Artificial Intelligence Programming

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Paradigms Of Artificial Intelligence Programming
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Author : Peter Norvig
language : en
Publisher: Morgan Kaufmann
Release Date : 2014-06-28
Paradigms Of Artificial Intelligence Programming written by Peter Norvig and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-28 with Computers categories.
Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI programs using state-of-the-art Common Lisp, the book teaches students and professionals how to build and debug robust practical programs, while demonstrating superior programming style and important AI concepts. The author strongly emphasizes the practical performance issues involved in writing real working programs of significant size. Chapters on troubleshooting and efficiency are included, along with a discussion of the fundamentals of object-oriented programming and a description of the main CLOS functions. This volume is an excellent text for a course on AI programming, a useful supplement for general AI courses and an indispensable reference for the professional programmer.
Artificial Intelligence With Python
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Author : Prateek Joshi
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-01-27
Artificial Intelligence With Python written by Prateek Joshi and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-27 with Computers categories.
Build real-world Artificial Intelligence applications with Python to intelligently interact with the world around you About This Book Step into the amazing world of intelligent apps using this comprehensive guide Enter the world of Artificial Intelligence, explore it, and create your own applications Work through simple yet insightful examples that will get you up and running with Artificial Intelligence in no time Who This Book Is For This book is for Python developers who want to build real-world Artificial Intelligence applications. This book is friendly to Python beginners, but being familiar with Python would be useful to play around with the code. It will also be useful for experienced Python programmers who are looking to use Artificial Intelligence techniques in their existing technology stacks. What You Will Learn Realize different classification and regression techniques Understand the concept of clustering and how to use it to automatically segment data See how to build an intelligent recommender system Understand logic programming and how to use it Build automatic speech recognition systems Understand the basics of heuristic search and genetic programming Develop games using Artificial Intelligence Learn how reinforcement learning works Discover how to build intelligent applications centered on images, text, and time series data See how to use deep learning algorithms and build applications based on it In Detail Artificial Intelligence is becoming increasingly relevant in the modern world where everything is driven by technology and data. It is used extensively across many fields such as search engines, image recognition, robotics, finance, and so on. We will explore various real-world scenarios in this book and you'll learn about various algorithms that can be used to build Artificial Intelligence applications. During the course of this book, you will find out how to make informed decisions about what algorithms to use in a given context. Starting from the basics of Artificial Intelligence, you will learn how to develop various building blocks using different data mining techniques. You will see how to implement different algorithms to get the best possible results, and will understand how to apply them to real-world scenarios. If you want to add an intelligence layer to any application that's based on images, text, stock market, or some other form of data, this exciting book on Artificial Intelligence will definitely be your guide! Style and approach This highly practical book will show you how to implement Artificial Intelligence. The book provides multiple examples enabling you to create smart applications to meet the needs of your organization. In every chapter, we explain an algorithm, implement it, and then build a smart application.
Deep Learning For Coders With Fastai And Pytorch
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Author : Jeremy Howard
language : en
Publisher: O'Reilly Media
Release Date : 2020-06-29
Deep Learning For Coders With Fastai And Pytorch written by Jeremy Howard and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-29 with Computers categories.
Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
Ai And Machine Learning For Coders
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Author : Laurence Moroney
language : en
Publisher: O'Reilly Media
Release Date : 2020-10-01
Ai And Machine Learning For Coders written by Laurence Moroney and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-01 with Computers categories.
If you're looking to make a career move from programmer to AI specialist, this is the ideal place to start. Based on Laurence Moroney's extremely successful AI courses, this introductory book provides a hands-on, code-first approach to help you build confidence while you learn key topics. You'll understand how to implement the most common scenarios in machine learning, such as computer vision, natural language processing (NLP), and sequence modeling for web, mobile, cloud, and embedded runtimes. Most books on machine learning begin with a daunting amount of advanced math. This guide is built on practical lessons that let you work directly with the code. You'll learn: How to build models with TensorFlow using skills that employers desire The basics of machine learning by working with code samples How to implement computer vision, including feature detection in images How to use NLP to tokenize and sequence words and sentences Methods for embedding models in Android and iOS How to serve models over the web and in the cloud with TensorFlow Serving
Practical Game Ai Programming
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Author : Micael DaGraça
language : en
Publisher:
Release Date : 2017
Practical Game Ai Programming written by Micael DaGraça and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computers categories.
Jump into the world of Game AI developmentAbout This Book* Move beyond using libraries to create smart game AI, and create your own AI projects from scratch* Implement the latest algorithms for AI development and in-game interaction* Customize your existing game AI and make it better and more efficient to improve your overall game performanceWho This Book Is ForThis book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++.What You Will Learn* Get to know the basics of how to create different AI for different type of games* Know what to do when something interferes with the AI choices and how the AI should behave if that happens* Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events* Use animations correctly, blending one animation into another and rather than stopping one animation and starting another* Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours* Create Theta algorithms to the AI to find short and realistic looking paths* Add many characters into the same scene and make them behave like a realistic crowdIn DetailThe book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created.Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene.You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI.Style and approachThe book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.
Artificial Intelligence Programming
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Author : Eugene Charniak
language : en
Publisher: Psychology Press
Release Date : 2014-01-21
Artificial Intelligence Programming written by Eugene Charniak and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-21 with Psychology categories.
Artificial intelligence research has thrived in the years since this best-selling AI classic was first published. The revision encompasses these advances by adapting its coding to Common Lisp, the well-documented language standard, and by bringing together even more useful programming tools. Today's programmers in AI will find this volume's superior coverage of programming techniques and easily applicable style anything but common.
Introduction To Artificial Intelligence
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Author : Eugene Charniak
language : en
Publisher: Pearson Education India
Release Date : 1985
Introduction To Artificial Intelligence written by Eugene Charniak and has been published by Pearson Education India this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985 with categories.
Artificial Intelligence With Python
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Author : Alberto Artasanchez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-01-31
Artificial Intelligence With Python written by Alberto Artasanchez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-31 with Computers categories.
New edition of the bestselling guide to artificial intelligence with Python, updated to Python 3.x, with seven new chapters that cover RNNs, AI and Big Data, fundamental use cases, chatbots, and more. Key FeaturesCompletely updated and revised to Python 3.xNew chapters for AI on the cloud, recurrent neural networks, deep learning models, and feature selection and engineeringLearn more about deep learning algorithms, machine learning data pipelines, and chatbotsBook Description Artificial Intelligence with Python, Second Edition is an updated and expanded version of the bestselling guide to artificial intelligence using the latest version of Python 3.x. Not only does it provide you an introduction to artificial intelligence, this new edition goes further by giving you the tools you need to explore the amazing world of intelligent apps and create your own applications. This edition also includes seven new chapters on more advanced concepts of Artificial Intelligence, including fundamental use cases of AI; machine learning data pipelines; feature selection and feature engineering; AI on the cloud; the basics of chatbots; RNNs and DL models; and AI and Big Data. Finally, this new edition explores various real-world scenarios and teaches you how to apply relevant AI algorithms to a wide swath of problems, starting with the most basic AI concepts and progressively building from there to solve more difficult challenges so that by the end, you will have gained a solid understanding of, and when best to use, these many artificial intelligence techniques. What you will learnUnderstand what artificial intelligence, machine learning, and data science areExplore the most common artificial intelligence use casesLearn how to build a machine learning pipelineAssimilate the basics of feature selection and feature engineeringIdentify the differences between supervised and unsupervised learningDiscover the most recent advances and tools offered for AI development in the cloudDevelop automatic speech recognition systems and chatbotsApply AI algorithms to time series dataWho this book is for The intended audience for this book is Python developers who want to build real-world Artificial Intelligence applications. Basic Python programming experience and awareness of machine learning concepts and techniques is mandatory.
Programming Game Ai By Example
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Author : Mat Buckland
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005
Programming Game Ai By Example written by Mat Buckland and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.