[PDF] Apple Graphics Arcade Game Design - eBooks Review

Apple Graphics Arcade Game Design


Apple Graphics Arcade Game Design
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Apple Graphics Arcade Game Design


Apple Graphics Arcade Game Design
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Author : Jeffrey Stanton
language : en
Publisher: Arrays
Release Date : 1984-01-01

Apple Graphics Arcade Game Design written by Jeffrey Stanton and has been published by Arrays this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-01-01 with Apple computer categories.




Racing The Beam


Racing The Beam
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Author : Nick Montfort
language : en
Publisher: MIT Press
Release Date : 2020-02-25

Racing The Beam written by Nick Montfort and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-25 with Games & Activities categories.


Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back! The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.



Fundamentals Of Action And Arcade Game Design


Fundamentals Of Action And Arcade Game Design
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Author : Ernest W. Adams
language : en
Publisher:
Release Date : 2014

Fundamentals Of Action And Arcade Game Design written by Ernest W. Adams and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computer games categories.




Computer Games


Computer Games
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Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002

Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.


Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.



Popular Computing


Popular Computing
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Author :
language : en
Publisher:
Release Date : 1984-03

Popular Computing written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-03 with Microcomputers categories.




The Addison Wesley Book Of Apple Computer Software 1983


The Addison Wesley Book Of Apple Computer Software 1983
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Author : Jeffrey Stanton
language : en
Publisher: Los Angeles, CA : Book Company, -c1983.
Release Date : 1983

The Addison Wesley Book Of Apple Computer Software 1983 written by Jeffrey Stanton and has been published by Los Angeles, CA : Book Company, -c1983. this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Apple computer categories.




Doom Guy


Doom Guy
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Author : John Romero
language : en
Publisher: Abrams
Release Date : 2023-07-18

Doom Guy written by John Romero and has been published by Abrams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-18 with Biography & Autobiography categories.


The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.



A


A
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Author :
language : en
Publisher:
Release Date : 1985

A written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985 with Apple II (Computer) categories.




Game Design Theory And Practice Second Edition


Game Design Theory And Practice Second Edition
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Author : Richard Rouse III
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2004-08-30

Game Design Theory And Practice Second Edition written by Richard Rouse III and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-08-30 with Computers categories.


“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.