[PDF] An Educator S Guide To Using Minecraft In The Classroom - eBooks Review

An Educator S Guide To Using Minecraft In The Classroom


An Educator S Guide To Using Minecraft In The Classroom
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An Educator S Guide To Using Minecraft In The Classroom


An Educator S Guide To Using Minecraft In The Classroom
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Author : Colin Gallagher
language : en
Publisher: Peachpit Press
Release Date : 2014-10-08

An Educator S Guide To Using Minecraft In The Classroom written by Colin Gallagher and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-08 with Games & Activities categories.


Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.



Teachercraft How Teachers Learn To Use Minecraft In Their Classrooms


Teachercraft How Teachers Learn To Use Minecraft In Their Classrooms
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Author : Seann Dikkers
language : en
Publisher: Lulu.com
Release Date : 2015

Teachercraft How Teachers Learn To Use Minecraft In Their Classrooms written by Seann Dikkers and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Education categories.


Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to reform and change across subject areas and age levels, but how much do we really know about how teachers learn to try new lessons in classrooms? Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers who claim it has transformed their classrooms. Its rapid adoption also provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned. Why did they pick Minecraft? More importantly, how did they pick Minecraft? Where did they hear about it? Who do they trust for ideas? How do they test new ideas? Can we begin to identify the trajectories of truly innovative teachers? It turns out, we can - and it may not be what you'd expect. "



Teaching In The Game Based Classroom


Teaching In The Game Based Classroom
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Author : David Seelow
language : en
Publisher: CRC Press
Release Date : 2021-07-12

Teaching In The Game Based Classroom written by David Seelow and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-12 with Education categories.


Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.



Self Directed Learning


Self Directed Learning
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Author : Rosemary S. Caffarella
language : en
Publisher: Hyperion Books
Release Date : 1989-01-01

Self Directed Learning written by Rosemary S. Caffarella and has been published by Hyperion Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-01-01 with Adult learning categories.




The Wiley International Handbook Of History Teaching And Learning


The Wiley International Handbook Of History Teaching And Learning
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Author : Scott Alan Metzger
language : en
Publisher: John Wiley & Sons
Release Date : 2018-04-10

The Wiley International Handbook Of History Teaching And Learning written by Scott Alan Metzger and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-10 with History categories.


A comprehensive review of the research literature on history education with contributions from international experts The Wiley International Handbook of History Teaching and Learning draws on contributions from an international panel of experts. Their writings explore the growth the field has experienced in the past three decades and offer observations on challenges and opportunities for the future. The contributors represent a wide range of pioneering, established, and promising new scholars with diverse perspectives on history education. Comprehensive in scope, the contributions cover major themes and issues in history education including: policy, research, and societal contexts; conceptual constructs of history education; ideologies, identities, and group experiences in history education; practices and learning; historical literacies: texts, media, and social spaces; and consensus and dissent. This vital resource: Contains original writings by more than 40 scholars from seven countries Identifies major themes and issues shaping history education today Highlights history education as a distinct field of scholarly inquiry and academic practice Presents an authoritative survey of where the field has been and offers a view of what the future may hold Written for scholars and students of education as well as history teachers with an interest in the current issues in their field, The Wiley International Handbook of History Teaching and Learning is a comprehensive handbook that explores the increasingly global field of history education as it has evolved to the present day.



Choosing And Using Digital Games In The Classroom


Choosing And Using Digital Games In The Classroom
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Author : Katrin Becker
language : en
Publisher: Springer
Release Date : 2016-09-29

Choosing And Using Digital Games In The Classroom written by Katrin Becker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-29 with Education categories.


This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.



Handbook Of Research On Teaching With Virtual Environments And Ai


Handbook Of Research On Teaching With Virtual Environments And Ai
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Author : Panconesi, Gianni
language : en
Publisher: IGI Global
Release Date : 2021-02-19

Handbook Of Research On Teaching With Virtual Environments And Ai written by Panconesi, Gianni and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-19 with Education categories.


The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.



Handbook Of Research On Transforming Mathematics Teacher Education In The Digital Age


Handbook Of Research On Transforming Mathematics Teacher Education In The Digital Age
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Author : Niess, Margaret
language : en
Publisher: IGI Global
Release Date : 2016-04-22

Handbook Of Research On Transforming Mathematics Teacher Education In The Digital Age written by Niess, Margaret and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-22 with Education categories.


The digital age provides ample opportunities for enhanced learning experiences for students; however, it can also present challenges for educators who must adapt to and implement new technologies in the classroom. The Handbook of Research on Transforming Mathematics Teacher Education in the Digital Age is a critical reference source featuring the latest research on the development of educators’ knowledge for the integration of technologies to improve classroom instruction. Investigating emerging pedagogies for preservice and in-service teachers, this publication is ideal for professionals, researchers, and educational designers interested in the implementation of technology in the mathematics classroom.



Handbook Of Research On Gaming Trends In P 12 Education


Handbook Of Research On Gaming Trends In P 12 Education
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Author : Russell, Donna
language : en
Publisher: IGI Global
Release Date : 2015-10-21

Handbook Of Research On Gaming Trends In P 12 Education written by Russell, Donna and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-21 with Education categories.


Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.



Literacy In Australia


Literacy In Australia
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Author : Amy Seely Flint
language : en
Publisher: John Wiley & Sons
Release Date : 2024-02-20

Literacy In Australia written by Amy Seely Flint and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-20 with Education categories.


Infused with our authors' personal experiences teaching, Literacy in Australia, 4th Edition is delivered as a full colour printed textbook with an interactive eBook code included. With a prioritised focus on the Aboriginal and Torres Strait Islander histories and cultures featured throughout the text, and a greater focus on using ICT in the classroom, pre-service teachers will be well-equipped with the knowledge of what kinds of activities they can include in and out of the classroom for an enriching learning experience for their students.