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Ascetic Games


Ascetic Games
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Ascetic Games


Ascetic Games
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Author : Dhirendra K. Jha
language : en
Publisher: Context
Release Date : 2019

Ascetic Games written by Dhirendra K. Jha and has been published by Context this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Hinduism and politics categories.




Man Play And Games


Man Play And Games
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Author : Roger Caillois
language : en
Publisher: University of Illinois Press
Release Date : 2001

Man Play And Games written by Roger Caillois and has been published by University of Illinois Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Games & Activities categories.


According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.



Ascetic Games


Ascetic Games
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Author : Dhirendra K. Jha
language : en
Publisher: Context
Release Date : 2019

Ascetic Games written by Dhirendra K. Jha and has been published by Context this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Hinduism and politics categories.




Varieties Of The Gaming Experience


Varieties Of The Gaming Experience
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Author : Robert Perinbanayagam
language : en
Publisher: Routledge
Release Date : 2017-09-08

Varieties Of The Gaming Experience written by Robert Perinbanayagam and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-08 with Social Science categories.


The games that human societies devised over the centuries can be considered one of the most comprehensive and fertile symbolic systems ever created by human ingenuity. In all societies, members feel compelled to interact and communicate with each other as much as possible. As linguistic creatures, humans use language to establish social and interpersonal contacts. Games are a device to enable such connections. Robert Perinbanayagam examines how players value games. He assesses games as systems that embody metaphysics and pragmatic action. He then examines various religious ideas and how participants reference respective approaches to game playing. Perinbanayagam argues that games are forms of activity in which the human agent as an actor engages with others in various interactional situations. Such engagement creates dramas in which agents assume identities, give play to emotions and enrich their selves. He also examines the issue of game writing, particularly how selected writers have used game structures as narrative devices in their work.



Sloterdijk S Anthropotechnics


Sloterdijk S Anthropotechnics
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Author : Patrick Roney
language : en
Publisher: Routledge
Release Date : 2022-03-16

Sloterdijk S Anthropotechnics written by Patrick Roney and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-16 with Philosophy categories.


Peter Sloterdijk is an internationally renowned philosopher and thinker whose work is now seen as increasingly relevant to our contemporary world situation and the multiple crises that punctuate it, including those within ethical, political, economic, technological, and ecological realms. This volume focuses upon one of his central ideas, anthropotechnics. Broadly speaking, anthropotechnics refers to the technological constitution of the human as its fundamental mode of existence, which is characterized by the ability to create dwelling places that ‘immunize’ human beings from exterior threats while at the same time instituting practices and exercises that call on humanity to transcend itself ‘ascetically’. The essays included in this volume enter a critical dialogue with Sloterdijk and his many philosophical interlocutors in order to interrogate the many implications of anthropotechnics in relation to some of the most pressing issues of our time, including and especially the question of the future of humanity in relation to globalism and modernization, climate change, the post-secular, neoliberalism, and artificial intelligence. The chapters in this book were originally published as a special issue of Angelaki.



Interpreting Interpretation


Interpreting Interpretation
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Author : William Elford Rogers
language : en
Publisher: Penn State Press
Release Date : 1994

Interpreting Interpretation written by William Elford Rogers and has been published by Penn State Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Language Arts & Disciplines categories.


In Interpreting Interpretation, William E. Rogers searches for a model for literary education. This model should avoid both of two undesirable alternatives. First, it should not destroy any notion of discipline in the traditional sense, terminating in the stance of Rorty's &"liberal ironist.&" Second, it should not regard literary education as an attempt to cause students to ingest a pre-determined mix of facts and cultural values, terminating in the stance of E. D. Hirsch's &"cultural literate.&" From the semiotics of C. S. Peirce, Rogers develops the notion of interpretive system. The interpretive system called textual hermeneutics is used to interpret interpretation. From that perspective, the world looks like a text. Applying the principle rigorously allows an articulation of the problematic relations among interpretation, philosophy, and language itself. Interpreting Interpretation clarifies the conception of textual hermeneutics as an ascetic discipline by showing the consequences of this conception for interpreting canonical texts and for humanities education in general. Discussions of poetry by Robert Frost and by John Ashbery illustrate how this conception applies to an analysis of literary texts. Ultimately, the book offers a Peircean alternative to the educational theories implied in the pragmatism of John Dewey and of Richard Rorty. Rogers provides a new vocabulary for talking about what people are doing when they read, write, speak, and hear interpretive statements about texts. The new vocabulary acknowledges the great difficulty of &"teaching texts&" in the face of postmodern anxieties about pluralism, relativism, or nihilism. What emerges is not curriculum but method&—an argument that the humanities teach not texts but interpretive systems.



Deckade


Deckade
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Author : Michael J. Flores
language : en
Publisher: To Be Continued LLC
Release Date : 2006

Deckade written by Michael J. Flores and has been published by To Be Continued LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.




Fictional Games


Fictional Games
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Author : Stefano Gualeni
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-12-15

Fictional Games written by Stefano Gualeni and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-15 with Philosophy categories.


What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.



The Game Design Reader


The Game Design Reader
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2005-11-23

The Game Design Reader written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-23 with Computers categories.


Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.



Gaming Matters


Gaming Matters
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Author : Judd Ethan Ruggill
language : en
Publisher: University of Alabama Press
Release Date : 2011-05-11

Gaming Matters written by Judd Ethan Ruggill and has been published by University of Alabama Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-11 with Games & Activities categories.


In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.