Advanced Methods In Computer Graphics


Advanced Methods In Computer Graphics
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Advanced Methods In Computer Graphics


Advanced Methods In Computer Graphics
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Author : Ramakrishnan Mukundan
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-02-10

Advanced Methods In Computer Graphics written by Ramakrishnan Mukundan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-10 with Computers categories.


This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.



Advanced Methods In Computer Graphics Animation


Advanced Methods In Computer Graphics Animation
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Author : Mrs.B.Karthicsonia
language : en
Publisher: SK Research Group of Companies
Release Date : 2024-01-18

Advanced Methods In Computer Graphics Animation written by Mrs.B.Karthicsonia and has been published by SK Research Group of Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-18 with Computers categories.


Mrs.B.Karthicsonia, Guest Lecturer, Department of Computer Science, Government Arts College for Women, Sivagangai, Tamil Nadu, India. Mrs.G.Pramela, Assistant Professor, Department of Computer Science, A.V.P. College of Arts and Science, Tirupur, Tamil Nadu, India. Dr.P.Geetha, Assistant Professor(SG), Department of Computer Science and Engineering, Saveetha School of Engineering, Saveetha Institute of Medical and Technical Sciences, Chennai, Tamil Nadu, India. Dr.T.Saju Raj, Assistant Professor (SG), Department of Computer Science and Engineering, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, Chennai, Tamil Nadu, India. Dr.R.Balamanigandan, Professor, Department of Spatial Informatics, Institute of CSE, SIMATS Engineering, Saveetha University, Chennai, Tamil Nadu, India.



Advanced Computer Graphics


Advanced Computer Graphics
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Author : Robert Douglas Parslow
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Advanced Computer Graphics written by Robert Douglas Parslow and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Computer graphics is no longer merely a technique of promise. The case studies in this book prove that it is a technique which has already identified itself with progress in an astonishingly wide range of app lications, to the extent that it has been necessary to group many chapters into sections dealing with specific categories, such as the design of electrical circuits, civil engineering, architecture, nuclear and space science and text editing. In the last couple of years, computer graphics has blossomed out from the stage in which it was confined almost exclusively to the large scale industries of aircraft and automobile engineering. It has also developed additional advantages, mote than the simple idea of doing the same thing more quickly. Now the technique offers entirely new ways of doing old things, with consequent greater efficiency and accuracy; and it also brings a way of doing new things, which were previously not possible. In the introduction to their paper in Part 12, Armit and Forrest state: "We do not discuss those systems which are merely computer versions of existing design methods, but rather those systems which make use of techniques for design which are beyond the possibilities of conventional drafting." Similarly, Ranaweer3; and Leckie end their paper in Part 4 with the comment: "Thus the man and the machine can work as a team to arrive at a solution better than that which can be arrived at by either one alone".



Advanced Animation And Rendering Techniques


Advanced Animation And Rendering Techniques
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Author : Alan H. Watt
language : en
Publisher: Addison-Wesley Professional
Release Date : 1992

Advanced Animation And Rendering Techniques written by Alan H. Watt and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.


An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.



Computer Graphics


Computer Graphics
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Author : James D. Foley
language : en
Publisher: Addison-Wesley Professional
Release Date : 1996

Computer Graphics written by James D. Foley and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


On computer graphics



The Computer Graphics Manual


The Computer Graphics Manual
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Author : David Salomon
language : en
Publisher: Springer
Release Date : 2011-10-06

The Computer Graphics Manual written by David Salomon and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-06 with Computers categories.


This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.



Advanced Computer Graphics


Advanced Computer Graphics
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Author : Tosiyasu L. Kunii
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Advanced Computer Graphics written by Tosiyasu L. Kunii and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Computer Graphics Tokyo, now in its fourth year, has established a world-wide reputation as an international technical conference, presenting work of high quality in the field of computer graphics. Each conference has been attended by a couple of thousand partiCipants from all over the world and tens of thousands have visited the exhibition. After strict peer review, 34 papers were accepted this year, of which about 40% were from the USA, 30% from Japan, 20% from Europe, and 10% from Canada. A good balance of papers on advanced research results, industrial/marketing surveys, and computer art technology has made Computer Graphics Tokyo an indispensable forum for researchers, engineers, and administrators working in this field. Computer graphics is a rapidly developing and expanding area and it is not easy to keep abreast of all the progress that has been made. This volume contains the proceedings of Computer Graphics Tokyo '86 and provides the reader with a comprehensive survey of the state of the art in computer graphics. Computational geometry (Chapter 1) is one of the fastest growing areas in computer graphics. This is well recognized as the basis of shape modeling. After shapes are modeled, they are displayed for visual observation. Chapter 2 on rendering presents various novel methods and technological innovations for visualizing shapes. To make display systems more acces sible to users, rich visual interfaces and languages are being designed, as shown in Chapter 3. Visual data bases for sharing graphics-and image-data are handled in Chapter 4.



Interactive Computer Graphics


Interactive Computer Graphics
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Author : Peter Burger
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1989

Interactive Computer Graphics written by Peter Burger and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computers categories.


This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.



Mathematical Insights Into Advanced Computer Graphics Techniques


Mathematical Insights Into Advanced Computer Graphics Techniques
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Author : Yoshinori Dobashi
language : en
Publisher: Springer
Release Date : 2019-01-13

Mathematical Insights Into Advanced Computer Graphics Techniques written by Yoshinori Dobashi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-13 with Mathematics categories.


This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.



Gpu Pro 4


Gpu Pro 4
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2013-04-26

Gpu Pro 4 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-26 with Computers categories.


GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.