Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches


Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches
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Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches


Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2011-04-30

Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-30 with Education categories.


"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.



Handbook Of Research On Improving Learning And Motivation Through Educational Games


Handbook Of Research On Improving Learning And Motivation Through Educational Games
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Author :
language : en
Publisher:
Release Date : 2011

Handbook Of Research On Improving Learning And Motivation Through Educational Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.




Handbook Of Research On Instructional Systems And Educational Technology


Handbook Of Research On Instructional Systems And Educational Technology
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Author : Kidd, Terry
language : en
Publisher: IGI Global
Release Date : 2017-04-20

Handbook Of Research On Instructional Systems And Educational Technology written by Kidd, Terry and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-20 with Education categories.


Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.



Handbook Of Research On Program Development And Assessment Methodologies In K 20 Education


Handbook Of Research On Program Development And Assessment Methodologies In K 20 Education
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Author : Wang, Victor C.X.
language : en
Publisher: IGI Global
Release Date : 2017-11-30

Handbook Of Research On Program Development And Assessment Methodologies In K 20 Education written by Wang, Victor C.X. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-30 with Education categories.


As the educational system continues to evolve, it is essential that educators of today devise innovative and strategic approaches to program development and assessment. The Handbook of Research on Program Development and Assessment Methodologies in K-20 Education is an essential reference source for the latest terminology and concepts related to program development. Featuring extensive coverage on a broad range of topics such as cognitive diagnostic assessments, self-directed learning, and digital education, this publication is ideally designed for educators, students, program designers, and librarians seeking current research on inventive strategies and practices to enhance education in the 21st century.



Serious Games And Virtual Worlds In Education Professional Development And Healthcare


Serious Games And Virtual Worlds In Education Professional Development And Healthcare
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Author : Klaus Bredl
language : en
Publisher: IGI Global
Release Date : 2013-03-31

Serious Games And Virtual Worlds In Education Professional Development And Healthcare written by Klaus Bredl and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-31 with Computers categories.


"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.



Handbook Of Research On Cross Disciplinary Uses Of Gamification In Organizations


Handbook Of Research On Cross Disciplinary Uses Of Gamification In Organizations
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Author : Bernardes, Oscar
language : en
Publisher: IGI Global
Release Date : 2022-01-28

Handbook Of Research On Cross Disciplinary Uses Of Gamification In Organizations written by Bernardes, Oscar and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-28 with Computers categories.


Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.



Dictionary Of Information Science And Technology


Dictionary Of Information Science And Technology
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Author : Mehdi Khosrowpour
language : en
Publisher: IGI Global
Release Date : 2012-12-31

Dictionary Of Information Science And Technology written by Mehdi Khosrowpour and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-31 with Language Arts & Disciplines categories.


"The 2nd edition of the Dictionary of Information Science and Technology is an updated compilation of the latest terms and definitions, along with reference citations, as they pertain to all aspects of the information and technology field"--Provided by publisher.



Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning


Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning
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Author : Dimitris Gouscos
language : en
Publisher: Academic Conferences and Publishing International
Release Date :

Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning written by Dimitris Gouscos and has been published by Academic Conferences and Publishing International this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Educational Technology Use And Design For Improved Learning Opportunities


Educational Technology Use And Design For Improved Learning Opportunities
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Author : Khosrow-Pour, Mehdi
language : en
Publisher: IGI Global
Release Date : 2014-05-31

Educational Technology Use And Design For Improved Learning Opportunities written by Khosrow-Pour, Mehdi and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-31 with Education categories.


The rise of technology within educational settings has allowed for a substantial shift in the way in which educators teach learners of all ages. In order to implement these new learning tools, school administrators and teachers alike must seek new research outlining the latest innovations in the field. Educational Technology Use and Design for Improved Learning Opportunities presents broad coverage of topics pertaining to the development and use of technology both in and out of the classroom. Including research on technology integration in K-12, higher education, and adult learning, this publication is ideal for use by school administrators, academicians, and upper-level students seeking the most up-to-date tools and methodologies surrounding educational technology.



G A M E Games Autonomy Motivation Education


G A M E Games Autonomy Motivation Education
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Author : Menno Deen
language : en
Publisher: Lulu.com
Release Date : 2015-08-03

G A M E Games Autonomy Motivation Education written by Menno Deen and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-03 with Games & Activities categories.


This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.