Auralization


Auralization
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Auralization


Auralization
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Author : Michael Vorländer
language : en
Publisher: Springer Nature
Release Date : 2020-08-28

Auralization written by Michael Vorländer and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-28 with Science categories.


Auralization is the technique of creation and reproduction of sound on the basis of computer data. With this tool it is possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. With some mathematical prerequisites, the readers will be able to follow the main strategy of auralization easily and work out their own implementations of auralization in various fields of application in architectural acoustics, acoustic engineering, sound design and virtual reality. For readers interested in basic research, the technique of auralization may be useful to create sound stimuli for specific investigations in linguistic, medical, neurological and psychological research, and in the field of human-machine interaction.



Auralization


Auralization
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Author : Michael Vorländer
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-10-27

Auralization written by Michael Vorländer and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-27 with Science categories.


This is the first focused and detailed textbook on acoustic virtual reality. Auralization is the creation of audible acoustic sceneries from computer-generated data. The term "auralization" is to be understood as being analogue to the well-known technique of "visualization". In visual illustration of scenes, data or any other meaningful information, in movie animation and in computer graphics, we describe the process of "making visible" as visualization. In acoustics, auralization is taking place when acoustic effects, primary sound signals or means of sound reinforcement or sound transmission, are processed to be presented by using electro-acoustic equipment. This book is organized as a comprehensive collection of basics, methodology and strategies of acoustic simulation and auralization.



Proceedings Of The Eaa Joint Symposium On Auralization And Ambisonics 2014


Proceedings Of The Eaa Joint Symposium On Auralization And Ambisonics 2014
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Author : Weinzierl, Stefan
language : en
Publisher: Universitätsverlag der TU Berlin
Release Date : 2014

Proceedings Of The Eaa Joint Symposium On Auralization And Ambisonics 2014 written by Weinzierl, Stefan and has been published by Universitätsverlag der TU Berlin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.


In consideration of the remarkable intensity of research in the field of Virtual Acoustics, including different areas such as sound field analysis and synthesis, spatial audio technologies, and room acoustical modeling and auralization, it seemed about time to organize a second international symposium following the model of the first EAA Auralization Symposium initiated in 2009 by the acoustics group of the former Helsinki University of Technology (now Aalto University). Additionally, research communities which are focused on different approaches to sound field synthesis such as Ambisonics or Wave Field Synthesis have, in the meantime, moved closer together by using increasingly consistent theoretical frameworks. Finally, the quality of virtual acoustic environments is often considered as a result of all processing stages mentioned above, increasing the need for discussions on consistent strategies for evaluation. Thus, it seemed appropriate to integrate two of the most relevant communities, i.e. to combine the 2nd International Auralization Symposium with the 5th International Symposium on Ambisonics and Spherical Acoustics. The Symposia on Ambisonics, initiated in 2009 by the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts in Graz, were traditionally dedicated to problems of spherical sound field analysis and re-synthesis, strategies for the exchange of ambisonics-encoded audio material, and – more than other conferences in this area – the artistic application of spatial audio systems. This publication contains the official conference proceedings. It includes 29 manuscripts which have passed a 3-stage peer-review with a board of about 70 international reviewers involved in the process. Each contribution has already been published individually with a unique DOI on the DepositOnce digital repository of TU Berlin. Some conference contributions have been recommended for resubmission to Acta Acustica united with Acustica, to possibly appear in a Special Issue on Virtual Acoustics in late 2014. These are not published in this collection.



Partitioned Convolution Algorithms For Real Time Auralization


Partitioned Convolution Algorithms For Real Time Auralization
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Author : Frank Wefers
language : en
Publisher: Logos Verlag Berlin GmbH
Release Date : 2015-05-11

Partitioned Convolution Algorithms For Real Time Auralization written by Frank Wefers and has been published by Logos Verlag Berlin GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-11 with categories.


This work discusses methods for efficient audio processing with finite impulse response (FIR) filters. Such filters are widely used for high-quality acoustic signal processing, e.g. for headphone or loudspeaker equalization, in binaural synthesis, in spatial sound reproduction techniques and for the auralization of reverberant environments. This work focuses on real-time applications, where the audio processing is subject to minimal delays (latencies). Different fast convolution concepts (transform-based, interpolation-based and number-theoretic), which are used to implement FIR filters efficiently, are examined regarding their applicability in real-time. These fast, elementary techniques can be further improved by the concept of partitioned convolution. This work introduces a classification and a general framework for partitioned convolution algorithms and analyzes the algorithmic classes which are relevant for real-time filtering: Elementary concepts which do not partition the filter impulse response (e.g. regular Overlap-Add and Overlap-Save convolution) and advanced techniques, which partition filters uniformly and non-uniformly. The algorithms are thereby regarded in their analytic complexity, their performance on target hardware, the optimal choice of parameters, assemblies of multiple filters, multi-channel processing and the exchange of filter impulse responses without audible artifacts. Suitable convolution techniques are identified for different types of audio applications, ranging from resource-aware auralizations on mobile devices to extensive room acoustics audio rendering using dedicated multi-processor systems.



Virtual Building Acoustics


Virtual Building Acoustics
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Author : Imran Muhammad
language : en
Publisher:
Release Date : 2022-12-22

Virtual Building Acoustics written by Imran Muhammad and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-22 with categories.


Modern societies have concerns about growing annoyance due to noise in private dwellings and in commercial worksites. People are exposed to the noise from neighbours, adjacent offices and road traffic which causes disturbance in sleep, physical or mental work impairments. Though ISO (International Standards Organization) provides sound insulation guidelines to protect citizens from the noise exposures, these guidelines do not provide an optimal acoustic satisfaction especially for specific sounds, for example a conversation varying in intelligibility. This work addresses the challenges in traditional sound insulation models, filters and auralization techniques, and establishes an interface between psychoacoustic research and building acoustics in audio-visual VR environments. Improvements are made in sound insulation prediction methods, filters construction and rendering techniques for sound insulation auralization. The virtual building acoustic framework (VBA) is developed toward real-time interactive audio-visual technology, to be able to introduce more realism and, hence, contextual features into psychoacoustic experiments. Listening experiments close to real-life situations are carried which showed that the VBA can be used as an alternate to design test paradigms which help to better analyse and interpret the noise impacts in built-up environments situations depending on the actual activities.



Physically Based Real Time Auralization Of Interactive Virtual Environments


Physically Based Real Time Auralization Of Interactive Virtual Environments
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Author : Dirk Schröder
language : en
Publisher: Logos Verlag Berlin GmbH
Release Date : 2011

Physically Based Real Time Auralization Of Interactive Virtual Environments written by Dirk Schröder and has been published by Logos Verlag Berlin GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


Analogous to visualization, the auralization of virtual environments describes the simulation of sound propagation inside enclosures where methods of Geometrical Acoustics are mostly applied for a high-quality synthesis of aural stimuli that go along with a certain realistic behavior. In the course of this thesis, the design and implementation of the real-time room acoustics simulation software RAVEN will be described, which is a vital part of the implemented 3D sound-rendering system of RWTH Aachen University's immersive Virtual Reality system. RAVEN relies on present-day knowledge of room acoustical simulation techniques and enables a physically accurate auralization of sound propagation in complex environments including important wave effects such as sound scattering, airborne sound insulation between rooms and sound diffraction. Despite this realistic sound field rendering, not only spatially distributed and freely movable sound sources and receivers are supported at runtime but also modifications and manipulations of the environment itself. All major features are evaluated by investigating both the overall accuracy of the room acoustics simulation and the performance of implemented algorithms, and possibilities for further simulation optimizations are identified by assessing empirical studies of subjects operating in immersive environments



Sound Reinforcement For Audio Engineers


Sound Reinforcement For Audio Engineers
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Author : Wolfgang Ahnert
language : en
Publisher: CRC Press
Release Date : 2022-08-31

Sound Reinforcement For Audio Engineers written by Wolfgang Ahnert and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-31 with Music categories.


Sound Reinforcement for Audio Engineers illustrates the current state of the art in sound reinforcement. Beginning with an outline of various fields of applications, from sports venues to religious venues, corporate environments and cinemas, this book is split into 11 chapters covering room acoustics, loudspeakers, microphones and acoustic modelling among many other topics. This comprehensive book packed with references and a historical overview of sound reinforcement design is an essential reference book for students of acoustics and electrical engineering, but also for engineers looking to expand their knowledge of designing sound reinforcement systems.



Aesthetic Computing


Aesthetic Computing
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Author : Paul A. Fishwick
language : en
Publisher: MIT Press
Release Date : 2006

Aesthetic Computing written by Paul A. Fishwick and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Aesthetics categories.


The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.



Spatial Sound


Spatial Sound
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Author : Bosun Xie
language : en
Publisher: CRC Press
Release Date : 2022-10-17

Spatial Sound written by Bosun Xie and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-17 with Technology & Engineering categories.


Spatial sound is an enhanced and immersive set of audio techniques which provides sound in three-dimensional virtual space. This comprehensive handbook sets out the basic principles and methods with a representative group of applications: sound field and spatial hearing; principles and analytic methods of various spatial sound systems, including two-channel stereophonic sound, and multichannel horizontal and spatial surround sound; ambisonics; wavefield synthesis; binaural playback and virtual auditory display; recording and synthesis, and storage and transmission of spatial sound signals; and objective and subjective evaluation. Applications range from cinemas to small mobile devices. The only book to review spatial sound principles and applications extensively Covers the whole field of spatial sound The book suits researchers, graduate students, and specialist engineers in acoustics, audio, and signal processing.



Room Acoustics


Room Acoustics
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Author : Heinrich Kuttruff
language : en
Publisher: CRC Press
Release Date : 2016-10-03

Room Acoustics written by Heinrich Kuttruff and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-03 with Technology & Engineering categories.


Well established as a classic reference and specialised textbook, since its first publication in 1973, Heinrich Kuttruff’s Room Acoustics combines detailed coverage with a state of art presentation of the theory and practice of sound behaviour in closed spaces. This sixth edition presents several additional new sections, for instance on the reflection of a spherical wave from a wall, on finite element methods for sound field calculation and on virtual reality, as well as giving an overhaul of the standard material. Particular emphasis is given to the properties and calculation of reverberation, the most obvious acoustical feature of a room. And further key topics include the various mechanisms of sound absorption and their practical application as well as scattering by wall irregularities including pseudo-stochastic structures. Extensive space is given to of psychoacoustic insights and the quality criteria derived from them, along with new procedures for the sensory assessment of concert hall acoustics. As in earlier editions, one full and updated chapter is devoted to the design and performance of electroacoustic systems which nowadays is not just a method for sound amplification but offers many possibilities for correcting acoustic deficiencies and modifying a hall’s natural acoustics.