Algorithms For Parallel Polygon Rendering
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Algorithms For Parallel Polygon Rendering
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Author : Theoharis Theoharis
language : en
Publisher: Springer Science & Business Media
Release Date : 1989-07-12
Algorithms For Parallel Polygon Rendering written by Theoharis Theoharis and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-07-12 with Computers categories.
This richly illustrated volume draws from a variety of sources to present a reference work for this remarkable volcanic province. Detailed descriptions of 44 major potentially active (Holocene) volcanoes form the core of the book. A compendium of geographical and morphological data on location, type, synonyms, summit elevation, edifice height, and status for each center, is followed by a summary of the structural and volcanological evolution of the edi- fice, historic and present activity, petrological and geochemical data, and an assessment of volcanic hazard. Each entry is superbly illustrated with a false color Landsat Thematic Mapper image, maps and ground photographs. Chapters on Holocene minor centers, and long-lived silicic caldera complexes are also well illustrated and summarise the available information on these important structures. General characteristics of these Holocene centers are then synthesised with data from older episodes of volcanism in a final chapter discussing regional volcanic evolution. In addition, the volume also contains a database summarising morphological, relative age, and volcanological data for all identifiable volcanic editifices in this volcanic province.
Fast Data Parallel Polygon Rendering
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Author :
language : en
Publisher:
Release Date : 1993
Fast Data Parallel Polygon Rendering written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with categories.
This paper describes a parallel method for polygonal rendering on a massively parallel SIMD machine. This method, based on a simple shading model, is targeted for applications which require very fast polygon rendering for extremely large sets of polygons such as is found in many scientific visualization applications. The algorithms described in this paper are incorporated into a library of 3D graphics routines written for the Connection Machine. The routines are implemented on both the CM-200 and the CM-5. This library enables a scientists to display 3D shaded polygons directly from a parallel machine without the need to transmit huge amounts of data to a post-processing rendering system.
Parallel Rendering Symposium
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Author :
language : en
Publisher:
Release Date : 1995
Parallel Rendering Symposium written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Algorithms categories.
Parallel Rendering
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Author : Thomas W. Crockett
language : en
Publisher:
Release Date : 1995
Parallel Rendering written by Thomas W. Crockett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computer graphics categories.
Abstract: "In computer graphics, rendering is the process by which an abstract description of a scene is converted to an image. When the scene is complex, or when high-quality images or high frame rates are required, the rendering process becomes computationally demanding. To provide the necessary levels of performance, parallel computing techniques must be brought to bear. Although parallelism has been exploited in computer graphics since the early days of the field, its initial use was primarily in specialized applications. The VLSI revolution of the late 1970's and the advent of scalable parallel computers during the late 1980's changed this situation. Today, parallel hardware is routinely used in graphics workstations, and numerous software-based rendering systems have been developed for general-purpose parallel architectures. This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics."
Parallel Rendering Techniques For Massively Parallel Visualization
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Author :
language : en
Publisher:
Release Date : 1995
Parallel Rendering Techniques For Massively Parallel Visualization written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with categories.
As the resolution of simulation models increases, scientific visualization algorithms which take advantage of the large memory. and parallelism of Massively Parallel Processors (MPPs) are becoming increasingly important. For large applications rendering on the MPP tends to be preferable to rendering on a graphics workstation due to the MPP's abundant resources: memory, disk, and numerous processors. The challenge becomes developing algorithms that can exploit these resources while minimizing overhead, typically communication costs. This paper will describe recent efforts in parallel rendering for polygonal primitives as well as parallel volumetric techniques. This paper presents rendering algorithms, developed for massively parallel processors (MPPs), for polygonal, spheres, and volumetric data. The polygon algorithm uses a data parallel approach whereas the sphere and volume render use a MIMD approach. Implementations for these algorithms are presented for the Thinking Ma.chines Corporation CM-5 MPP.
1993 Parallel Rendering Symposium
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Author :
language : en
Publisher:
Release Date : 1993
1993 Parallel Rendering Symposium written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Algorithms categories.
Proceedings of the San Jose (Calif.) symposium of the same name held Oct. 25-26, 1993. Papers deal with volume rendering, polygon methods, parallel algorithm techniques, terrain rendering. No index. Annotation copyright Book News, Inc. Portland, Or.
Design Considerations For Parallel Graphics Libraries
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Author : Thomas W. Crockett
language : en
Publisher:
Release Date : 1994
Design Considerations For Parallel Graphics Libraries written by Thomas W. Crockett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computer graphics categories.
Abstract: "Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems."
Object Oriented Parallel Polygon Rendering
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Author :
language : en
Publisher:
Release Date : 1994
Object Oriented Parallel Polygon Rendering written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with categories.
Since many scientific datasets can be visualized using some polygonal representation, a polygon renderer has broad use for scientific visualization. With today's high performance computing applications producing very large datasets, a parallel polygon renderer is a necessary tool for keeping the compute-visualize cycle at a minimum. This paper presents a DOIV on renderer that combines the shared-memory and message-passing models of parallel programming. It uses the Global Arrays library, a shared-memory programming toolkit for distributed memory machines. The experience of using an object oriented approach for software design and development is also discussed.
Parallel Processing Algorithms For Gis
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Author : Richard Healey
language : en
Publisher: CRC Press
Release Date : 2020-11-25
Parallel Processing Algorithms For Gis written by Richard Healey and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-25 with Science categories.
Over the last fifteen years GIS has become a fully-fledged technology, deployed across a range of application areas. However, although computer advances in performance appear to continue unhindered, data volumes and the growing sophistication of analysis procedures mean that performance will increasingly become a serious concern in GIS. Parallel computing offers a potential solution. However, traditional algorithms may not run effectively in a parallel environment, so utilization of parallel technology is not entirely straightforward. This groundbreaking book examines some of the current strategies facing scientists and engineers at this crucial interface of parallel computing and GIS.; The book begins with an introduction to the concepts, terminology and techniques of parallel processing, with particular reference to GIS. High level programming paradigms and software engineering issues underlying parallel software developments are considered and emphasis is given to designing modular reusable software libraries. The book continues with problems in designing parallel software for GIS applications, potential vector and raster data structures and details the algorithmic design for some major GIS operations. An implementation case study is included, based around a raster generalization problem, which illustrates some of the principles involved. Subsequent chapters review progress in parallel database technology in a GIS environment and the use of parallel techniques in various application areas, dealing with both algorithmic and implementation issues.; "Parallel Processing Algorithms for GIS" should be a useful text for a new generation of GIS professionals whose principal concern is the challenge of embracing major computer performance enhancements via parallel computing. Similarly, it should be an important volume for parallel computing professionals who are increasingly aware that GIS offers a major application domain for their technology.
Design Considerations For Parallel Graphics Libraries
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Author : National Aeronautics and Space Administration (NASA)
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-07
Design Considerations For Parallel Graphics Libraries written by National Aeronautics and Space Administration (NASA) and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07 with categories.
Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems. Crockett, Thomas W. Unspecified Center NAS1-18605; NAS1-19480; RTOP 505-90-52-01...