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Agents For Games And Simulations Ii


Agents For Games And Simulations Ii
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Agents For Games And Simulations Ii


Agents For Games And Simulations Ii
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Author : F. Dignum
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-01-14

Agents For Games And Simulations Ii written by F. Dignum and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-14 with Computers categories.


While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.



Agents For Educational Games And Simulations


Agents For Educational Games And Simulations
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Author : Martin Beer
language : en
Publisher: Springer
Release Date : 2012-07-20

Agents For Educational Games And Simulations written by Martin Beer and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-20 with Computers categories.


This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.



Multi Agent Based Simulation Ii


Multi Agent Based Simulation Ii
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Author : Jaime S. Sichman
language : en
Publisher: Springer
Release Date : 2003-08-03

Multi Agent Based Simulation Ii written by Jaime S. Sichman and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-08-03 with Computers categories.


This volume presents extended and revised versions of the papers presented at the Third International Workshop on Multi-Agent Based Simulation (MABS 2002), a workshop federated with the First International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS 2002), which was held in Bologna, Italy, in July, 2002. This workshop was the third in the MABS series. The earlier two were - ganized as workshops of the two most recent ICMAS conferences (ICMAS 1998, Paris, France and ICMAS 2000, Boston, USA). Revised versions of the papers presented at these workshops were published as volumes 1534 and 1979 in the Lecture Notes in Arti?cial Intelligence series. One aim of the workshop was to develop stronger links between those wo- ing in the social sciences and those involved with multi-agent systems. We are pleased to note that many important conferences in various disciplines such as geography, economics, ecology, sociology, and physics have hosted workshops on MABS-related topics and that many respected journals publish papers that - clude elements of MABS. But although MABS is gradually acquiring legitimacy in many disciplinary ?elds, much remains to be done to clarify the potential use of MABS in these disciplines. Researchers from these disciplines have di?erent points of view on issues such as time-frame, space, geographical scales, or- nizational levels, etc. Moreover, the interest in MABS goes beyond the scienti?c community, as MABS models have been developed and used interactively with other communities as well.



Agents For Games And Simulations


Agents For Games And Simulations
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Author : Frank Dignum
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-12-21

Agents For Games And Simulations written by Frank Dignum and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-21 with Computers categories.


Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.



Cognitive Agents For Virtual Environments


Cognitive Agents For Virtual Environments
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Author : Frank Dignum
language : en
Publisher: Springer
Release Date : 2013-02-26

Cognitive Agents For Virtual Environments written by Frank Dignum and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-26 with Computers categories.


This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.



Handbook Of Research On Operational Quality Assurance In Higher Education For Life Long Learning


Handbook Of Research On Operational Quality Assurance In Higher Education For Life Long Learning
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Author : Nuninger, Walter
language : en
Publisher: IGI Global
Release Date : 2019-12-06

Handbook Of Research On Operational Quality Assurance In Higher Education For Life Long Learning written by Nuninger, Walter and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-06 with Education categories.


Previously, key levers of higher education have seemed to be the learning organization, work-integrated learning for life-long learning, and learner-centered pedagogy. However, funding evolution and the integration of digital tools are changing professional styles and learning behaviors. Nonetheless, the sustainability of higher education requires quality agreement based on ethical, robust, and replicable pedagogical approaches. The Handbook of Research on Operational Quality Assurance in Higher Education for Life-Long Learning is a comprehensive scholarly book that focuses on the evolution of the education framework and job market as well as necessary changes needed in organizations to reply to life-long learning and competency-based training initiatives. Highlighting topics such as digital environment, e-learning, and learning analytics, this book is essential for higher education faculty, managers, deans, professionals, administrators, educators, academicians, researchers, and policymakers.



Agent Oriented Software Engineering Xiii


Agent Oriented Software Engineering Xiii
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Author : Jörg Müller
language : en
Publisher: Springer
Release Date : 2013-08-15

Agent Oriented Software Engineering Xiii written by Jörg Müller and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-15 with Computers categories.


This book constitutes the thoroughly refereed post-proceedings of the 13th Agent-Oriented Software Engineering (AOSE) workshop, held at the 11th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2012, in Valencia, Spain, in June 2012. This volume presents 9 thoroughly revised papers selected from 24 submissions as well as two invited articles by leading researchers in the field. The papers cover a broad range of topics related to software engineering of agent-based systems, with particular attention to the integration of concepts and techniques from multi-agent systems with recent programming languages, platforms, and established software engineering methodologies.



Coordination Models And Languages


Coordination Models And Languages
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Author : Tom Holvoet
language : en
Publisher: Springer
Release Date : 2015-04-29

Coordination Models And Languages written by Tom Holvoet and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-29 with Computers categories.


This book constitutes the refereed proceedings of the 17th International Conference on Coordination Models and Languages, COORDINATION 2015, held as part of the 10th International Federated Conference on Distributed Computing Techniques, DisCoTec 2015, in Grenoble, France, in June 2015. The 14 full papers and one short paper presented were carefully reviewed and selected from 36 submissions. They are organized in topical sections on tuple-based coordination, coordinating ensembles, constraints, agent-oriented techniques and shared spaces.



Games And Learning Alliance


Games And Learning Alliance
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Author : Antonios Liapis
language : en
Publisher: Springer Nature
Release Date : 2019-11-20

Games And Learning Alliance written by Antonios Liapis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-20 with Computers categories.


This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.



Advances In Computers


Advances In Computers
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Author :
language : en
Publisher: Academic Press
Release Date : 2020-01-16

Advances In Computers written by and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-16 with Mathematics categories.


Advances in Computers, Volume 116, presents innovations in computer hardware, software, theory, design, and applications, with this updated volume including new chapters on Teaching Graduate Students How to Review Research Articles and How to Respond to Reviewer Comments, ALGATOR - An Automatic Algorithm Evaluation System, Graph Grammar Induction, Asymmetric Windows in Digital Signal Processing, Intelligent Agents in Games: Review With an Open-Source Tool, Using Clickstream Data to Enhance Reverse Engineering of Web Applications, and more. - Contains novel subject matter that is relevant to computer science - Includes the expertise of contributing authors - Presents an easy to comprehend writing style