Technologies For E Learning And Digital Entertainment

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Technologies For E Learning And Digital Entertainment
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Author : Kin-chuen Hui
language : en
Publisher: Springer
Release Date : 2007-07-17
Technologies For E Learning And Digital Entertainment written by Kin-chuen Hui and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-17 with Computers categories.
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
Technologies For E Learning And Digital Entertainment
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Author : Zhigeng Pan
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-07-07
Technologies For E Learning And Digital Entertainment written by Zhigeng Pan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-07 with Business & Economics categories.
This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.
Technologies For E Learning And Digital Entertainment
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2008-06-19
Technologies For E Learning And Digital Entertainment written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-06-19 with Computers categories.
With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25–27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.
Research On E Learning And Ict In Education
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Author : Thrasyvoulos Tsiatsos
language : en
Publisher: Springer Nature
Release Date : 2021-03-09
Research On E Learning And Ict In Education written by Thrasyvoulos Tsiatsos and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-09 with Education categories.
This volume includes contributions based on selected full papers presented at the 11th Pan-Hellenic and International Conference “ICT in Education”, held in Greece in 2018. The volume includes papers covering technical, pedagogical, organizational, instructional, as well as policy aspects of ICT in Education and e-Learning. Special emphasis is given to applied research relevant to the educational practice guided by the educational realities in schools, colleges, universities and informal learning organizations. This volume encompasses current trends, perspectives, and approaches determining e-Learning and ICT integration in practice, including learning and teaching, curriculum and instructional design, learning media and environments, teacher education and professional development. It is based on research work originally presented at the conference, but the call for chapters was open and disseminated to the international community attracting also international contributions.
Technology And Digital Media In The Early Years
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Author : Chip Donohue
language : en
Publisher: Routledge
Release Date : 2014-08-07
Technology And Digital Media In The Early Years written by Chip Donohue and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-07 with Education categories.
A Co-Publication of Routledge and NAEYC Technology and Digital Media in the Early Years offers early childhood teacher educators, professional development providers, and early childhood educators in pre-service, in-service, and continuing education settings a thought-provoking guide to effective, appropriate, and intentional use of technology with young children. This book provides strategies, theoretical frameworks, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences for early childhood educators in the digital age. Technology and Digital Media in the Early Years puts educators right at the intersections of child development, early learning, developmentally appropriate practice, early childhood teaching practices, children’s media research, teacher education, and professional development practices. The book is based on current research, promising programs and practices, and a set of best practices for teaching with technology in early childhood education that are based on the NAEYC/FRC Position Statement on Technology and Interactive Media and the Fred Rogers Center Framework for Quality in Children’s Digital Media. Pedagogical principles, classroom practices, and teaching strategies are presented in a practical, straightforward way informed by child development theory, developmentally appropriate practice, and research on effective, appropriate, and intentional use of technology in early childhood settings. A companion website (http://teccenter.erikson.edu/tech-in-the-early-years/) provides additional resources and links to further illustrate principles and best practices for teaching and learning in the digital age.
Digital Media And Technology In Afterschool Programs Libraries And Museums
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Author : Becky Herr-Stephenson
language : en
Publisher: MIT Press
Release Date : 2011
Digital Media And Technology In Afterschool Programs Libraries And Museums written by Becky Herr-Stephenson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Business & Economics categories.
An investigation of how three kinds of youth organizations have integrated digital practices into their programs. Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies, young people today appear to develop knowledge and skills through participation in media. This MacArthur Report examines the ways in which afterschool programs, libraries, and museums use digital media to support extracurricular learning. It investigates how these three varieties of youth-serving organizations have incorporated technological infrastructure and digital practices into their programs; what types of participation and learning digital practices support; and how research in digital media and learning can contribute to better integration of technology within and across these organizations. The authors review a range of programs (including the long-running Computer Clubhouse movement, established in 1993 in partnership with MIT's Media Lab), and then use the idea of "media ecologies" to investigate the role that digital media play (or could play) in these "intermediary spaces for learning." They call for less anecdotal, more empirical and methodologically sound studies to help us understand the affordances of digital media for learning within and across these programs; for research focused on the relationship between digital media and the effectiveness of youth-serving organizations; and for further study of schools within childhood media ecologies.
Creative Learning In Digital And Virtual Environments
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Author : Vlad Glăveanu
language : en
Publisher: Routledge
Release Date : 2020-11-10
Creative Learning In Digital And Virtual Environments written by Vlad Glăveanu and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-10 with Education categories.
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning. These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working. Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression. It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glăveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.
Looking Toward The Future Of Technology Enhanced Education Ubiquitous Learning And The Digital Native
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Author : Ebner, Martin
language : en
Publisher: IGI Global
Release Date : 2009-12-31
Looking Toward The Future Of Technology Enhanced Education Ubiquitous Learning And The Digital Native written by Ebner, Martin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-31 with Education categories.
"This book evaluated the incorporation of technology into educational processes reviewing topics from primary and secondary school to higher education, from Second Life to wiki technology, from physical education to cultural learning"--Provided by publisher.
Strategies For Deep Learning With Digital Technology
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Author : Robert Zheng
language : en
Publisher:
Release Date : 2018
Strategies For Deep Learning With Digital Technology written by Robert Zheng and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Education categories.
How to utilize digital technology to engage learners in deep learning is an issue that warrants significant attention in 21st century education. Deep learning refers to learners engagement in critical and creative thinking, making inferences and transferring knowledge. Modern technologies like virtual reality, artificial intelligence, and 3D visualization provide the platform for deep learning in an educational setting more effectively. This book presents a collection of essays on the relationship between digital technologies and deep learning. The edited volume focuses on cognitive, metacognitive and affective processes in digital technology-based deep learning. A unique feature of the book is its emphasis on bridging the theories with practice where the practice of deep learning with digital technology is well-grounded in relevant theories and theoretical frameworks. Moreover, the book includes case studies to effectively promote the application of digital technology in deep learning. As such, the book is rightly poised to address current issues facing deep learning and digital technology in education. The audience will find this book a useful companion as they will soon discover that this book provides helpful information on both theoretical and practical aspects in deep learning with digital technology. It also serves as an excellent resource for researchers and individual professionals who seek to understand the relationship between deep learning and digital technology in education.