[PDF] Handbook Of Research On Immersive Digital Games In Educational Environments - eBooks Review

Handbook Of Research On Immersive Digital Games In Educational Environments


Handbook Of Research On Immersive Digital Games In Educational Environments
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Handbook Of Research On Immersive Digital Games In Educational Environments


Handbook Of Research On Immersive Digital Games In Educational Environments
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Author : Krassmann, Aliane Loureiro
language : en
Publisher: IGI Global
Release Date : 2018-08-31

Handbook Of Research On Immersive Digital Games In Educational Environments written by Krassmann, Aliane Loureiro and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Education categories.


Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.



Handbook Of Research On Immersive Digital Games In Educational Environments


Handbook Of Research On Immersive Digital Games In Educational Environments
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Author : Aliane Loureiro Krassmann
language : en
Publisher: Information Science Reference
Release Date : 2018-08-31

Handbook Of Research On Immersive Digital Games In Educational Environments written by Aliane Loureiro Krassmann and has been published by Information Science Reference this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Education categories.


Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.



Handbook Of Research On Teaching With Virtual Environments And Ai


Handbook Of Research On Teaching With Virtual Environments And Ai
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Author : Gianni Panconesi
language : en
Publisher:
Release Date : 2021

Handbook Of Research On Teaching With Virtual Environments And Ai written by Gianni Panconesi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Artificial intelligence categories.


"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--



Immersive Environments Augmented Realities And Virtual Worlds


Immersive Environments Augmented Realities And Virtual Worlds
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Author : Steven D'Agustino
language : en
Publisher:
Release Date : 2013

Immersive Environments Augmented Realities And Virtual Worlds written by Steven D'Agustino and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Educational technology categories.


Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. This brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.



Handbook Of Research On Serious Games As Educational Business And Research Tools


Handbook Of Research On Serious Games As Educational Business And Research Tools
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Author : Cruz-Cunha, Maria Manuela
language : en
Publisher: IGI Global
Release Date : 2012-02-29

Handbook Of Research On Serious Games As Educational Business And Research Tools written by Cruz-Cunha, Maria Manuela and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-29 with Education categories.


"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.



Handbook Of Research On Gaming Trends In P 12 Education


Handbook Of Research On Gaming Trends In P 12 Education
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Author : Russell, Donna
language : en
Publisher: IGI Global
Release Date : 2015-10-21

Handbook Of Research On Gaming Trends In P 12 Education written by Russell, Donna and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-21 with Education categories.


Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.



Handbook Of Research On Literacy And Digital Technology Integration In Teacher Education


Handbook Of Research On Literacy And Digital Technology Integration In Teacher Education
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Author : Keengwe, Jared
language : en
Publisher: IGI Global
Release Date : 2019-11-15

Handbook Of Research On Literacy And Digital Technology Integration In Teacher Education written by Keengwe, Jared and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-15 with Education categories.


With widespread testing and standards-driven curriculum and accountability pressure in public schools, teachers are expected to be highly skilled practitioners. There is a pressing need for college faculty to prepare current and future teachers for the demands of modern classrooms and to address the academic readiness skills of their students to succeed in their programs. The Handbook of Research on Literacy and Digital Technology Integration in Teacher Education is an essential academic publication that provides comprehensive research on the influence of standards-driven education on educators and educator preparation as well as the applications of technology for the preparation of teachers. Featuring a wide range of topics such as academic success, professional development, and teacher education, this book is essential for academicians, educators, administrators, educational software developers, IT consultants, researchers, professionals, students, and curriculum designers.



Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches


Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2011-04-30

Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-30 with Education categories.


"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.



Handbook Of Research On Engaging Digital Natives In Higher Education Settings


Handbook Of Research On Engaging Digital Natives In Higher Education Settings
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Author : Pinheiro, Margarida M.
language : en
Publisher: IGI Global
Release Date : 2016-03-29

Handbook Of Research On Engaging Digital Natives In Higher Education Settings written by Pinheiro, Margarida M. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-29 with Education categories.


The integration of technology has become so deeply rooted into modern society that the upcoming generation of students has never known a world without such innovations. This defining trait calls for an examination of effective methods in which to support and motivate these learners. The Handbook of Research on Engaging Digital Natives in Higher Education Settings focuses on the importance of educational institutions implementing technology into the learning and teaching process in order to prepare for students born into a digital world. Highlighting relevant issues on teaching strategies and virtual education, this book is a pivotal reference source for academicians, upper-level students, practitioners, and researchers actively involved in higher education.



Handbook Of Research On Serious Games For Educational Applications


Handbook Of Research On Serious Games For Educational Applications
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Author : Zheng, Robert Z.
language : en
Publisher: IGI Global
Release Date : 2016-08-01

Handbook Of Research On Serious Games For Educational Applications written by Zheng, Robert Z. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-01 with Education categories.


Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.