Android Ndk Game Development Cookbook

DOWNLOAD
Download Android Ndk Game Development Cookbook PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Android Ndk Game Development Cookbook book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
Android Ndk Game Development Cookbook
DOWNLOAD
Author : Sergey Kosarevsky
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-11-25
Android Ndk Game Development Cookbook written by Sergey Kosarevsky and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-25 with Computers categories.
A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions.If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. You need to have basic knowledge of C or C++ including pointer manipulation, multithreading, and object-oriented programming concepts as well as some experience developing applications without using an IDE.
Android Ndk Beginner S Guide Second Edition
DOWNLOAD
Author : Sylvain Ratabouil
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-04-28
Android Ndk Beginner S Guide Second Edition written by Sylvain Ratabouil and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-28 with Computers categories.
Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.
Android Cookbook
DOWNLOAD
Author : Ian F. Darwin
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-04-09
Android Cookbook written by Ian F. Darwin and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-09 with Computers categories.
Jump in and build working Android apps with the help of more than 200 tested recipes. With this cookbook, you’ll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen developers from the Android community. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you: Use guidelines for designing a successful Android app Work with UI controls, effective layouts, and graphical elements Learn how to take advantage of Android’s rich features in your app Save and retrieve application data in files, SD cards, and embedded databases Access RESTful web services, RSS/Atom feeds, and information from websites Create location-aware services to find locations and landmarks, and situate them on Google Maps and OpenStreetMap Test and troubleshoot individual components and your entire application
Mastering Android Ndk
DOWNLOAD
Author : Sergey Kosarevsky
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-09-30
Mastering Android Ndk written by Sergey Kosarevsky and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-30 with Computers categories.
Master the skills you need to develop portable, highly-functional Android applications using NDK About This Book Develop portable games using Android NDK and debug them on your desktop Familiarise yourself with different popular C++ libraries on Android and use them in your games Write multi-threaded code with graphics, sound, networking, and resource storage Who This Book Is For If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE. What You Will LearnWhat You Will Learn Explore popular C++ libraries and use them on Android Write portable, multithreaded native networking code Create portable audio framework using OpenAL Implement portable rendering framework using OpenGL ES 3 Debug mobile applications on your desktop machine Access resources from APK archives Render text with FreeType In Detail Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application. Style and approach This book adopts a step-by-step approach and each chapter is based on the material from the previous ones. The book focuses on putting to your knowledge of C++ use while you develop Android applications of your own.
Unity Android Game Development By Example Beginner S Guide
DOWNLOAD
Author : Thomas Finnegan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-12-20
Unity Android Game Development By Example Beginner S Guide written by Thomas Finnegan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-20 with Computers categories.
Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.
Vulkan 3d Graphics Rendering Cookbook
DOWNLOAD
Author : Sergey Kosarevsky
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-02-14
Vulkan 3d Graphics Rendering Cookbook written by Sergey Kosarevsky and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-14 with Computers categories.
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey Medvedev Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Learn to harness Vulkan 1.3 for building high-performance applications Integrate cutting-edge rendering techniques into a real-time 3D engine Use bindless Vulkan to render complex 3D scenes efficiently Book DescriptionWritten by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan. Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan’s capabilities. By the end of this 3D rendering book, you’ll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learn Master the core features of Vulkan 1.3, with a focus on bindless rendering Learn effective techniques for debugging and profiling Vulkan applications Build a glTF 2.0 physically based rendering pipeline from scratch Enhance visual quality with advanced glTF 2.0 PBR extensions Integrate multiple rendering techniques and optimizations into a single application Manage large-scale content efficiently in real-time 3D rendering engines Leverage Vulkan compute pipelines for advanced image and geometry processing Who this book is for This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.
3d Graphics Rendering Cookbook
DOWNLOAD
Author : Sergey Kosarevsky
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-08-25
3d Graphics Rendering Cookbook written by Sergey Kosarevsky and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-25 with Computers categories.
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key Features Learn to integrate modern rendering techniques into a single performant 3D rendering engine Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL Book DescriptionOpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.What you will learn Improve the performance of legacy OpenGL applications Manage a substantial amount of content in real-time 3D rendering engines Discover how to debug and profile graphics applications Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL Integrate various rendering techniques into a single application Find out how to develop Vulkan applications Implement a physically based rendering pipeline from scratch Integrate a physics library with your rendering engine Who this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.
Unity 2020 Mobile Game Development
DOWNLOAD
Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-08-21
Unity 2020 Mobile Game Development written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-21 with Computers categories.
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learnDesign responsive user interfaces for your mobile gamesDetect collisions, receive user input, and create player movements for your mobile gamesCreate interesting gameplay elements using inputs from your mobile deviceExplore the mobile notification package in Unity game engine to keep players engagedCreate interactive and visually appealing content for Android and iOS devicesMonetize your game projects using Unity Ads and in-app purchasesWho this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.
Mastering Andengine Game Development
DOWNLOAD
Author : Maya Posch
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-09-28
Mastering Andengine Game Development written by Maya Posch and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-28 with Computers categories.
Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
Android Native Development Kit Cookbook
DOWNLOAD
Author : Feipeng Liu
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-03-26
Android Native Development Kit Cookbook written by Feipeng Liu and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-26 with Computers categories.
This book is written in a Cookbook style, beginning with recipes which focus on helping developers make their software/application available in Android.Android developers who want to learn Android NDK programming, or develop multimedia and games in Android NDK will benefit from this book