Encyclopedia Of Computer Graphics And Games

DOWNLOAD
Download Encyclopedia Of Computer Graphics And Games PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Encyclopedia Of Computer Graphics And Games book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
Encyclopedia Of Computer Graphics And Games
DOWNLOAD
Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-10
Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-10 with Computers categories.
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Encyclopedia Of Computer Science And Technology
DOWNLOAD
Author : Harry Henderson
language : en
Publisher: Infobase Publishing
Release Date : 2009
Encyclopedia Of Computer Science And Technology written by Harry Henderson and has been published by Infobase Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.
Presents an illustrated A-Z encyclopedia containing approximately 600 entries on computer and technology related topics.
Proceedings Of 4th International Conference And Expo On Computer Graphics Animation 2018
DOWNLOAD
Author : ConferenceSeries
language : en
Publisher: ConferenceSeries
Release Date :
Proceedings Of 4th International Conference And Expo On Computer Graphics Animation 2018 written by ConferenceSeries and has been published by ConferenceSeries this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
September 25-26, 2017 Berlin, Germany Key Topics : Computer Graphics, Computer Graphics Applications, Computer Animation, Animation Industry, Modeling, Game Design & Development, Computer Vision & Pattern Recognition, Virtual, Augmented and Mixed Reality, Imaging and Image Processing, Visualization, Human-Computer Interaction, 3D Web Technology, Simulation, Gamification and Social Game Mechanics, Rendering, 3D Printing,
Frontiers Of Computer Vision
DOWNLOAD
Author : Hieyong Jeong
language : en
Publisher: Springer Nature
Release Date : 2021-07-14
Frontiers Of Computer Vision written by Hieyong Jeong and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-14 with Computers categories.
This book constitutes refereed proceedings of the 27th International Workshop on Frontiers of Computer Vision, IW-FCV 2021, held in Daegu, South Korea, in February 2021. The 17 full papers and 8 short papers presented were thoroughly reviewed and selected from 44 submissions. The papers in the volume are organized according to the following topics: real-world applications; segmentation / object tracking; recognition; human behaviour; algorithm / application.
Fictional Games
DOWNLOAD
Author : Stefano Gualeni
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-12-15
Fictional Games written by Stefano Gualeni and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-15 with Philosophy categories.
What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.
The Routledge Companion To Narrative Theory
DOWNLOAD
Author : Paul Dawson
language : en
Publisher: Taylor & Francis
Release Date : 2022-07-18
The Routledge Companion To Narrative Theory written by Paul Dawson and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-18 with Literary Criticism categories.
The Routledge Companion to Narrative Theory brings together top scholars in the field to explore the significance of narrative to pressing social, cultural, and theoretical issues. How does narrative both inform and limit the way we think today? From conspiracy theories and social media movements to racial politics and climate change future scenarios, the reach is broad. This volume is distinctive for addressing the complicated relations between the interdisciplinary narrative turn in the academy and the contemporary boom of instrumental storytelling in the public sphere. The scholars collected here explore new theories of causality, experientiality, and fictionality; challenge normative modes of storytelling; and offer polemical accounts of narrative fiction, nonfiction, and video games. Drawing upon the latest research in areas from cognitive sciences to complexity theory, the volume provides an accessible entry point for those new to the myriad applications of narrative theory and a point of departure for new scholarship.
Gaia S Web
DOWNLOAD
Author : Karen Bakker
language : en
Publisher: MIT Press
Release Date : 2024-04-16
Gaia S Web written by Karen Bakker and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-16 with Technology & Engineering categories.
A riveting exploration of one of the most important dilemmas of our time: will digital technology accelerate environmental degradation, or could it play a role in ecological regeneration? At the uncanny edge of the scientific frontier, Gaia’s Web explores the promise and pitfalls the Digital Age holds for the future of our planet. Instead of the Internet of Things, environmental scientist and tech entrepreneur Karen Bakker asks, why not consider the Internet of Living Things? At the surprising and inspiring confluence of our digital and ecological futures, Bakker explores how the tools of the Digital Age could be mobilized to address our most pressing environmental challenges, from climate change to biodiversity loss. Interspersed with ten elegiac, enigmatic parables, each of which is based on an existing technology, Gaia’s Web evokes the conundrums we face as the World Wide Web intertwines with the Web of Life. A new generation of innovators is deploying digital technology to come to the aid of the planet, using spy satellites to track down environmental criminals, inviting animals to the Metaverse, and biohacking Frankenstein-like biobots as environmental sentinels. But will they end up doing more harm than good? In an engaging take on conservation technology, Bakker looks at the digital tech applications to environmental issues from predatory harvesting of environmental data to human bycatch and eco-surveillance capitalism. If we address these issues and mobilize digitally mediated forms of citizen science, she argues, digital tech could help reverse environmental harms and advance environmental sustainability. And in the process, Big Tech might be transformed for the better. With its uniquely broad scope—combining insights from computer science, ecology, engineering, environmental science, and environmental law—Gaia’s Web introduces profoundly novel ways of addressing our most pressing environmental challenges—mitigating climate change, protecting endangered species—and creating new possibilities for ecological justice by empowering nonhumans to participate in environmental regulation.
Handbook On Interactive Storytelling
DOWNLOAD
Author : Jouni Smed
language : en
Publisher: John Wiley & Sons
Release Date : 2021-07-13
Handbook On Interactive Storytelling written by Jouni Smed and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-13 with Computers categories.
HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.
Handbook Of Research On Immersive Digital Games In Educational Environments
DOWNLOAD
Author : Krassmann, Aliane Loureiro
language : en
Publisher: IGI Global
Release Date : 2018-08-31
Handbook Of Research On Immersive Digital Games In Educational Environments written by Krassmann, Aliane Loureiro and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Education categories.
Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.
Games And Learning Alliance
DOWNLOAD
Author : Avo Schönbohm
language : en
Publisher: Springer Nature
Release Date : 2024-12-17
Games And Learning Alliance written by Avo Schönbohm and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-17 with Computers categories.
This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024. The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement;, Sustainability and Environmental Literacy in Serious Games; Detecting Deception and Developing Leadership; Futures Literacy; Serious Games for Health and Immersive Learning.