Android Game Programming


Android Game Programming
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Android Game Programming By Example


Android Game Programming By Example
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-30

Android Game Programming By Example written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-30 with Computers categories.


Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.



Learning Android Game Programming


Learning Android Game Programming
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Author : Richard A. Rogers
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012

Learning Android Game Programming written by Richard A. Rogers and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Provides information on creating games for Android mobile devices, covering such topics as implementing the game loop, integrating user input, building virtual worlds with tile maps, and creating a scoring framework.



Android Game Programming


Android Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-09-26

Android Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-26 with Computers categories.


Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.



Learning Android Game Development


Learning Android Game Development
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Author : Havard Kindem
language : en
Publisher:
Release Date : 2016-11-30

Learning Android Game Development written by Havard Kindem and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-30 with categories.


Android Game development made easy!About This Book* Be introduced to core game development topics by getting hands on with real-world 2D game development.* Through this uniquely designed guide, you'll be a game developer in no time!* If you're looking to move into Android game development, this is the book for you, especially if you are looking to take pride in developing games from scratchWho This Book Is ForThis book is ideal for Android developers who are just starting out with game development, as it does not assume any prior knowledge of game development techniques or principles, but it does not teach Java, or deal with any basic Android orientation. While it is accessible for beginners, it's recommended to know your way around Android before starting out.What You Will Learn* Understand the challenges of making games in Android versus desktop* Use the fundamentals of OpenGL and its pipeline* Write reusable building blocks that are essential to making games* Write and use common algorithms that are used in games* Be able to write GLSL shaders to write amazing visuals* Understand what make games fun to play* Distribute your first gameIn DetailFocused on 2D game development, Learning Android Game Development is an entry-level look at how to make games on the Android platform. You'll learn to build complete, slick, and intuitive Android games as we turn you from a beginner who has little experience into a competent 2D Android game developer.This book will improve your knowledge of the Android platform and will show you how you can start making games using your existing Java knowledge. We cover the basics of creating your game, adding in GUIs and game menus, creating online leader boards, and adding in login pages with Google + or Facebook.By the end of the book, you'll have created your first Android game and learned how to publish it to the Google Play store.



Android Game Programming For Dummies


Android Game Programming For Dummies
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Author : Derek James
language : en
Publisher: John Wiley & Sons
Release Date : 2012-11-30

Android Game Programming For Dummies written by Derek James and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-30 with Computers categories.


Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.



Android Game Programming


Android Game Programming
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Author : John Horton. Raul Portales
language : en
Publisher:
Release Date : 2016

Android Game Programming written by John Horton. Raul Portales and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Android (Electronic resource) categories.




The Beginner S Guide To Android Game Development


The Beginner S Guide To Android Game Development
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Author : James S. Cho
language : en
Publisher:
Release Date : 2014

The Beginner S Guide To Android Game Development written by James S. Cho and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.


Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book's companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey



Beginning Android 3d Game Development


Beginning Android 3d Game Development
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Author : Robert Chin
language : en
Publisher: Apress
Release Date : 2014-03-11

Beginning Android 3d Game Development written by Robert Chin and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-11 with Computers categories.


Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included.



Sams Teach Yourself Android Game Programming In 24 Hours


Sams Teach Yourself Android Game Programming In 24 Hours
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Author : Jonathan Harbour
language : en
Publisher: Sams Publishing
Release Date : 2012-11-15

Sams Teach Yourself Android Game Programming In 24 Hours written by Jonathan Harbour and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-15 with Computers categories.


In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written



Beginning Android Games


Beginning Android Games
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Author : Mario Zechner
language : en
Publisher: Apress
Release Date : 2016-12-08

Beginning Android Games written by Mario Zechner and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-08 with Computers categories.


Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.