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Android In Advance


Android In Advance
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Android In Advance


Android In Advance
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Author : Pawan Kumar
language : en
Publisher: Pawan Kumar
Release Date : 2021-09-21

Android In Advance written by Pawan Kumar and has been published by Pawan Kumar this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-21 with Antiques & Collectibles categories.


ANDROID IN ADVANCE (Ver 1.0) A Basic Knowledge of Android App Development.



The Android Developer S Collection Collection


The Android Developer S Collection Collection
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Author : James Steele
language : en
Publisher: Addison-Wesley
Release Date : 2011-11-09

The Android Developer S Collection Collection written by James Steele and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-09 with Computers categories.


The Android Developer’s Collection includes two highly successful Android application development eBooks: The Android Developer's Cookbook: Building Applications with the Android SDK Android Wireless Application Development, Second Edition This collection is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers. Completely up-to-date to reflect the newest and most widely used Android SDKs, The Android Developer’s Cookbook is the essential resource for developers building apps for any Android device, from phones to tablets. Proven, modular recipes take you from the absolute basics to advanced location-based services, security techniques, and performance optimization. You’ll learn how to write apps from scratch, ensure interoperability, choose the best solutions for common problems, and avoid development pitfalls. Android Wireless Application Development, Second Edition, delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. In this collection, coverage includes Implementing threads, services, receivers, and other background tasks Providing user alerts Organizing user interface layouts and views Managing user-initiated events such as touches and gestures Recording and playing audio and video Using hardware APIs available on Android devices Interacting with other devices via SMS, Web browsing, and social networking Storing data efficiently with SQLite and its alternatives Accessing location data via GPS Using location-related services such as the Google Maps API Building faster applications with native code Providing backup and restore with the Android Backup Manager Testing and debugging apps throughout the development cycle Using Web APIs, using the Android NDK, extending application reach, managing users, synchronizing data, managing backups, and handling advanced user input Editing Android manifest files, registering content providers, and designing and testing apps Working with Bluetooth, voice recognition, App Widgets, live folders, live wallpapers, and global search Programming 3D graphics with OpenGL ES 2.0 Ensuring cross-device compatibility, from designing for the smallest phones to the big tablets Designing, developing, and testing applications for different devices



Beginning Android Games


Beginning Android Games
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Author : Mario Zechner
language : en
Publisher: Apress
Release Date : 2016-12-08

Beginning Android Games written by Mario Zechner and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-08 with Computers categories.


Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.



Beginning Android Games


Beginning Android Games
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Author : Robert Green
language : en
Publisher: Apress
Release Date : 2013-01-26

Beginning Android Games written by Robert Green and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-26 with Computers categories.


Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.



The Android Developer S Cookbook


The Android Developer S Cookbook
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Author : Ronan Schwarz
language : en
Publisher: Addison-Wesley
Release Date : 2013-07-02

The Android Developer S Cookbook written by Ronan Schwarz and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-02 with Computers categories.


Do you want to get started building apps for Android, today’s number one mobile platform? Are you already building Android apps but want to get better at it? The AndroidTM Developer’s Cookbook, Second Edition, brings together all the expert guidance and code you’ll need. This edition has been extensively updated to reflect the other Android 4.2.2 releases. You’ll find all-new chapters on advanced threading and UI development, in-app billing, push messages, and native development, plus new techniques for everything from accessing NFC hardware to using Google Cloud Messaging. Proven modular recipes take you from the basics all the way to advanced services, helping you to make the most of the newest Android APIs and tools. The authors’ fully updated code samples are designed to serve as templates for your own projects and components. You’ll learn best-practice techniques for efficiently solving common problems and for avoiding pitfalls throughout the entire development lifecycle. Coverage includes Organizing Android apps and integrating their activities Working efficiently with services, receivers, and alerts Managing threads, including advanced techniques using AsyncTasks and loaders Building robust, intuitive user interfaces Implementing advanced UI features, including Custom Views, animation, accessibility, and large screen support Capturing, playing, and manipulating media Interacting with SMS, websites, and social networks Storing data via SQLite and other methods Integrating in-app billing using Google Play services Managing push messaging with C2DM Leveraging new components and structures for native Android development Efficiently testing and debugging with Android’s latest tools and techniques, including LINT code analysis The AndroidTM Developer’s Cookbook, Second Edition, is all you need to jumpstart any Android project, and create high-value, feature-rich apps that sell.



Teach Yourself Visually Android Phones And Tablets


Teach Yourself Visually Android Phones And Tablets
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Author : Guy Hart-Davis
language : en
Publisher: John Wiley & Sons
Release Date : 2015-06-24

Teach Yourself Visually Android Phones And Tablets written by Guy Hart-Davis and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-24 with Computers categories.


Experience all your Android device has to offer! Teach Yourself VISUALLY Android Phones and Tablets, 2nd Edition is the perfect resource if you are a visual learner who wants to master the ins and outs of the Android operating system. With step-by-step instructions driven by targeted, easy-to-understand graphics, this informative book shines a light on the features, functions, and quirks of the Android OS—and shows you how to use them. With the guidance provided by this easy to follow resource, you will quickly access, download, and enjoy books, apps, music, and video content, as well as photos, emails, and other forms of media, right from your phone or tablet! This book is perfect for Android users at beginner to intermediate levels. The Android operating system is graphics intensive, which is why a visual guide is the best way to navigate your Android device. Now that the Android OS is available on both phones and tablets, you can maximize the productivity and convenience of your devices by mastering the features, functions, and quirks of this operating system. Explore the latest Android features and functions Peruse full-color illustrations that walk you, step-by-step, through instructions for using the Android operating system Discover how to access, download, and enjoy multimedia content Sync your Android devices to maximize their capabilities Teach Yourself VISUALLY Android Phones and Tablets, 2nd Edition is the top resource for visual learners wanting to further explore the capabilities of Android devices.



Android Arcade Game App


Android Arcade Game App
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Author : Jerome DiMarzio
language : en
Publisher: Apress
Release Date : 2012-10-01

Android Arcade Game App written by Jerome DiMarzio and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-01 with Computers categories.


Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.



Advances In Digital Forensics Xx


Advances In Digital Forensics Xx
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Author : Elizabeth Kurkowski
language : en
Publisher: Springer Nature
Release Date : 2025-01-06

Advances In Digital Forensics Xx written by Elizabeth Kurkowski and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-06 with Computers categories.


Digital forensics deals with the acquisition, preservation, examination, analysis and presentation of electronic evidence. Computer networks, cloud computing, smartphones, embedded devices and the Internet of Things have expanded the role of digital forensics beyond traditional computer crime investigations, with practically every crime now involving some aspect of digital evidence. Digital forensics provides the techniques and tools to articulate such evidence in legal proceedings. Along with a myriad of intelligence applications, Digital forensics also plays a vital role in cyber security – investigations of security breaches yield valuable information that can be used to design more secure and resilient systems. This book, Advances in Digital Forensics XX, is the twentieth volume in the annual series produced by the IFIP Working Group 11.9 on Digital Forensics, an international community of scientists, engineers and practitioners dedicated to advancing the state of the art of research and practice in Digital forensics. This book presents original research results and innovative applications in digital forensics. It also highlights some of the major technical and legal issues related to digital evidence and electronic crime investigations. This volume contains fifteen revised and edited chapters based on papers presented at the Twentieth IFIP WG 11.9 International Conference on Digital Forensics, held in New Delhi, India, on January 4-5, 2024. A total of 32 full-length papers were submitted for presentation at the conference. The chapters present in this volume have been organized into seven thematic sections: Themes and Issues; Mobile Device Forensics; Image and Video Forensics; Internet of Things Forensics; Malware Forensics; Filesystem Forensics & Forensic Investigations.



The Android Developer S Cookbook


The Android Developer S Cookbook
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Author : James Steele
language : en
Publisher: Pearson Education
Release Date : 2010-10-17

The Android Developer S Cookbook written by James Steele and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-17 with Computers categories.


Want to get started building applications for Android, the world’s hottest, fast-growing mobile platform? Already building Android applications and want to get better at it? This book brings together all the expert guidance—and code—you’ll need! Completely up-to-date to reflect the newest and most widely used Android SDKs, The Android Developer’s Cookbook is the essential resource for developers building apps for any Android device, from phones to tablets. Proven, modular recipes take you from the absolute basics to advanced location-based services, security techniques, and performance optimization. You’ll learn how to write apps from scratch, ensure interoperability, choose the best solutions for common problems, and avoid development pitfalls. Coverage includes: Implementing threads, services, receivers, and other background tasks Providing user alerts Organizing user interface layouts and views Managing user-initiated events such as touches and gestures Recording and playing audio and video Using hardware APIs available on Android devices Interacting with other devices via SMS, web browsing, and social networking Storing data efficiently with SQLite and its alternatives Accessing location data via GPS Using location-related services such as the Google Maps API Building faster applications with native code Providing backup and restore with the Android Backup Manager Testing and debugging apps throughout the development cycle Turn to The Android Developer’s Cookbook for proven, expert answers—and the code you need to implement them. It’s all you need to jumpstart any Android project, and create high-value, feature-rich apps that sell!



Android Tips And Tricks


Android Tips And Tricks
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Author : Guy Hart-Davis
language : en
Publisher: Que Publishing
Release Date : 2014-12-15

Android Tips And Tricks written by Guy Hart-Davis and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-15 with Computers categories.


Covers All AndroidTM Smartphones and Tablets Running Android 4.4 (KitKat®) or 4.3 (Jelly Bean) Unlock the Power of Your AndroidTM Smartphone or Tablet Discover hundreds of tips and tricks you can use right away with your Android device to get more done, and have more fun. You’ll learn how to use your Android smartphone or tablet as a powerful communication, organization, and productivity tool as well as a feature-packed entertainment device. You will dig deep into the settings and capabilities of both Android itself and the preinstalled apps, developing the knowledge and skills to exploit them to the fullest. Easy to understand and non-technical, Android Tips and Tricks is perfect for beginners–and for more experienced users ready to get more productive or move to newer devices. It covers all new and recent Android smartphones and tablets running Android 4.4 (KitKat®) or 4.3 (Jelly Bean)–with bonus coverage of today’s top Android “skins”: Samsung TouchWiz and HTC Sense. Here’s just a sampling of what this book’s tips, tricks, and strategies will help you do: • Connect to wireless and cellular networks, keyboards and Bluetooth devices, and even VPNs • Transform your device into a portable Wi-Fi hotspot, and share Internet connections via USB or Bluetooth • Secure Android with screen and SIM locks, location settings, and encryption • Sideload apps from any source and keep bad apps from loading • Take Gmail to pro level with signatures, vacation responders, labels, archiving, advanced search, and secure two-step verification • Manage multiple email accounts together: POP, IMAP, web mail, and Exchange • Get more out of your Google Chrome browser, and share bookmarks across all your devices • Chat via text, audio, or video on Google Hangouts–and customize it to work just the way you want • Enjoy your music everywhere, whether it’s stored locally or in the cloud • Easily capture, edit, and share top-quality photos and videos • Transform your smartphone or tablet into a total social networking hub • Squeeze more battery life from any Android device Guy Hart-Davis is the co-author of My Samsung Galaxy Note 3 and My HTC One, and the author or lead author of nearly 100 computer books.