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Ai Augmented Animator


Ai Augmented Animator
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Ai Augmented Animator


Ai Augmented Animator
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Author : HEBooks
language : en
Publisher: Hebooks
Release Date :

Ai Augmented Animator written by HEBooks and has been published by Hebooks this book supported file pdf, txt, epub, kindle and other format this book has been release on with Antiques & Collectibles categories.


Animation is evolving at lightning speed—and AI is leading the charge. If you're an animator, director, or storyteller in a time-crunch (and who isn’t?), this book cuts through the noise and shows you exactly how to use AI as a creative partner , not a replacement. From concept art to final render, we walk you through real tools, real workflows, and real results —all designed to help you work faster, smarter, and with more creative freedom than ever before. No fluff. No fear-based hype. Just clear, practical guidance on how to harness AI without losing your artistic soul . Whether you’re a solo creator or part of a studio team, From Pencil to Pixel gives you the roadmap to stay ahead, stand out, and bring your stories to life—with AI by your side. Your future in animation starts here.



Generative Ai In Practice


Generative Ai In Practice
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Author : Bernard Marr
language : en
Publisher: John Wiley & Sons
Release Date : 2024-03-25

Generative Ai In Practice written by Bernard Marr and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-25 with Business & Economics categories.


An indispensable look at the next frontier of technological advancement and its impact on our world Generative AI is rewriting the rulebook with its seemingly endless capabilities, from crafting intricate industrial designs, writing computer code, and producing mesmerizing synthetic voices to composing enchanting music and innovating genetic breakthroughs. In Generative AI in Practice, renowned futurist Bernard Marr offers readers a deep dive into the captivating universe of GenAI. This comprehensive guide introduces you to the basics of this groundbreaking technology and outlines the profound impact that GenAI will have on business and society. Professionals, technophiles, and anyone with an interest in the future will need to understand how GenAI is set to redefine jobs, revolutionize business, and question the foundations everything we do. In this book, Marr sheds light on the most innovative real-world GenAI applications through practical examples, describing how they are moulding industries like retail, healthcare, education, finance, and beyond. You'll enjoy a captivating discussion of innovations in media and entertainment, seismic shifts in advertising, and the future trajectory of GenAI. You will: Navigate the complex landscapes of risks and challenges posed by Generative AI Delve into the revolutionary transformation of the job market in the age of GenAI Understand AI's transformative impact on education, healthcare, and retail Explore the boundless potentials in media, design, banking, coding, and even the legal arena Ideal for professionals, technophiles, and anyone eager to understand the next big thing in technology, Generative AI In Practice will equip readers with insights on how to implement GenAI, how GenAI is different to traditional AI, and a comprehensive list of generative AI tools available today.



Springer Handbook Of Augmented Reality


Springer Handbook Of Augmented Reality
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Author : Andrew Yeh Ching Nee
language : en
Publisher: Springer Nature
Release Date : 2023-01-01

Springer Handbook Of Augmented Reality written by Andrew Yeh Ching Nee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Technology & Engineering categories.


The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.



Frame By Frame 2d Animation Principles


Frame By Frame 2d Animation Principles
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Author : M.S. Gumelar
language : en
Publisher: An1mage
Release Date : 2024-02-27

Frame By Frame 2d Animation Principles written by M.S. Gumelar and has been published by An1mage this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-27 with Antiques & Collectibles categories.


Step into the captivating world of frame-by-frame 2D animation with this comprehensive guide, designed for both beginners and advanced animators alike. Unveiling the secrets of traditional techniques, digital wizardry, and the mesmerizing fusion of both, this book takes you on a journey, unraveling the intricate web of frame-by-frame animation principles. From sketching the initial storyboard to breathing life into your characters, it seamlessly navigates through the production workflow, transforming your artistic vision into a mesmerizing animated masterpiece. Prepare to embark on a thrilling adventure, as this book sets the stage for you to create your very own animated movie, one frame at a time.



Tech Fusion In Business And Society


Tech Fusion In Business And Society
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Author : Reem Khamis Hamdan
language : en
Publisher: Springer Nature
Release Date : 2025-05-24

Tech Fusion In Business And Society written by Reem Khamis Hamdan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-24 with Computers categories.


This book embarks on a deeper exploration of the intersection of technology and business with Volume 2 of 'Tech Fusion in Business and Society: Harnessing Big Data, IoT, and Sustainability.' This book, divided into two parts—'Diving into the Nexus: Artificial Intelligence, Technology, and Societal Impact' and 'Unveiling Synergies: Artificial Intelligence, Blockchain, Security, and Business Impact'—offers a comprehensive look at how these elements shape our world. This book delves into a rich tapestry of insights from leading experts, each chapter meticulously reviewed to ensure academic excellence and practical relevance. This book discovers how AI, blockchain, security, and more converge to drive innovation and influence the future of industries and societies.



A Practical Guide To Artificial Intelligence In Higher Education Innovation And Applications


A Practical Guide To Artificial Intelligence In Higher Education Innovation And Applications
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Author : Mageswaran Sanmugam
language : en
Publisher: Springer Nature
Release Date : 2025-07-08

A Practical Guide To Artificial Intelligence In Higher Education Innovation And Applications written by Mageswaran Sanmugam and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-08 with Education categories.


This book explains how educators can use artificial intelligence in education to enhance student engagement and improve learning outcomes by sharing best practices for using AI to enhance learning quality and foster sustainable teaching. This book covers various topics related to the use of AI in education, from designing activities to using AI in teaching to using AI in assessment by following the ethical considerations of using AI in teaching. The book not only discusses the related topics to using AI in education, but also presents best practices of using AI in teaching and learning from different countries and provides best practices of ethical considerations based on lives experiences of the authors. Furthermore, the book introduces the teaching methods of integrating AI in teaching and learning. Therefore, this book offers essential information and a practical guide to using AI in education.



Deep Learning In Gaming And Animations


Deep Learning In Gaming And Animations
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Author : Vikas Chaudhary
language : en
Publisher: CRC Press
Release Date : 2021-12-07

Deep Learning In Gaming And Animations written by Vikas Chaudhary and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-07 with Computers categories.


Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.



Technological Animation In Classical Antiquity


Technological Animation In Classical Antiquity
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Author : Maria Gerolemou
language : en
Publisher: Oxford University Press
Release Date : 2024-09-24

Technological Animation In Classical Antiquity written by Maria Gerolemou and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-24 with History categories.


The persistent desire to animate inanimate objects has been a recurring theme in European culture dating back to ancient Greek and Roman times. Technological Animation in Classical Antiquity aims to establish, for the first time, the significance of this aspiration and its practical realization within Greek and Roman societies. While certain aspects of this narrative have been explored previously, this study shifts the focus to place technological animation at the forefront. The sixteen chapters examine the tangible existence of such devices across various media and considers their roles in diverse contexts, delving into the reciprocal relationship between technological and material realities, and its influence on the concept of animation and vice versa. By adopting this perspective, technological animation not only provides a new understanding of the processes behind animation but also lends a fresh perspective to the animated artifact. In contrast to other types of animation, where the technologically animated artifact is often dismissed as a perceptual error induced, for instance, by rhetoric or magic, this study separates technological animation from notions of rhetorical or magical skills, theurgy, or divine intervention. Specifically, it concentrates on a subset of artificial animation solely produced through technical procedures, exploring how various motive forces actively contributed to giving objects agency and impacting their viewers, illuminating how the material conditions of the artifacts themselves played a role in the process of technological animation--whether through the distinctive materiality of bronze or the design of a statuette's hinge.



Ai In Filmmaking


Ai In Filmmaking
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Author : Sophie Carter
language : en
Publisher: Publifye AS
Release Date : 2025-02-24

Ai In Filmmaking written by Sophie Carter and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-24 with Performing Arts categories.


AI in Filmmaking explores how artificial intelligence is revolutionizing cinematic arts, impacting areas from screenwriting to digital effects. AI's ability to streamline production processes and unlock new creative avenues is transforming the film industry. For example, AI can assist in generating initial story ideas or creating photorealistic visual effects faster than traditional methods. This book offers valuable insights into adapting to these technological advancements. The book presents a comprehensive look at AI's evolution in filmmaking, from early computer animation to today's sophisticated machine learning algorithms. It carefully explains complex concepts like neural networks and machine learning, requiring no prior AI knowledge. The book emphasizes AI as a collaborative tool, enhancing human creativity rather than replacing it. The book progresses logically, introducing AI fundamentals before exploring its use in scriptwriting, animation, and digital effects. Case studies and interviews with filmmakers and AI developers support the arguments. Ultimately, AI in Filmmaking provides a balanced perspective on the ethical considerations and future implications of AI in the film industry, advocating for responsible innovation and collaboration between humans and AI.



Proceedings Of The 4th International Conference On Culture Design And Social Development Cdsd 2024


Proceedings Of The 4th International Conference On Culture Design And Social Development Cdsd 2024
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Author : Mohd Fauzi Sedon
language : en
Publisher: Springer Nature
Release Date : 2025-03-17

Proceedings Of The 4th International Conference On Culture Design And Social Development Cdsd 2024 written by Mohd Fauzi Sedon and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-17 with Social Science categories.


This is an open access book. Culture is the spiritual activity and product of human society relative to economy and politics. The traditional concept of human beings believes that culture is a social phenomenon, a product created by human beings for a long time, and at the same time a historical phenomenon, which is the accumulation of human society and history. The technical, economical and cultural nature of art design determines that only with high social and economic development can art and culture flourish. Art design is the product of the combination of art and technology. Art design is also a kind of productivity, which promotes the development of social economy. As a driving factor for social and economic development, design art will also better serve the social economy with its own more perfect operating system. The purpose of CDSD 2024 is to provide an international platform for experts, scholars, engineers and technicians, and technical R&D personnel engaged in related fields such as "culture", "design" and "social development", to share scientific research results, broaden research ideas, collide with new ideas, and strengthen academic research, and to explore the key challenges and research directions faced by the development of this field, and promote the industrialization cooperation of academic achievements. Experts, scholars, business people and other relevant personnel from universities and research institutions at home and abroad are cordially invited to attend and exchange.