Alpha Compositing

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Alpha Compositing
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2024-05-05
Alpha Compositing written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-05 with Computers categories.
What is Alpha Compositing In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite. Compositing is used extensively in film when combining computer-rendered image elements with live footage. Alpha blending is also used in 2D computer graphics to put rasterized foreground elements over a background. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Alpha compositing Chapter 2: Digital compositing Chapter 3: PNG Chapter 4: RGB color model Chapter 5: Gamma correction Chapter 6: Chroma subsampling Chapter 7: BMP file format Chapter 8: RGBA color model Chapter 9: Grayscale Chapter 10: Transparency (graphic) (II) Answering the public top questions about alpha compositing. (III) Real world examples for the usage of alpha compositing in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Alpha Compositing.
Digital Compositing For Film And Video
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Author : Steve Wright
language : en
Publisher: Routledge
Release Date : 2017-11-22
Digital Compositing For Film And Video written by Steve Wright and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-22 with Performing Arts categories.
Written by senior compositor, technical director and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly-informative guide suitable for both working and aspiring visual effects artists. This expanded and updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face on a daily basis with an elegant blend of theory, practical production techniques and workflows. It is written to be software-agnostic, so it is applicable to any brand of software. This edition features many step-by-step workflows, powerful new keying techniques and updates on the latest tech in the visual effects industry. Workflow examples for: Grain Management Lens Distortion Management Merging CGI Render Passes Blending Multiple Keys Photorealistic Color Correction Rotoscoping Production Techniques for: Keying Difficult Greenscreens Replicating Optical Lens Effects Advanced Spill Suppression Fixing Discoloured Edges Adding Interactive Lighting Managing Motion Blur With brand new information on: Working in linear ACES Color Management Light Field Cinematography Planar Tracking Creating Color Difference Keys Premultiply vs. Unpremultiply Deep Compositing VR Stitching 3D Compositing from 2D Images How Color Correction ops Effect Images Color Spaces Retiming Clips Working with Digital Cinema Images OpenColorIO A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand.
Computer Vision Imaging And Computer Graphics Theory And Applications
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Author : José Braz
language : en
Publisher: Springer
Release Date : 2016-02-11
Computer Vision Imaging And Computer Graphics Theory And Applications written by José Braz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-11 with Computers categories.
This book constitutes thoroughly revised and selected papers from the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2015, held in Berlin, Germany, in March 2015. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 23 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 529 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.
Introduction To Computer Graphics And Animation Ii
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Author : Mr. Rohit Manglik
language : en
Publisher: EduGorilla Publication
Release Date : 2024-04-06
Introduction To Computer Graphics And Animation Ii written by Mr. Rohit Manglik and has been published by EduGorilla Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-06 with Computers categories.
EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.
Essential Mathematics For Games And Interactive Applications
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Author : James M. Van Verth
language : en
Publisher: CRC Press
Release Date : 2015-09-15
Essential Mathematics For Games And Interactive Applications written by James M. Van Verth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-15 with Computers categories.
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus
The Art Of Image Processing With Java
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Author : Kenny A. Hunt
language : en
Publisher: CRC Press
Release Date : 2016-04-19
The Art Of Image Processing With Java written by Kenny A. Hunt and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.
This introductory image processing text is ideal for college students studying computer science or software engineering. With an emphasis on software design, the text builds on an accessible mathematical foundation and on extensive sample Java code to teach students the fundamentals of image processing. The text is accompanied by rich illustrations that demonstrate the results of performing processing on famous art pieces. This approach gives readers real-world examples of ways they may use image processing. Each chapter includes problems for students, and an online supplement offers instructor resources.
The History Of The Gpu Eras And Environment
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Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01
The History Of The Gpu Eras And Environment written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.
This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.
Creating Motion Graphics With After Effects
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Author : Chris Meyer
language : en
Publisher: Taylor & Francis
Release Date : 2013-02-11
Creating Motion Graphics With After Effects written by Chris Meyer and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-11 with Performing Arts categories.
After Effects CS5.5 Update: /tv.adobe.com/show/after-effects-cs55-new-creative-techniques/ Chris and Trish Meyer have created a series of videos demonstrating how to use their favorite new and enhanced features in After Effects CS5.5. Virtually all of these videos use exercise files from Creating Motion Graphics with After Effects (5th Edition for CS5) as their starting point, extending the usefulness of this book for its owners. These videos may be viewed for free on AdobeTV. * 5th Edition of best-selling After Effects book by renowned authors Trish and Chris Meyer covers the important updates in After Effects CS4 and CS5 * Covers both essential and advanced techniques, from basic layer manipulation and animation through keying, motion tracking, and color management * The downloadable resources are packed with project files for version CS5, source materials, and nearly 200 pages of bonus chapters Trish and Chris Meyer share over 17 years of hard-earned, real-world film and video production experience inside this critically acclaimed text. More than a step-by-step review of the features in AE, readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This full-color book is packed with tips, gotchas, and sage advice that will help users thrive no matter what projects they might encounter. Creating Motion Graphics 5th Edition has been thoroughly revised to reflect the new features introduced in both After Effects CS4 and CS5. New chapters cover the revolutionary new Roto Brush feature, as well as mocha and mocha shape. The 3D section has been expanded to include working with 3D effects such as Digieffects FreeForm plus workflows including Adobe Repoussé, Vanishing Point Exchange, and 3D model import using Adobe Photoshop Extended. The print version is also accompanied by downloadable resources that contain project files and source materials for all the techniques demonstrated in the book, as well as nearly 200 pages of bonus chapters on subjects such as expressions, scripting, and effects. Subjects include: Animation Techniques; Layer Management; Modes, Masks, and Mattes; Mastering 3D Space; Text Animation; Effects & Presets; Painting and Rotoscoping; Parenting, Nesting, and Collapsing; Color Management and Video Essentials; Motion Tracking and Keying; Working with Audio; Integrating with 3D Applications; Puppet Tools; Expressions; Exporting and Rendering; and much more.
Maya 4 Master Class
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-05-16
Maya 4 Master Class written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-16 with Technology & Engineering categories.
Embark on a transformative journey into the realm of 3D animation and visual effects with Maya 4 Master Class, your comprehensive guide to mastering the industry-leading software. Written for aspiring artists, animators, and visual effects professionals, this book provides a step-by-step approach to unlocking the full potential of Maya 4. Delve into the fundamentals of Maya 4, gaining a solid understanding of the user interface, coordinate systems, object manipulation, and the creation and editing of primitives. Explore the art of modeling, mastering polygon, NURBS, and subdivision surface modeling techniques. Discover the intricacies of sculpting and deforming, and unleash your creativity with procedural modeling. Immerse yourself in the world of animation, learning to bring your creations to life with keyframe animation, the graph editor, and animation curves. Manipulate objects along motion paths and constraints, and delve into the complexities of inverse kinematics and forward kinematics. Master a variety of animation techniques to create dynamic and believable characters and visual effects. Explore the realm of lighting and rendering, where you will learn to harness the power of lights, materials, and textures to create photorealistic images. Set up render passes, explore global illumination and radiosity, and master the art of compositing and post-processing to enhance your final renders. Unleash your artistic flair in the realm of texturing and shading, where you will discover a plethora of techniques to bring your creations to life. Create shaders and materials, explore UV mapping and texture coordinates, and experiment with color correction and look development. Dive into advanced shading techniques to achieve stunning visual effects. Embark on a journey into the world of rigging and character setup, where you will learn the principles of rigging, creating basic and advanced rigs, and mastering weight painting and skinning. Delve into character deformations and blendshapes to bring your characters to life with realistic movements and expressions. Venture into the exciting world of visual effects, where you will learn to composite 3D elements with live-action footage, creating seamless and believable visual effects. Discover the secrets of green screens and chroma keying, and master particle systems and explosions. Engage in matchmoving and camera tracking to seamlessly integrate your 3D creations into the real world. Finally, unlock the power of automation and customization with Maya scripting and Python. Learn the basics of Maya scripting and delve into Python programming, creating custom tools and plugins to streamline your workflow and enhance your productivity. Master the art of troubleshooting and debugging scripts to ensure your creations run smoothly and efficiently. With Maya 4 Master Class as your guide, you will embark on a transformative journey, unlocking your creative potential and mastering the art of 3D animation and visual effects. If you like this book, write a review on google books!
Master Photo And Video Editing With Metal
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Author : Bogdan Redkin
language : en
Publisher: Springer Nature
Release Date : 2024-12-01
Master Photo And Video Editing With Metal written by Bogdan Redkin and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-01 with Computers categories.
Delve into the nuances of photo and video editing with Metal, a framework from Next Generation GPU APIs. Right now, the demand for media editors is growing exponentially, with multiple applications needing some form of image processing, including messengers, social networks, marketplace, and banking applications. This book provides detailed guidelines for reimplementation instruments from one of the more popular photo and video editors. Begin your journey by reviewing the rationale for using Metal, and an overview of the reasons why this this is the best performance solution. Rasterization is then covered to provide a basis for understanding how image editing in Metal works. You’ll look at aspects of image processing such as rendering, image transformations, and working with textures. This knowledge then leads you to image editing, where it is applied to make basic color adjustments, shadows, blur, vignette, and color correction with LUT filters. These are fundamental aspects of any media editing software. Layers make up the final section of the book, including different compositions and blend modes, both essential tools for any image editor. You’ll conclude the journey with a look at video editing with Metal. Through hands-on projects in each chapter, you will learn how to apply these techniques directly in real-world scenarios, giving a great starting point to implement any kind of media processing in your own applications. What You Will Learn Understand fundamental concepts of GPU rendering to complex image and video processing techniques See how shaders are accessed in the rendering pipeline Create and import textures Review image and video editing techniques, from simple color adjustment to complex filters, layer composition, and real-time video effects Who This Book Is For Intermediate Swift developers interested in photo and video editing or diving deeper into understanding how GPU media processing works.