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Computer Animation And Simulation 2001


Computer Animation And Simulation 2001
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Computer Animation And Simulation 2001


Computer Animation And Simulation 2001
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Computer Animation And Simulation 2001 written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.



Surgery Simulation And Soft Tissue Modeling


Surgery Simulation And Soft Tissue Modeling
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Author : Nicholas Ayache
language : en
Publisher: Springer
Release Date : 2003-08-03

Surgery Simulation And Soft Tissue Modeling written by Nicholas Ayache and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-08-03 with Computers categories.


This book constitutes the refereed proceedings of the International Symposium on Surgery Simulation and Soft Tissue Modeling, IS4TM 2003, held in Juan-Les-Pins, France in June 2003. The 33 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on soft tissue models, haptic rendering, cardiac modeling, and patient specific simulators.



Motion In Games


Motion In Games
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Author : Arjan Egges
language : en
Publisher: Springer
Release Date : 2008-11-07

Motion In Games written by Arjan Egges and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-07 with Computers categories.


This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.



Technologies For E Learning And Digital Entertainment


Technologies For E Learning And Digital Entertainment
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Author : Kin-chuen Hui
language : en
Publisher: Springer
Release Date : 2007-07-17

Technologies For E Learning And Digital Entertainment written by Kin-chuen Hui and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-17 with Computers categories.


This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.



Advances In Computer Graphics


Advances In Computer Graphics
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Author : Hans-Peter Seidel
language : en
Publisher: Springer
Release Date : 2006-09-29

Advances In Computer Graphics written by Hans-Peter Seidel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-29 with Computers categories.


This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.



Handbook Of Virtual Humans


Handbook Of Virtual Humans
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: John Wiley & Sons
Release Date : 2005-10-31

Handbook Of Virtual Humans written by Nadia Magnenat-Thalmann and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-31 with Computers categories.


Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.



Motion In Games


Motion In Games
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Author : Ronan Boulic
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-11-04

Motion In Games written by Ronan Boulic and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-04 with Computers categories.


Motion plays a crucial role in computer games.



The Proceedings Of The International Computer Congress 2004 On Wavelet Analysis And Its Applications And Active Media Technology


The Proceedings Of The International Computer Congress 2004 On Wavelet Analysis And Its Applications And Active Media Technology
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Author : John Daugman
language : en
Publisher: World Scientific
Release Date : 2004

The Proceedings Of The International Computer Congress 2004 On Wavelet Analysis And Its Applications And Active Media Technology written by John Daugman and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Wavelet analysis and its applications have been one of the fastest-growing research areas in the past several years. Wavelet theory has been employed in numerous fields and applications, such as signal and image processing, communication systems, biomedical imaging, radar, and air acoustics. Active media technology is concerned with the development of autonomous computational or physical entities capable of perceiving, reasoning, adapting, learning, cooperating, and delegating in a dynamic environment. This book captures the essence of the state of the art in wavelet analysis and its applications and active media technology. At the Congress, invited talks were delivered by distinguished researchers, namely Prof John Daugman of Cambridge University, UK; Prof Bruno Torresani of INRIA, France; Prof Victor Wickerhauser of Washington University, USA, Prof Ning Zhong of the Maebashi Institute of Technology, Japan; Prof John Yen of Pennsylvania State University, USA; and Prof Sankar K Pal of the Indian Statistical Institute, India.



Motion In Games


Motion In Games
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Author : Jan Allbeck
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-10-28

Motion In Games written by Jan Allbeck and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-28 with Computers categories.


This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.



Crowd Simulation


Crowd Simulation
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Author : Daniel Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-09-18

Crowd Simulation written by Daniel Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-18 with Computers categories.


Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional literature. The topics covered in this comprehensive survey include Modelling of Populations; Virtual Human Animation; Behavioural Animation of Crowds; Crowd Rendering and Populated Environments.