Atari Age


Atari Age
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Atari Age


Atari Age
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Author : Michael Z. Newman
language : en
Publisher: MIT Press
Release Date : 2018-10-30

Atari Age written by Michael Z. Newman and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-30 with Games & Activities categories.


The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful). Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the “new media” of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources—including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television—Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.



Adventure The Atari 2600 At The Dawn Of Console Gaming


Adventure The Atari 2600 At The Dawn Of Console Gaming
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Author : Jamie Lendino
language : en
Publisher: Ziff Davis
Release Date : 2018-06-04

Adventure The Atari 2600 At The Dawn Of Console Gaming written by Jamie Lendino and has been published by Ziff Davis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-04 with Computers categories.


The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders. Once upon a time, you could only experience this kind of excitement at the arcade. But in 1977 that changed forever. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world—with nothing more than a small plastic cartridge. This was the promise of the Atari 2600—and it was delivered in ways no one ever expected. No, the games it put on your TV weren’t what you saw when you plunked in your quarters at the convenience store or in the noisy, smoky business on the other side of town. But they brought the arcade home—and it hasn’t left since. With Adventure: The Atari 2600 at the Dawn of Console Gaming, Jamie Lendino takes you to the front lines of the home gaming revolution, exploring the history of the world-changing console and delves into the coin-op ports and original titles that still influence gaming today. Before your next trip to a magical universe with your Xbox One, PlayStation 4, or Nintendo Switch, see how the home gaming industry truly began.



Atari Projects


Atari Projects
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Author : Jason Moore
language : en
Publisher: Lulu.com
Release Date :

Atari Projects written by Jason Moore and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




101 Amazing Atari 2600 Facts


101 Amazing Atari 2600 Facts
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Author : Jimmy Russell
language : en
Publisher: Andrews UK Limited
Release Date : 2012-03-12

101 Amazing Atari 2600 Facts written by Jimmy Russell and has been published by Andrews UK Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-12 with Computers categories.


In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!



The Atari 2600 5200 And 7800


The Atari 2600 5200 And 7800
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Author : Steven D Holder
language : en
Publisher:
Release Date : 2015-10-23

The Atari 2600 5200 And 7800 written by Steven D Holder and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-23 with categories.


The early Atari systems were the birth of a new era in video games - taking gaming out of the arcade, and into the living room. Take a close look at the 2600, 5200 and 7800 models in this collection of articles by Timothy P. Spiker.



Making Games For The Atari 2600


Making Games For The Atari 2600
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Author : Steven Hugg
language : en
Publisher: Puzzling Plans LLC
Release Date : 2016-12-22

Making Games For The Atari 2600 written by Steven Hugg and has been published by Puzzling Plans LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-22 with Computers categories.


The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!



Gaming Hacks


Gaming Hacks
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Author : Simon Carless
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004

Gaming Hacks written by Simon Carless and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.



The Unauthorized Atari 2600 Sports Almanac


The Unauthorized Atari 2600 Sports Almanac
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Author : Michael Salzman
language : en
Publisher:
Release Date : 2017-08-10

The Unauthorized Atari 2600 Sports Almanac written by Michael Salzman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-10 with categories.


Travel back to the 1980's and re-live the golden age of video game sports. 38 of the most popular Atari 2600 sports games are celebrated here in The Unauthorized Atari 2600 Sports Almanac. This collection is the definitive guide for the Atari enthusiast. Includes options, strategies, analysis, plus much more. Designed and written like an early 1980's video game strategy paperback book.



Gamer Nation


Gamer Nation
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Author : John Wills
language : en
Publisher: JHU Press
Release Date : 2019-05-21

Gamer Nation written by John Wills and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-21 with History categories.


Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.



The Golden Age Of Video Games


The Golden Age Of Video Games
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Author : Roberto Dillon
language : en
Publisher: CRC Press
Release Date : 2016-04-19

The Golden Age Of Video Games written by Roberto Dillon and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epil