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Adversarial Planning In Rts Games Through Simulation


Adversarial Planning In Rts Games Through Simulation
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Adversarial Planning In Rts Games Through Simulation


Adversarial Planning In Rts Games Through Simulation
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Author : Frantisek Sailer
language : en
Publisher:
Release Date : 2007

Adversarial Planning In Rts Games Through Simulation written by Frantisek Sailer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games categories.




Adversarial Planning By Strategy Switching In A Real Time Strategy Game


Adversarial Planning By Strategy Switching In A Real Time Strategy Game
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Author : Brian David King
language : en
Publisher:
Release Date : 2012

Adversarial Planning By Strategy Switching In A Real Time Strategy Game written by Brian David King and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer war games categories.


We consider the problem of strategic adversarial planning in a Real-Time Strategy (RTS) game. Strategic adversarial planning is the generation of a network of high-level tasks to satisfy goals while anticipating an adversary's actions. In this thesis we describe an abstract state and action space used for planning in an RTS game, an algorithm for generating strategic plans, and a modular architecture for controllers that generate and execute plans. We describe in detail planners that evaluate plans by simulation and select a plan by Game Theoretic criteria. We describe the details of a low-level module of the hierarchy, the combat module. We examine a theoretical performance guarantee for policy switching in Markov Games, and show that policy switching agents can underperform fixed strategy agents. Finally, we present results for strategy switching planners playing against single strategy planners and the game engine's scripted player. The results show that our strategy switching planners outperform single strategy planners in simulation and outperform the game engine's scripted AI.



Believable Bots


Believable Bots
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Author : Philip Hingston
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-19

Believable Bots written by Philip Hingston and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-19 with Computers categories.


We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.



Ecai 2014


Ecai 2014
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Author : T. Schaub
language : en
Publisher: IOS Press
Release Date : 2014-08

Ecai 2014 written by T. Schaub and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08 with Computers categories.


The role of artificial intelligence (AI) applications in fields as diverse as medicine, economics, linguistics, logical analysis and industry continues to grow in scope and importance. AI has become integral to the effective functioning of much of the technical infrastructure we all now take for granted as part of our daily lives. This book presents the papers from the 21st biennial European Conference on Artificial Intelligence, ECAI 2014, held in Prague, Czech Republic, in August 2014. The ECAI conference remains Europe's principal opportunity for researchers and practitioners of Artificial Intelligence to gather and to discuss the latest trends and challenges in all subfields of AI, as well as to demonstrate innovative applications and uses of advanced AI technology. Included here are the 158 long papers and 94 short papers selected for presentation at the conference. Many of the papers cover the fields of knowledge representation, reasoning and logic as well as agent-based and multi-agent systems, machine learning, and data mining. The proceedings of PAIS 2014 and the PAIS System Demonstrations are also included in this volume, which will be of interest to all those wishing to keep abreast of the latest developments in the field of AI.



Encyclopedia Of Computer Graphics And Games


Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-19

Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-19 with Computers categories.


Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA



Methods And Applications For Modeling And Simulation Of Complex Systems


Methods And Applications For Modeling And Simulation Of Complex Systems
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Author : Wenhui Fan
language : en
Publisher: Springer Nature
Release Date : 2022-12-23

Methods And Applications For Modeling And Simulation Of Complex Systems written by Wenhui Fan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-23 with Computers categories.


The two-volume set CCIS 1712 and 1713 constitutes the proceedings of the 21st Asian Simulation Conference, AsiaSim 2022, which took place in Changsha, China, in January 2023. Due to the Covid pandemic AsiaSim 2022 has been postponed to January 2023. The 97 papers presented in the proceedings were carefully reviewed and selected from 218 submissions. The contributions were organized in topical sections as follows: Modeling theory and methodology; Continuous system/discrete event system/hybrid system/intelligent system modeling and simulation; Complex systems and open, complex and giant systems modeling and simulation; Integrated natural environment and virtual reality environment modeling and simulation; Networked Modeling and Simulation; Flight simulation, simulator, simulation support environment, simulation standard and simulation system construction; High performance computing, parallel computing, pervasive computing, embedded computing and simulation; CAD/CAE/CAM/CIMS/VP/VM/VR/SBA; Big data challenges and requirements for simulation and knowledge services of big data ecosystem; Artificial intelligence for simulation; Application of modeling/simulation in science/engineering/society/economy /management/energy/transportation/life/biology/medicine etc; Application of modeling/simulation in energy saving/emission reduction, public safety, disaster prevention/mitigation; Modeling/simulation applications in the military field; Modeling/simulation applications in education and training; Modeling/simulation applications in entertainment and sports.



Computers And Games


Computers And Games
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Author : Jonathan Schaeffer
language : en
Publisher: Springer Science & Business Media
Release Date : 2003-11-12

Computers And Games written by Jonathan Schaeffer and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-11-12 with Computers categories.


The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).



Social Robotics


Social Robotics
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Author : Haizhou Li
language : en
Publisher: Springer
Release Date : 2010-11-02

Social Robotics written by Haizhou Li and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-02 with Computers categories.


The papers in this volume were the fruitful scientific results of the Second International Conference on Social Robotics (ICSR), held during November 23–24, 2010 in Singapore, which was jointly organized by the Social Robotics Laboratory (SRL), Interactive Digital Media Institute (IDMI), the National University of Singapore and 2 Human Language Technology Department, the Institute for Infocomm Research (I R), A*STAR, Singapore. These papers address a range of topics in social robotics and its applications. We received paper submissions from America, Asia, and Europe. All the papers were reviewed by at least three referees from the 32-member Program Committee who were assembled from the global community of social robotics researchers. This v- ume contains the 42 papers that were selected to report on the latest developments and studies of social robotics in the areas of human––robot interaction; affective and cognitive sciences for interactive robots; design philosophies and software archit- tures for robots; learning, adaptation and evolution of robotic intelligence; and mec- tronics and intelligent control.



Ijcai


Ijcai
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Author :
language : en
Publisher:
Release Date : 2003

Ijcai written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Artificial intelligence categories.




Pattern Recognition And Machine Intelligence


Pattern Recognition And Machine Intelligence
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Author : Pradipta Maji
language : en
Publisher: Springer
Release Date : 2013-12-09

Pattern Recognition And Machine Intelligence written by Pradipta Maji and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-09 with Computers categories.


This book constitutes the refereed proceedings of the 5th International Conference on Pattern Recognition and Machine Intelligence, PReMI 2013, held in Kolkata, India in December 2013. The 101 revised papers presented together with 9 invited talks were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on pattern recognition; machine learning; image processing; speech and video processing; medical imaging; document image processing; soft computing; bioinformatics and computational biology; and social media mining.