization; image attention and perception; medical imaging and robotics; synthesis and generation; and empowering novel geometric algebra for graphics & engineering workshop.
Modelling And Predicting Textile Behaviour
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Author : Xiaogang Chen
language : en
Publisher: Elsevier
Release Date : 2009-11-30
Modelling And Predicting Textile Behaviour written by Xiaogang Chen and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-30 with Technology & Engineering categories.
The textile industry can experience a vast array of problems. Modelling represents a group of techniques that have been widely used to explore the nature of these problems, it can highlight the mechanisms involved and lead to predictions of the textile behaviour. This book provides an overview of how textile modelling techniques can be used successfully within the textile industry for solving various problems.The first group of chapters reviews the different types of models and methods available for predicting textile structures and behaviour. Chapters include modelling of yarn, woven and nonwoven materials. The second group of chapters presents a selection of case studies, expressing the strengths and limitations and how various models are applied in specific applications. Case studies such as modelling colour properties for textiles and modelling, simulation and control of textile dyeing are discussed.With its distinguished editor and international range of contributors, Modelling and predicting textile behaviour is essential reading material for textile technologists, fibre scientists and textile engineers. It will also be beneficial for academics researching this important area. - Provides an overview of the different types of models and methods that can be used successfully within the textile industry - Reviews the structural hierarchy in textile materials fundamental to the modelling of textile fibrous structures - Assesses the strengths and weaknesses of different textile models and how specific models are applied in different situations
Issues In Computer Engineering 2011 Edition
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Author :
language : en
Publisher: ScholarlyEditions
Release Date : 2012-01-09
Issues In Computer Engineering 2011 Edition written by and has been published by ScholarlyEditions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-09 with Computers categories.
Issues in Computer Engineering / 2011 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Computer Engineering. The editors have built Issues in Computer Engineering: 2011 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Computer Engineering in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Computer Engineering: 2011 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.
Computer Animation And Simulation 2001
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Computer Animation And Simulation 2001 written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.