[PDF] Athletic Esports - eBooks Review

Athletic Esports


Athletic Esports
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Athletic Esports


Athletic Esports
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Author : Daniel Mauleon
language : en
Publisher:
Release Date : 2019-08

Athletic Esports written by Daniel Mauleon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


You don't need to be a pro athlete in real life to make big money playing sports like basketball, football, soccer, and others. With lots of practice and quick reflexes, players of Madden NFL, NBA 2K, and other athletic games can hit the big-time on the esports scene. Championship titles, fame, and huge cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about athletic esports leagues and what it takes to compete full-time as a professional esport gamer. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.



Athletic Esports


Athletic Esports
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Author : Daniel Montgomery Cole Mauleón
language : en
Publisher: Wide World of Esports
Release Date : 2019-08

Athletic Esports written by Daniel Montgomery Cole Mauleón and has been published by Wide World of Esports this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


"Explores the history, format, training, and controversies involved in modern athletic esport tournaments"--



Understanding Esports


Understanding Esports
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Author : Ryan Rogers
language : en
Publisher: Rowman & Littlefield
Release Date : 2019-09-18

Understanding Esports written by Ryan Rogers and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-18 with Games & Activities categories.


Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.



Esports Revolution


Esports Revolution
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Author : Daniel Montgomery Cole Mauleón
language : en
Publisher: Video Game Revolution
Release Date : 2019-08

Esports Revolution written by Daniel Montgomery Cole Mauleón and has been published by Video Game Revolution this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.



Understanding Collegiate Esports


Understanding Collegiate Esports
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Author : Jennifer Lee Hoffman
language : en
Publisher: Taylor & Francis
Release Date : 2022-08-08

Understanding Collegiate Esports written by Jennifer Lee Hoffman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-08 with Education categories.


As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.



Esports The Ultimate Guide


Esports The Ultimate Guide
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Author : Scholastic
language : en
Publisher: Scholastic Inc.
Release Date : 2019-12-26

Esports The Ultimate Guide written by Scholastic and has been published by Scholastic Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-26 with Young Adult Nonfiction categories.


An exciting new insider's guide to all the biggest and best competitive games and esports teams and players. An in-depth, insider's guide to the fastest-growing sport on the face of the planet: esports! From ESPN to the biggest sporting arenas in the world, esports has officially arrived as the hottest new form of athletic competition. This ultimate insider's guide will introduce gamers to the world of esports from little league to stadium-filling championships, including a deep dive into all the top games, leagues, players, and more. It will also include beginner tips and tricks for each of the top games, like Overwatch, League of Legends, Minecraft, Rocket League, Dota 2, Fortnite, PUBG, Call of Duty, and more, while using real players' strategies and tactics to win. Bursting with the biggest games, teams, and personalities in esports, this guide is a must-have for any kid interested in this phenomenon! All games featured in Esports: The Ultimate Guide are rated T for Teen or younger, keeping it appropriate for young gamers.



First Person Action Esports


First Person Action Esports
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Author : Thomas Kingsley Troupe
language : en
Publisher: Wide World of Esports
Release Date : 2019-08

First Person Action Esports written by Thomas Kingsley Troupe and has been published by Wide World of Esports this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


"Explores the history, format, training, and controversies involved in modern first-person action esport tournaments"--



Esports Business Management


Esports Business Management
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Author : David P. Hedlund
language : en
Publisher: Human Kinetics
Release Date : 2020-11-13

Esports Business Management written by David P. Hedlund and has been published by Human Kinetics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-13 with Sports & Recreation categories.


Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.



Critical Perspectives On Esports


Critical Perspectives On Esports
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Author : Annette R. Hofmann
language : en
Publisher: Taylor & Francis
Release Date : 2024-04-17

Critical Perspectives On Esports written by Annette R. Hofmann and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-17 with Games & Activities categories.


This book offers new, multidisciplinary perspectives on esports, one of the most rapidly growing sectors in the sports and leisure industries. Drawing on sociology, philosophy, education, business, economics, and sports science, this book considers the rise of esports, its impact on sports and society more widely, and the direction of travel for esports in the future. Featuring cutting-edge work from researchers in Europe, North America, and Asia, this book explores definitions of “esport” and “virtual sport,” and the philosophical basis by which we understand movement and embodiment in the context of digital gaming. It considers the health and well-being needs of esports athletes, across physical, mental, and social dimensions, as well as how nutrition and training relate to performance and injury prevention. This book also considers the economics of the esports industry and how the concept of sportification can be used to describe esports’ development, as well as the challenges and debates surrounding gender and representation in esports. A final section of this book looks at esports in education, in schools and universities, and considers the future of esports for a generation of digital natives. This book makes a useful contribution to the growing body of knowledge on esports and should be a thought-provoking read for anybody with an interest in sports studies, gaming, or the impact of technology on wider society.



Esports And The Media


Esports And The Media
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Author : Angel Torres-Toukoumidis
language : en
Publisher: Taylor & Francis
Release Date : 2022-07-04

Esports And The Media written by Angel Torres-Toukoumidis and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-04 with Games & Activities categories.


This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. The Open Access version of this book has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003273691/esports-media-angel-torres-toukoumidis