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Auralization


Auralization
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Auralization


Auralization
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Author : Michael Vorländer
language : en
Publisher: Springer Nature
Release Date : 2020-08-28

Auralization written by Michael Vorländer and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-28 with Science categories.


Auralization is the technique of creation and reproduction of sound on the basis of computer data. With this tool it is possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. With some mathematical prerequisites, the readers will be able to follow the main strategy of auralization easily and work out their own implementations of auralization in various fields of application in architectural acoustics, acoustic engineering, sound design and virtual reality. For readers interested in basic research, the technique of auralization may be useful to create sound stimuli for specific investigations in linguistic, medical, neurological and psychological research, and in the field of human-machine interaction.



Physically Based Real Time Auralization Of Interactive Virtual Environments


Physically Based Real Time Auralization Of Interactive Virtual Environments
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Author : Dirk Schröder
language : en
Publisher: Logos Verlag Berlin GmbH
Release Date : 2011

Physically Based Real Time Auralization Of Interactive Virtual Environments written by Dirk Schröder and has been published by Logos Verlag Berlin GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


Analogous to visualization, the auralization of virtual environments describes the simulation of sound propagation inside enclosures where methods of Geometrical Acoustics are mostly applied for a high-quality synthesis of aural stimuli that go along with a certain realistic behavior. In the course of this thesis, the design and implementation of the real-time room acoustics simulation software RAVEN will be described, which is a vital part of the implemented 3D sound-rendering system of RWTH Aachen University's immersive Virtual Reality system. RAVEN relies on present-day knowledge of room acoustical simulation techniques and enables a physically accurate auralization of sound propagation in complex environments including important wave effects such as sound scattering, airborne sound insulation between rooms and sound diffraction. Despite this realistic sound field rendering, not only spatially distributed and freely movable sound sources and receivers are supported at runtime but also modifications and manipulations of the environment itself. All major features are evaluated by investigating both the overall accuracy of the room acoustics simulation and the performance of implemented algorithms, and possibilities for further simulation optimizations are identified by assessing empirical studies of subjects operating in immersive environments



Proceedings Of The Eaa Joint Symposium On Auralization And Ambisonics 2014


Proceedings Of The Eaa Joint Symposium On Auralization And Ambisonics 2014
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Author : Weinzierl, Stefan
language : en
Publisher: Universitätsverlag der TU Berlin
Release Date : 2014

Proceedings Of The Eaa Joint Symposium On Auralization And Ambisonics 2014 written by Weinzierl, Stefan and has been published by Universitätsverlag der TU Berlin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.


In consideration of the remarkable intensity of research in the field of Virtual Acoustics, including different areas such as sound field analysis and synthesis, spatial audio technologies, and room acoustical modeling and auralization, it seemed about time to organize a second international symposium following the model of the first EAA Auralization Symposium initiated in 2009 by the acoustics group of the former Helsinki University of Technology (now Aalto University). Additionally, research communities which are focused on different approaches to sound field synthesis such as Ambisonics or Wave Field Synthesis have, in the meantime, moved closer together by using increasingly consistent theoretical frameworks. Finally, the quality of virtual acoustic environments is often considered as a result of all processing stages mentioned above, increasing the need for discussions on consistent strategies for evaluation. Thus, it seemed appropriate to integrate two of the most relevant communities, i.e. to combine the 2nd International Auralization Symposium with the 5th International Symposium on Ambisonics and Spherical Acoustics. The Symposia on Ambisonics, initiated in 2009 by the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts in Graz, were traditionally dedicated to problems of spherical sound field analysis and re-synthesis, strategies for the exchange of ambisonics-encoded audio material, and – more than other conferences in this area – the artistic application of spatial audio systems. This publication contains the official conference proceedings. It includes 29 manuscripts which have passed a 3-stage peer-review with a board of about 70 international reviewers involved in the process. Each contribution has already been published individually with a unique DOI on the DepositOnce digital repository of TU Berlin. Some conference contributions have been recommended for resubmission to Acta Acustica united with Acustica, to possibly appear in a Special Issue on Virtual Acoustics in late 2014. These are not published in this collection.



Partitioned Convolution Algorithms For Real Time Auralization


Partitioned Convolution Algorithms For Real Time Auralization
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Author : Frank Wefers
language : en
Publisher: Logos Verlag Berlin GmbH
Release Date : 2015-05-11

Partitioned Convolution Algorithms For Real Time Auralization written by Frank Wefers and has been published by Logos Verlag Berlin GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-11 with Computers categories.


This work discusses methods for efficient audio processing with finite impulse response (FIR) filters. Such filters are widely used for high-quality acoustic signal processing, e.g. for headphone or loudspeaker equalization, in binaural synthesis, in spatial sound reproduction techniques and for the auralization of reverberant environments. This work focuses on real-time applications, where the audio processing is subject to minimal delays (latencies). Different fast convolution concepts (transform-based, interpolation-based and number-theoretic), which are used to implement FIR filters efficiently, are examined regarding their applicability in real-time. These fast, elementary techniques can be further improved by the concept of partitioned convolution. This work introduces a classification and a general framework for partitioned convolution algorithms and analyzes the algorithmic classes which are relevant for real-time filtering: Elementary concepts which do not partition the filter impulse response (e.g. regular Overlap-Add and Overlap-Save convolution) and advanced techniques, which partition filters uniformly and non-uniformly. The algorithms are thereby regarded in their analytic complexity, their performance on target hardware, the optimal choice of parameters, assemblies of multiple filters, multi-channel processing and the exchange of filter impulse responses without audible artifacts. Suitable convolution techniques are identified for different types of audio applications, ranging from resource-aware auralizations on mobile devices to extensive room acoustics audio rendering using dedicated multi-processor systems.



Auralization


Auralization
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Author : Michael Vorländer
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-10-27

Auralization written by Michael Vorländer and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-27 with Science categories.


Auralization is the creation of audible acoustic sceneries from computer-generated data. The term "auralization" is to be understood as being analogue to the well-known technique of "visualization". In visual illustration of scenes, data or any other meaningful information, in movie animation and in computer graphics, we describe the process of "making visible" as visualization. In acoustics, auralization is taking place when acoustic effects, primary sound signals or means of sound reinforcement or sound transmission, are processed to be presented by using electro-acoustic equipment. This book is organized as comprehensive collection of basics, methodology and strategies of acoustic simulation and auralization. With mathematical background of advanced students the reader will be able to follow the main strategy of auralization easily and work own implementations of auralization in various fields of applications in acoustic engineering, sound design and virtual reality. For readersinterested in basic research the technique of auralization may be useful to create sound stimuli for specific investigations in linguistic, medical, neurological and psychological research and in the field of human-machine interaction.



Software Visualization


Software Visualization
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Author : John Stasko
language : en
Publisher: MIT Press
Release Date : 1998

Software Visualization written by John Stasko and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


Content Description #Includes bibliographical references and index.



Handbook Of Signal Processing In Acoustics


Handbook Of Signal Processing In Acoustics
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Author : David Havelock
language : en
Publisher: Springer Science & Business Media
Release Date : 2008

Handbook Of Signal Processing In Acoustics written by David Havelock and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Acoustical engineering categories.




Aesthetic Computing


Aesthetic Computing
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Author : Paul A. Fishwick
language : en
Publisher: MIT Press
Release Date : 2006

Aesthetic Computing written by Paul A. Fishwick and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Aesthetics categories.


The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.



Handbook For Sound Engineers


Handbook For Sound Engineers
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Author : Glen Ballou
language : en
Publisher: Taylor & Francis
Release Date : 2013-05-02

Handbook For Sound Engineers written by Glen Ballou and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-02 with Technology & Engineering categories.


Handbook for Sound Engineers is the most comprehensive reference available for audio engineers. All audio topics are explored: if you work on anything related to audio you should not be without this book! The 4th edition of this trusted reference has been updated to reflect changes in the industry since the publication of the 3rd edition in 2002 -- including new technologies like software-based recording systems such as Pro Tools and Sound Forge; digital recording using MP3, wave files and others; mobile audio devices such as iPods and MP3 players. Over 40 topics are covered and written by many of the top professionals for their area in the field, including Glen Ballou on interpretation systems, intercoms, assistive listening, and image projection; Ken Pohlmann on compact discs and DVDs; David Miles Huber on MIDI; Dr. Eugene Patronis on amplifier design and outdoor sound systems; Bill Whitlock on audio transformers and preamplifiers; Pat Brown on fundamentals and gain structures; Ray Rayburn on virtual systems and digital interfacing; and Dr. Wolfgang Ahnert on computer-aided sound system design and acoustics for concert halls.



Aural Architecture In Byzantium Music Acoustics And Ritual


Aural Architecture In Byzantium Music Acoustics And Ritual
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Author : Bissera Pentcheva
language : en
Publisher: Taylor & Francis
Release Date : 2017-07-14

Aural Architecture In Byzantium Music Acoustics And Ritual written by Bissera Pentcheva and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-14 with Architecture categories.


Aural architecture identifies those features of a building that can be perceived by the act of listening in them. Emerging from the challenge to reconstruct sonic and spatial experiences of the deep past, this book invites readers into the complex world of the Byzantine liturgy, experienced in its chanted form in interiors covered with monumental mosaics and frescoes. The multidisciplinary collection of ten essays explores the intersection of Byzantine liturgy, music, acoustics, and architecture in the Late Antique churches of Constantinople, Jerusalem and Rome, and reflects on the role digital technology can play in re-creating aspects of the sensually rich performance of the divine word.