An Artist S Guide To Programming

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An Artist S Guide To Programming
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Author : Jim Parker
language : en
Publisher: No Starch Press
Release Date : 2022-06-07
An Artist S Guide To Programming written by Jim Parker and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-07 with Computers categories.
Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.
Code As Creative Medium
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Author : Golan Levin
language : en
Publisher: MIT Press
Release Date : 2021-02-02
Code As Creative Medium written by Golan Levin and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-02 with Education categories.
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
Grokking Functional Programming
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Author : Michal Plachta
language : en
Publisher: Simon and Schuster
Release Date : 2022-11-08
Grokking Functional Programming written by Michal Plachta and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-08 with Computers categories.
Grokking Functional Programming is a practical book written especially for object-oriented programmers. It will help you map familiar ideas like objects and composition to FP concepts such as programming with immutable data and higher-order functions. You will learn how to write concurrent programs, how to handle errors and how to design your solutions with modularity and readability in mind. And you'll be pleased to know that we skip the academic baggage of lambda calculus, category theory, and the mathematical foundations of FP in favour of applying functional programming to everyday programming tasks. At the end of the book, you'll be ready to pick a functional language and start writing useful and maintainable software.
Infoworld
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Author :
language : en
Publisher:
Release Date : 1983-04-25
Infoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983-04-25 with categories.
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Handbook Of Research On The Facilitation Of Civic Engagement Through Community Art
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Author : Hersey, Leigh Nanney
language : en
Publisher: IGI Global
Release Date : 2016-12-05
Handbook Of Research On The Facilitation Of Civic Engagement Through Community Art written by Hersey, Leigh Nanney and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-05 with Political Science categories.
Outreach and engagement initiatives are crucial in promoting community development. This can be achieved through a number of methods, including avenues in the fine arts. The Handbook of Research on the Facilitation of Civic Engagement through Community Art is a comprehensive reference source for emerging perspectives on the incorporation of artistic works to facilitate improved civic engagement and social justice. Featuring innovative coverage across relevant topics, such as art education, service learning, and student engagement, this handbook is ideally designed for practitioners, artists, professionals, academics, and students interested in active citizen participation via artistic channels.
Digital Games Ebook
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Author : GURMEET SINGH DANG
language : en
Publisher: GURMEETWEB TECHNICAL LABS
Release Date :
Digital Games Ebook written by GURMEET SINGH DANG and has been published by GURMEETWEB TECHNICAL LABS this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.
C For Artists
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Author : Rick Miller
language : en
Publisher: Pulp Free Press
Release Date : 2008
C For Artists written by Rick Miller and has been published by Pulp Free Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
Processing Second Edition
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Author : Casey Reas
language : en
Publisher: MIT Press
Release Date : 2014-12-19
Processing Second Edition written by Casey Reas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-19 with Computers categories.
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
The Oxford Handbook Of Mobile Music Studies Volume 1
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Author : Sumanth Gopinath
language : en
Publisher: Oxford University Press
Release Date : 2014-03-21
The Oxford Handbook Of Mobile Music Studies Volume 1 written by Sumanth Gopinath and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-21 with Music categories.
The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, "mobile music" opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large swath of the world-the US, the UK, Japan, Brazil, Germany, Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines, India, Sweden-and a similarly broad array of the musical and nonmusical sounds suffusing the soundscapes of mobility. Volume 1 provides an introduction to the study of mobile music through the examination of its devices, markets, and theories. Conceptualizing a long history of mobile music extending from the late nineteenth century to the present, the volume focuses on the conjunction of human mobility and forms of sound production and reproduction. The volume's chapters investigate the MP3, copyright law and digital downloading, music and cloud computing, the iPod, the transistor radio, the automated call center, sound and text messaging, the mobile phone, the militarization of iPod usage, the cochlear implant, the portable sound recorder, listening practices of schoolchildren and teenagers, the ringtone, mobile music in the urban soundscape, the boombox, mobile music marketing in Mexico and Brazil, music piracy in India, and online radio in Japan and the US.
The Creative Programmer
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Author : Wouter Groeneveld
language : en
Publisher: Simon and Schuster
Release Date : 2023-07-11
The Creative Programmer written by Wouter Groeneveld and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-11 with Computers categories.
Programming is a creative act. These techniques will help you maximize the power of creativity to improve your software and your satisfaction in creating it. In The Creative Programmer you’ll discover: The seven dimensions of creativity in software engineering The scientific understanding of creativity and how it translates to programming Actionable advice and thinking exercises that will make you a better programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges In The Creative Programmer you’ll learn the processes and habits of highly creative individuals and discover how you can build creativity into your programming practice. This fascinating new book introduces the seven domains of creative problem solving and teaches practical techniques that apply those principles to software development. Hand-drawn illustrations, reflective thought experiments, and brain-tickling example problems help you get your creative juices flowing—you’ll even be able to track your progress against a scientifically validated Creative Programming Problem Solving Test. Before you know it, you’ll be thinking up new and novel ways to tackle the big challenges of your projects. Foreword by Dr. Felienne Hermans. About the Technology Like composing music, starting a business, or designing a marketing campaign, programming is a creative activity. And just like technical skills, creativity can be learned and improved with practice! This thought-provoking book details practical methods to turn creativity into more effective problem solving, higher productivity, and better software. About the Book The Creative Programmer explores seven dimensions of creativity in software engineering—technical knowledge, collaboration, constraints, critical thinking, curiosity, a creative state of mind, and creative techniques. As you read, you’ll apply insights about creativity from other disciplines to the challenges of software development. Numerous relevant examples and exercises drive each lesson home. You’ll especially enjoy the unique Creative Programming Problem Solving Test that helps you assess how creative you’ve been with a programming task. What’s Inside The scientific understanding of creativity and how it translates to programming Advice and exercises that will help you become a creative programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges About the Reader For programmers of all skill levels. About the Author Wouter Groeneveld is a software engineer and computer science education researcher at KU Leuven, where he researches the importance of creativity in software engineering. Table of Contents: 1 The creative road ahead 2 Technical knowledge 3 Communication 4 Constraints 5 Critical thinking 6 Curiosity 7 Creative state of mind 8 Creative techniques 9 Final thoughts on creativity