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Art And Technology


Art And Technology
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The Work Of Art In A Digital Age Art Technology And Globalisation


The Work Of Art In A Digital Age Art Technology And Globalisation
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Author : Melissa Langdon
language : en
Publisher: Springer
Release Date : 2014-08-20

The Work Of Art In A Digital Age Art Technology And Globalisation written by Melissa Langdon and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-20 with Computers categories.


This book explores digital artists’ articulations of globalization. Digital artworks from around the world are examined in terms of how they both express and simulate globalization’s impacts through immersive, participatory and interactive technologies. The author highlights some of the problems with macro and categorical approaches to the study of globalization and presents new ways of seeing the phenomenon as a series of processes and flows that are individually experienced and expressed. Instead of providing a macro analysis of large-scale political and economic processes, the book offers imaginative new ways of knowing and understanding globalization as a series of micro affects. Digital art is explored in terms of how it re-centers articulations of globalization around individual experiences and offers new ways of accessing a complex topic often expressed in general and intangible terms. The Work of Art in a Digital Age: Art, Technology and Globalization is analytic and accessible, with material that is of interest to a range of researchers from different disciplines. Students studying digital art, film, globalization, cultural studies or digital media trends will also find the content fascinating.



Art And Technology


Art And Technology
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Author : Suzannah F. Doeringer
language : en
Publisher: MIT Press (MA)
Release Date : 1970

Art And Technology written by Suzannah F. Doeringer and has been published by MIT Press (MA) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1970 with Art categories.


If we are to believe the ancient writers, bronze was by far the most important medium of sculpture in classical antiquity. Bronzes covered a wide range of periods and cultures, depicting the hieratic and the comic, myths and scenes from daily life. This book contains the record of a symposium held in connection with the first international exhibition of Greek, Etruscan, and Roman bronze sculpture held at the Fogg Art Museum in 1967. The project was a joint endeavor of neighboring institutions Harvard and M.I.T. to meld the "two worlds" of art historian and technologist to such an extent that each might come to understand the basic methodologies of the other. The book is organized so that the more technical chapters precede those with an art-historical bent. Summaries of symposium discussions and introductions to each section have been carefully prepared by the editors in an attempt to interrelate the papers and to raise some broader questions for future study. Art is in intimate and continual contact with technology, writes Cyril Stanley Smith; technical examination of a work of art brings the viewer into contact with the object's background and into the shaping processes used by the artist. Arthur Steinberg points out that it is equally important to view a particular technology in its cultural context, to determine ancient industrial practices and the relation of the technology to ancient societies. The chapters in Part 1 discuss and summarize some of the most compelling problems encountered in the effort of scientists, art historians, and archaeologists to comprehend the technological context in which ancient bronzes—implements, vessels, armor, and large and small statues—were produced. Specific areas of investigation are bronze joining, chemical analysis of Greek and Roman statuary bronzes, the corrosion products of bronzes (patinas), the mechanics of corrosion, and the conservation of art objects. In a more general sense, these chapters illustrate the trend of cooperation of archaeologists with chemists, geologists, physicists, metallurgists, mineralogists, and conservators to analyze and interpret their finds. Chapters in Part 2 are concerned with Oriental and Orientalizing bronzes. Contributors raise questions as to the transmission or diffusion of subjects, motifs, and techniques from one culture to another; how these elements were passed on, by whom, and why. Part 3 considers votive and decorative Roman and Etruscan bronzes, raising some complicated aesthetic and technological questions as to why these bronzes have been judged "second rate" adaptations of Greek prototypes. Chapters in this section reassess the bronzes in terms of their function, the market, and the workshop, suggesting that these pieces fulfilled certain specific requirements of the culture that produced them. The book's last section contains reflections on the decline, survival, and revival of ancient bronzes; why they are collected and how they may be authenticated.



Immersed In Technology


Immersed In Technology
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Author : Banff Centre for the Arts
language : en
Publisher: MIT Press
Release Date : 1996

Immersed In Technology written by Banff Centre for the Arts and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Art categories.


Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.



Art And Technology


Art And Technology
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Author : Sheyda Ardalan
language : en
Publisher: Teachers College Press
Release Date : 2021

Art And Technology written by Sheyda Ardalan and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Education categories.


Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors’ pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students’ interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.Cost-effective strategies that place teachers and students in a position to explore and learn from one another.Developmental theories to help art teachers and curriculum designers successfully incorporate new media.Engaging digital art lessons that acknowledge the role technologies play in the lives of today’s young people.Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.



Art And Technology Of Entertainment Computing And Communication


Art And Technology Of Entertainment Computing And Communication
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Author : Adrian David Cheok
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-08-03

Art And Technology Of Entertainment Computing And Communication written by Adrian David Cheok and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-03 with Computers categories.


Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.



Information Arts


Information Arts
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Author : Stephen Wilson
language : en
Publisher: MIT Press
Release Date : 2003-02-28

Information Arts written by Stephen Wilson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-28 with Social Science categories.


An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.



Routledge Handbook Of Art Science And Technology Studies


Routledge Handbook Of Art Science And Technology Studies
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Author : Hannah Rogers
language : en
Publisher: Routledge
Release Date : 2021-12-22

Routledge Handbook Of Art Science And Technology Studies written by Hannah Rogers and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-22 with Social Science categories.


Art and science work is experiencing a dramatic rise coincident with burgeoning Science and Technology Studies (STS) interest in this area. Science has played the role of muse for the arts, inspiring imaginative reconfigurations of scientific themes and exploring their cultural resonance. Conversely, the arts are often deployed in the service of science communication, illustration, and popularization. STS scholars have sought to resist the instrumentalization of the arts by the sciences, emphasizing studies of theories and practices across disciplines and the distinctive and complementary contributions of each. The manifestation of this commonality of creative and epistemic practices is the emergence of Art, Science, and Technology Studies (ASTS) as the interdisciplinary exploration of art–science. This handbook defines the modes, practices, crucial literature, and research interests of this emerging field. It explores the questions, methodologies, and theoretical implications of scholarship and practice that arise at the intersection of art and STS. Further, ASTS demonstrates how the arts are intervening in STS. Drawing on methods and concepts derived from STS and allied fields including visual studies, performance studies, design studies, science communication, and aesthetics and the knowledge of practicing artists and curators, ASTS is predicated on the capacity to see both art and science as constructions of human knowledge- making. Accordingly, it posits a new analytical vernacular, enabling new ways of seeing, understanding, and thinking critically about the world. This handbook provides scholars and practitioners already familiar with the themes and tensions of art–science with a means of connecting across disciplines. It proposes organizing principles for thinking about art–science across the sciences, social sciences, humanities, and arts. Encounters with art and science become meaningful in relation to practices and materials manifest as perceptual habits, background knowledge, and cultural norms. As the chapters in this handbook demonstrate, a variety of STS tools can be brought to bear on art–science so that systematic research can be conducted on this unique set of knowledge-making practices.



Art Time And Technology


Art Time And Technology
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Author : Charlie Gere
language : en
Publisher:
Release Date : 2006-05

Art Time And Technology written by Charlie Gere and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05 with Art categories.


Breaking the time barrier -- Morse's inventions -- The writing of Van Gogh -- Taking off -- John Cage's early warning system -- Art in real time -- Is it happening? -- Short films about flying -- Bibliography -- Index



The Impact Of Technology In Art


The Impact Of Technology In Art
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Author : Alex Woolf
language : en
Publisher: Raintree
Release Date : 2016-10-06

The Impact Of Technology In Art written by Alex Woolf and has been published by Raintree this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-06 with Juvenile Nonfiction categories.


How have technology and science helped artists through the years? How do today's artists use technology in their work? What role does technology hold for the future of art? From the invention of the camera obscura through to today's digital painting and internet art, artists have always used contemporary technology to aid in the creation and display of their work. This book looks at how the creation of paintings, sculpture and engraving have changed over time and how newer mediums from photography to film and even computer games, have changed our perception of how technology can help us express ourselves.



Women Art And Technology


Women Art And Technology
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Author : Judy Malloy
language : en
Publisher: MIT Press
Release Date : 2003

Women Art And Technology written by Judy Malloy and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.


A sourcebook of documentation on women artists at the forefront of work at the intersection of art and technology. Although women have been at the forefront of art and technology creation, no source has adequately documented their core contributions to the field. Women, Art, and Technology, which originated in a Leonardo journal project of the same name, is a compendium of the work of women artists who have played a central role in the development of new media practice.The book includes overviews of the history and foundations of the field by, among others, artists Sheila Pinkel and Kathy Brew; classic papers by women working in art and technology; papers written expressly for this book by women whose work is currently shaping and reshaping the field; and a series of critical essays that look to the future. Artist contributors Computer graphics artists Rebecca Allen and Donna Cox; video artists Dara Birnbaum, Joan Jonas, Valerie Soe, and Steina Vasulka; composers Cecile Le Prado, Pauline Oliveros, and Pamela Z; interactive artists Jennifer Hall and Blyth Hazen, Agnes Hegedus, Lynn Hershman, and Sonya Rapoport; virtual reality artists Char Davies and Brenda Laurel; net artists Anna Couey, Monika Fleischmann and Wolfgang Strauss, Nancy Paterson, and Sandy Stone; and choreographer Dawn Stoppiello; critics include Margaret Morse, Jaishree Odin, Patric Prince, and Zoe Sofia