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Amiga Real Time 3d Graphics


Amiga Real Time 3d Graphics
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Amiga Real Time 3d Graphics


Amiga Real Time 3d Graphics
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Author : Andrew Tyler
language : en
Publisher: Coronet Books
Release Date : 1992-01-01

Amiga Real Time 3d Graphics written by Andrew Tyler and has been published by Coronet Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-01-01 with Amiga (Computer) categories.




The Amstrad Notepad Advanced User Guide


The Amstrad Notepad Advanced User Guide
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Author : Robin Nixon
language : en
Publisher: Robin Nixon
Release Date : 1993

The Amstrad Notepad Advanced User Guide written by Robin Nixon and has been published by Robin Nixon this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Amstrad Microcomputer categories.




The Pc Companion


The Pc Companion
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Author : Robin Nixon
language : en
Publisher: Robin Nixon
Release Date : 1993

The Pc Companion written by Robin Nixon and has been published by Robin Nixon this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Microcomputers categories.




C Real Time 3d Graphics


C Real Time 3d Graphics
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Author : Andrew Tyler
language : en
Publisher: Coronet Books
Release Date : 1994-01-01

C Real Time 3d Graphics written by Andrew Tyler and has been published by Coronet Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-01-01 with C (Computer program language) categories.




3d Games


3d Games
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Author : Alan H. Watt
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 2001

3d Games written by Alan H. Watt and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Accompanying CD-ROM in v. 1 contains ... "full Fly 3 D SDK including source code for Fly3D.dll, front-ends, plug-ins and utilities; 5 demo levels: car, walk (2 levels), ship (2 levels); Engine Reference Manual and tutorials in HTML; book images."--Page 4 of cover.



Education Technology Power


Education Technology Power
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Author : Michael W. Apple
language : en
Publisher: State University of New York Press
Release Date : 1998-07-10

Education Technology Power written by Michael W. Apple and has been published by State University of New York Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-07-10 with Education categories.


Is the enormous financial investment school districts are making in computing technology a good idea? With a focus on educational computing, Education/Technology/Power examines how technological practices align with or subvert existing forms of dominance.



Games Vs Hardware The History Of Pc Video Games


Games Vs Hardware The History Of Pc Video Games
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Author : Bogdan Ion Purcaru
language : en
Publisher: Purcaru Ion Bogdan
Release Date : 2014-03-13

Games Vs Hardware The History Of Pc Video Games written by Bogdan Ion Purcaru and has been published by Purcaru Ion Bogdan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-13 with Computers categories.


My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.



X3d


X3d
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Author : Don Brutzman
language : en
Publisher: Elsevier
Release Date : 2010-07-19

X3d written by Don Brutzman and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-19 with Computers categories.


In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard Plentiful illustrations and screen shots in the full color text Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers



Real Time 3d Graphics For The Atari St


Real Time 3d Graphics For The Atari St
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Author : Andrew Tyler
language : en
Publisher:
Release Date : 1991-01-01

Real Time 3d Graphics For The Atari St written by Andrew Tyler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991-01-01 with Computer graphics categories.




Real Time 3d Graphics With Webgl 2


Real Time 3d Graphics With Webgl 2
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Author : Farhad Ghayour
language : en
Publisher:
Release Date : 2018-10-31

Real Time 3d Graphics With Webgl 2 written by Farhad Ghayour and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-31 with Computer graphics categories.


A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more Unlock a variety of new and advanced features offered in WebGL 2 Book Description As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. What you will learn Understand the rendering pipeline provided in WebGL Build and render 3D objects with WebGL Develop lights using shaders, 3D math, and the physics of light reflection Create a camera and use it to navigate a 3D scene Use texturing, lighting, and shading techniques to render realistic 3D scenes Implement object selection and interaction in a 3D scene Cover advanced techniques for creating immersive and compelling scenes Learn new and advanced features offered in WebGL 2 Who this book is for This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.