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Anti War Video Games


Anti War Video Games
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Anti War Video Games


Anti War Video Games
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Author : Source Wikipedia
language : en
Publisher: Booksllc.Net
Release Date : 2013-09

Anti War Video Games written by Source Wikipedia and has been published by Booksllc.Net this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09 with categories.


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 27. Chapters: Balance of Power (video game), Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Cannon Fodder (video game), Conflict: Vietnam, Haze (video game), Lost Patrol, Nuclear War (video game), Shellshock: Nam '67, Shellshock 2: Blood Trails, Spec Ops: The Line. Excerpt: Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline. However, while the working title 'Call of Duty 6' was used by Infinity Ward to refer to the game, an official statement from the company stated that "It would be incorrect to refer to 'Call of Duty: Modern Warfare 2' as Call of Duty 6." It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare - Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console. In addition, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost. Modern Warfare 2 has received positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. On August 3, 2011, Activision confirmed that the game had sold over 22 million copies worldwide and it is the second best-selling game...



War Games


War Games
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Author : Philip Hammond
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-12-12

War Games written by Philip Hammond and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-12 with Social Science categories.


Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?



War Games


War Games
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Author : Jonna Eagle
language : en
Publisher: Rutgers University Press
Release Date : 2019-11-15

War Games written by Jonna Eagle and has been published by Rutgers University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-15 with Performing Arts categories.


The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.



Joystick Soldiers


Joystick Soldiers
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Author : Nina B. Huntemann
language : en
Publisher: Routledge
Release Date : 2009-09-10

Joystick Soldiers written by Nina B. Huntemann and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-10 with Games & Activities categories.


Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.



Playing War


Playing War
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Author : Matthew Thomas Payne
language : en
Publisher:
Release Date : 2016

Playing War written by Matthew Thomas Payne and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with GAMES categories.




American War Cinema And Media Since Vietnam


American War Cinema And Media Since Vietnam
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Author : Patricia Keeton
language : en
Publisher: Springer
Release Date : 2013-08-28

American War Cinema And Media Since Vietnam written by Patricia Keeton and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-28 with Performing Arts categories.


No other cinematic genre more sharply illustrates the contradictions of American society - notions about social class, politics, and socio-economic ideology - than the war film. This book examines the latest cycle of war films to reveal how they mediate and negotiate the complexities of war, class, and a military-political mission largely gone bad.



Japanese Culture Through Videogames


Japanese Culture Through Videogames
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Author : Rachael Hutchinson
language : en
Publisher: Routledge
Release Date : 2019-05-28

Japanese Culture Through Videogames written by Rachael Hutchinson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-28 with Games & Activities categories.


Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.



Pop Culture Goes To War


Pop Culture Goes To War
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Author : Geoff Martin
language : en
Publisher: Lexington Books
Release Date : 2010-07-24

Pop Culture Goes To War written by Geoff Martin and has been published by Lexington Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-24 with History categories.


Pop Culture Goes to War, by Geoff Martin and Erin Steuter, explores the persistence of and opposition to militarism in American life. It provides a comprehensive overview of the role of toys, video games, music, television and movies in supporting contemporary militarism. Resistance to militarism is highlighted through the traditional mediums of music and movies, and increasingly through the arts, 'culture jamming,' and the satire of The Daily Show, The Onion, The Simpsons, The Colbert Report, and South Park.



Battle Zone


Battle Zone
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Author : Thomas Kingsley Troupe
language : en
Publisher: Capstone
Release Date : 2018-08

Battle Zone written by Thomas Kingsley Troupe and has been published by Capstone this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08 with Juvenile Nonfiction categories.


Bravely storming the beaches of Normandy. Holding down the front lines while under attack from the enemy. Battling enemy fighters through the streets of a wartorn city. Fans of combat video games enjoy these scenarios and many more. But what is the true story behind today's popular battle games? What was it really like to fight in World War II battles? Who were the real leaders and commanders during the world's biggest wars? How do today's soldiers really combat enemy fighters in foreign countries? Compare true history to today's popular video games and learn if they portray history accurately, or if the truth gets twisted to create a more exciting game-playing experience.



The Post 9 11 Video Game


The Post 9 11 Video Game
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Author : Marc A. Ouellette
language : en
Publisher: McFarland
Release Date : 2017-03-17

The Post 9 11 Video Game written by Marc A. Ouellette and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-17 with Social Science categories.


This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.