Ai Game Development

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Ai For Game Developers
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Author : David M. Bourg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004
Ai For Game Developers written by David M. Bourg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
Programming Game Ai By Example
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Author : Mat Buckland
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005
Programming Game Ai By Example written by Mat Buckland and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Ai Game Development
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Author : Alex J. Champandard
language : en
Publisher: New Riders
Release Date : 2003
Ai Game Development written by Alex J. Champandard and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.
Ai Game Programming Wisdom 2
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2004-01
Ai Game Programming Wisdom 2 written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01 with Computers categories.
Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.
Practical Game Ai Programming
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Author : Micael DaGraça
language : en
Publisher:
Release Date : 2017
Practical Game Ai Programming written by Micael DaGraça and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computers categories.
Jump into the world of Game AI developmentAbout This Book* Move beyond using libraries to create smart game AI, and create your own AI projects from scratch* Implement the latest algorithms for AI development and in-game interaction* Customize your existing game AI and make it better and more efficient to improve your overall game performanceWho This Book Is ForThis book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++.What You Will Learn* Get to know the basics of how to create different AI for different type of games* Know what to do when something interferes with the AI choices and how the AI should behave if that happens* Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events* Use animations correctly, blending one animation into another and rather than stopping one animation and starting another* Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours* Create Theta algorithms to the AI to find short and realistic looking paths* Add many characters into the same scene and make them behave like a realistic crowdIn DetailThe book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created.Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene.You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI.Style and approachThe book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.
Ai Game Engine Programming
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Author : Brian Schwab
language : en
Publisher: Charles River Media
Release Date : 2009
Ai Game Engine Programming written by Brian Schwab and has been published by Charles River Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.
This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the knowledge and techniques needed to create an AI engine
Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17
Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Ai For Games
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Author : Ian Millington
language : en
Publisher:
Release Date : 2021-10
Ai For Games written by Ian Millington and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10 with Artificial intelligence categories.
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Ai For Game Developers
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Author : David M Bourg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004-07-23
Ai For Game Developers written by David M Bourg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-23 with Computers categories.
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.