Advances In Computer Games

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Advances In Computer Games
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Author : H. Jaap van den Herik
language : en
Publisher: Springer Science & Business Media
Release Date : 2003-11-30
Advances In Computer Games written by H. Jaap van den Herik and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-11-30 with Computers categories.
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.
Advances In Computer Games
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Author : Mark H.M. Winands
language : en
Publisher: Springer
Release Date : 2017-12-21
Advances In Computer Games written by Mark H.M. Winands and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-21 with Computers categories.
This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
Advances In Computer Games
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Author : Aske Plaat
language : en
Publisher: Springer
Release Date : 2015-12-24
Advances In Computer Games written by Aske Plaat and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-24 with Computers categories.
This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
Advances In Computer Games
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Author : Michael Hartisch
language : en
Publisher: Springer Nature
Release Date : 2024-02-26
Advances In Computer Games written by Michael Hartisch and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-26 with Computers categories.
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
Advances In Computer Games
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Author : Cameron Browne
language : en
Publisher: Springer Nature
Release Date : 2022-07-31
Advances In Computer Games written by Cameron Browne and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-31 with Computers categories.
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Advances In Computer Games
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Author : Jaap van den Herik
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-12-07
Advances In Computer Games written by Jaap van den Herik and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-12-07 with Computers categories.
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.
Advances In Computer Games
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Author : Tristan Cazenave
language : en
Publisher: Springer Nature
Release Date : 2020-12-19
Advances In Computer Games written by Tristan Cazenave and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-19 with Computers categories.
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
Advances In Computer Games
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Author : H. Jaap van den Herik
language : en
Publisher: Springer
Release Date : 2006-12-01
Advances In Computer Games written by H. Jaap van den Herik and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-12-01 with Computers categories.
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.
Advances In Computers
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Author :
language : en
Publisher: Academic Press
Release Date : 1984-05-01
Advances In Computers written by and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-05-01 with Computers categories.
Advances in Computers
Advances In Computer Entertainment
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Author : Anton Nijholt
language : en
Publisher: Springer
Release Date : 2012-10-12
Advances In Computer Entertainment written by Anton Nijholt and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Computers categories.
This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.