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Alpha Games


Alpha Games
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Alpha Games


Alpha Games
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Author : Sm Reine
language : en
Publisher:
Release Date : 2021-02-07

Alpha Games written by Sm Reine and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-07 with categories.


There's been a murder in Paradise ...As daughter of the late pack alpha, Regan Vuk is certain the title and responsibility is hers now. She is fast, smart, determined and has trained for this future her whole life. There's just one person standing in her way.Charlie Vuk yearns to belong. When she finds out the only way to fit in with her new relatives is to defeat her long-lost sister for the role of alpha, she refuses. That is, until she meets Owen. Alluring and mysterious, Owen, is the "prize" in this twisted battle for power. Regan has no doubt that, although she loathes vampires, she will be the one who "wins" Owen. But Charlie isn't as soft and innocent as she seems.Previously titled Bitter Rivalry. This is book 1 in a young adult paranormal romance trilogy full of fierce werewolves and sexy-as-sin vampires.



Alpha S Abc S Games Ii


Alpha S Abc S Games Ii
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Author :
language : en
Publisher: Alpha's ABC's Games
Release Date :

Alpha S Abc S Games Ii written by and has been published by Alpha's ABC's Games this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Computer Games


Computer Games
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Author : Tristan Cazenave
language : en
Publisher: Springer
Release Date : 2017-04-27

Computer Games written by Tristan Cazenave and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-27 with Computers categories.


This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.



Pro Java 9 Games Development


Pro Java 9 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2017-11-14

Pro Java 9 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-14 with Computers categories.


Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.



3ds Max Modeling For Games


3ds Max Modeling For Games
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Author : Andrew Gahan
language : en
Publisher: Taylor & Francis
Release Date : 2012-10-12

3ds Max Modeling For Games written by Andrew Gahan and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Art categories.


The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.



Beginning Java 8 Games Development


Beginning Java 8 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2014-12-04

Beginning Java 8 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-04 with Computers categories.


Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.



Beginning Ios 5 Games Development


Beginning Ios 5 Games Development
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Author : Lucas Jordan
language : en
Publisher: Apress
Release Date : 2012-01-02

Beginning Ios 5 Games Development written by Lucas Jordan and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-02 with Computers categories.


Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.



Alpha Complexities


Alpha Complexities
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Author : West End Games, Incorporated
language : en
Publisher:
Release Date :

Alpha Complexities written by West End Games, Incorporated and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Algorithms And Networking For Computer Games


Algorithms And Networking For Computer Games
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Author : Jouni Smed
language : en
Publisher: John Wiley & Sons
Release Date : 2017-06-16

Algorithms And Networking For Computer Games written by Jouni Smed and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-16 with Computers categories.


The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.



The Alpha S Quest


The Alpha S Quest
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Author : Reece Barden
language : en
Publisher: Reece Barden
Release Date : 2023-12-29

The Alpha S Quest written by Reece Barden and has been published by Reece Barden this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-29 with Fiction categories.


Ethan leaves the only home he's ever known on a mission to find those responsible for attacking Grey Ridge, and to find a mate of his own. Guilt consumes him over the near death of his friend's mate. He won't return as beta until he's proven he can protect his pack. Nothing will distract him from his quest for justice, including finding his fated mate. No matter how much it hurts. When a handsome stranger beats down Belle's door and turns her world upside down, she knows she'll never be the same. With her mate in danger, Belle will do anything to help him, including putting her future happiness, and her life, at risk by going undercover with the enemy. Nobody will stop her from doing whatever it takes, but will her mate be able to forgive her? This is book 5 in the Shifters of Grey Ridge series, a steamy wolf shifter romance with rejected mates and a happily ever after.