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Autodesk Maya 2020 Basics Guide


Autodesk Maya 2020 Basics Guide
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Autodesk Maya 2020 Basics Guide


Autodesk Maya 2020 Basics Guide
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Author : Kelly Murdock
language : en
Publisher: SDC Publications
Release Date : 2020

Autodesk Maya 2020 Basics Guide written by Kelly Murdock and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Computers categories.


Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2020 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2020 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.



Autodesk Maya 2020 Basic Level Animation Book


Autodesk Maya 2020 Basic Level Animation Book
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Author : Serdar Hakan DÜZGÖREN
language : en
Publisher: Serdar Hakan DÜZGÖREN
Release Date :

Autodesk Maya 2020 Basic Level Animation Book written by Serdar Hakan DÜZGÖREN and has been published by Serdar Hakan DÜZGÖREN this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Animation Maya animation provides you with the powerful tools you need to bring the characters and objects in your scenes to life. These tools give you the freedom to animate any attribute of an object and the control you need to successfully transform joints and bones, IK handles, and models over time. Start with the Animation Basics section for information on the various animation techniques in Maya, how to use the different types of animation, and how to preview, playback, and save your animations.



Kelly L Murdock S Autodesk 3ds Max 2020 Complete Reference Guide


Kelly L Murdock S Autodesk 3ds Max 2020 Complete Reference Guide
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Author : Kelly Murdock
language : en
Publisher: SDC Publications
Release Date : 2019-08

Kelly L Murdock S Autodesk 3ds Max 2020 Complete Reference Guide written by Kelly Murdock and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Computers categories.


Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. What is Autodesk 3ds Max? Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. What you'll learn Discover all the new features and changes in 3ds Max 2020 Learn how to reference, select, clone, group, link and transform objects Explore 3D modeling and how to apply materials and textures Set impressive scenes with backgrounds, cameras and lighting Master smart techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more Who this book is for This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way. Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section.



Autodesk Maya 2020 A Comprehensive Guide 12th Edition


Autodesk Maya 2020 A Comprehensive Guide 12th Edition
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Author : Prof. Sham Tickoo
language : en
Publisher: CADCIM Technologies
Release Date : 2020-04-08

Autodesk Maya 2020 A Comprehensive Guide 12th Edition written by Prof. Sham Tickoo and has been published by CADCIM Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-08 with Computers categories.


Autodesk Maya 2020 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2020 have made the job of design visualization specialists a lot easier. Autodesk Maya 2020: A Comprehensive Guide covers all features of Autodesk Maya 2020 software in a simple, lucid, and comprehensive manner. It will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. In this edition, new tools and enhancements in modeling, animation, rigging as well as performance improvements in bifrost are covered. Additionally, the newly introduced Mash module, which is used for creating motion graphics, is also covered in the book. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2020. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2020 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index



Autodesk Maya 2020 Character Animation Book


Autodesk Maya 2020 Character Animation Book
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Author : Serdar Hakan DÜZGÖREN
language : en
Publisher: Serdar Hakan DÜZGÖREN
Release Date :

Autodesk Maya 2020 Character Animation Book written by Serdar Hakan DÜZGÖREN and has been published by Serdar Hakan DÜZGÖREN this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Character Animation Before you animate the characters and objects in your scene, set up the scene by rigging all your characters and by applying the appropriate constraints and deformers to all the objects you want to animate. Rigging a character, also known as character setup, involves creating skeletons and IK handles for your characters, binding skins to the skeletons, and setting up deformers and constraints. You can also create deformers for your character and animate them to produce effects; for example, the jiggling belly (jiggle deformer), furrowing brow (wire deformer), and flexing biceps (lattice deformer) of a sumo wrestler model. Non-character objects are also very important to bringing your scene to life. You can limit and control the transformations of objects by constraining them to characters or other models in your scene. You can also create deformers for objects to create complex deformation effects. For example, you can apply a squash deformer to the model of a ball and then parent constrain the ball to the hands of a character. With this setup, you can key the weights of the character’s hands and the squash deformer’s attributes to create an animation of the character bouncing the ball from hand to hand while the ball squashes on the ground and stretches as it rises back into the air. In addition to setting up characters and objects for animation, you can set up Maya® Dynamics™ for animation. You can constrain dynamic objects such as particle emitters, fields, and fluids to objects or characters in your scene. For more information, see nDynamics Simulation Framework and Fluid Effects.



Autodesk Maya 2020 Simulation And Effects Book


Autodesk Maya 2020 Simulation And Effects Book
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Author : Serdar Hakan DÜZGÖREN
language : en
Publisher: Serdar Hakan DÜZGÖREN
Release Date :

Autodesk Maya 2020 Simulation And Effects Book written by Serdar Hakan DÜZGÖREN and has been published by Serdar Hakan DÜZGÖREN this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Bullet Rigid and Soft Body Dynamics The Bullet physics engine lets you create large-scale, highly-realistic dynamic and kinematic simulations. You can use Bullet to create content for rendered animations for film and visualization, as well as for the setup of game engine and real-time simulations. The Bullet plug-in provides seamless mapping of Bullet objects to Maya objects. The controls to the Bullet objects are exposed in Maya Objects, and the interaction follows the typical Maya dynamics paradigm. Bullet Physics is an open-source collision detection, rigid body and soft body dynamics library. The library provides a collection of objects each corresponding to the various aspects of dynamic simulations. For example, the Bullet solver, rigid bodies, soft bodies and constraints are all unique Bullet objects.



Creo Parametric 7 0 For Designers 7th Edition


Creo Parametric 7 0 For Designers 7th Edition
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Author : Prof. Sham Tickoo
language : en
Publisher: CADCIM Technologies
Release Date : 2020-11-29

Creo Parametric 7 0 For Designers 7th Edition written by Prof. Sham Tickoo and has been published by CADCIM Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-29 with Computers categories.


Creo Parametric 7.0 for Designers book is written to help the readers effectively use the modeling and assembly tools by utilizing the parametric approach of Creo Parametric 7.0 effectively. This book provides detailed description of the tools that are commonly used in modeling, assembly, sheetmetal as well as in mold design. This book also covers the latest surfacing techniques like Freestyle and Style with the help of relevant examples and illustrations. The Creo Parametric 7.0 for Designers book further elaborates on the procedure of generating the drawings of a model or assembly, which are used for documentation of a model or assembly. It also includes the concept of Geometric Dimensioning and tolerancing. The examples and tutorials are used in this book to ensure that the users can relate the knowledge of this book with the actual mechanical industry designs. Every chapter begins with a tools section that provides a brief information of the Creo Parametric tools. This approach allows the user to use this book initially as a learning tool and then as a reference material. Salient Features Consists of 17 chapters with comprehensive coverage of all concepts and techniques Tutorial approach to explain the concepts Detailed explanation of all commands and tools Summarized content on the first page of the topics that are covered in the chapter Hundreds of illustrations and step-by-step instructions for easy understanding Real-world mechanical engineering designs as tutorials and exercises Additional projects for practice Additional information throughout the book in the form of notes and tips Self-Evaluation Tests and Review Questions at the end of the chapters to help the users assess their knowledge Table of Contents Chapter 1: Introduction to Creo Parametric 7.0 Chapter 2: Creating Sketches in the Sketch Mode-I Chapter 3: Creating Sketches in the Sketch Mode-II Chapter 4: Creating Base Features Chapter 5: Datums Chapter 6: Options Aiding Construction of Parts-I Chapter 7: Options Aiding Construction of Parts-II Chapter 8: Options Aiding Construction of Parts-III Chapter 9: Advanced Modeling Tools Chapter 10: Assembly Modeling Chapter 11: Generating, Editing, and Modifying the Drawing Views Chapter 12: Dimensioning the Drawing Views Chapter 13: Other Drawing Options Chapter 14: Working with Sheetmetal Components * Chapter 15: Surface Modeling * Chapter 16: Introduction to Mold Design * Chapter 17: Concepts of Geometric Dimensioning and Tolerancing * Index (* For free download from www.cadcim.com)



Autodesk Autocad Certified User Study Guide Autocad 2020 Edition


Autodesk Autocad Certified User Study Guide Autocad 2020 Edition
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Author : William Wyatt
language : en
Publisher: SDC Publications
Release Date : 2019-06

Autodesk Autocad Certified User Study Guide Autocad 2020 Edition written by William Wyatt and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06 with Computers categories.


The Autodesk AutoCAD Certified User Study Guide is designed for the AutoCAD user who is already familiar with AutoCAD. It provides a series of hands on exercises and tutorials in the use of AutoCAD to help you prepare for the Autodesk AutoCAD Certified User Exam. The text covers all the exam objectives for the AutoCAD Certified User Exam. Each topic is covered in detail, and then is followed up with tutorials and quizzes to reinforce the material covered. The emphasis of the tutorials is to focus on the use of the ribbon and contextual menus rather than keyboard entry in the command line. The tutorials will strengthen your ability to use the software without reliance upon tool tips. Passing the AutoCAD Certified User Exam establishes that you have a basic aptitude in AutoCAD. This credential can be added to job applications and your resume to help you stand out from the crowd. Once you pass the Certified User Exam you can continue your journey and begin working toward the next level of certification. Practice Exam Software Included with your purchase of this book is practice exam software. The practice exam software is meant to simulate the actual Autodesk AutoCAD Certified User exam. It can be downloaded and run from any computer and it will get you familiar with the official exam and check your skills prior to taking the official exam. The practice exam software requires you to use Autodesk AutoCAD to perform actions in order to formulate the answer to questions, just like the actual exam.



Autodesk 3ds Max 2020 A Comprehensive Guide 20th Edition


Autodesk 3ds Max 2020 A Comprehensive Guide 20th Edition
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Author : Prof. Sham Tickoo
language : en
Publisher: CADCIM Technologies
Release Date : 2019

Autodesk 3ds Max 2020 A Comprehensive Guide 20th Edition written by Prof. Sham Tickoo and has been published by CADCIM Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Computers categories.


Autodesk 3ds Max 2020: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. Salient Features: Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index (*For free download)



Autodesk Maya 2020 Bifrost Extension


Autodesk Maya 2020 Bifrost Extension
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Author : Serdar Hakan DÜZGÖREN
language : en
Publisher: Serdar Hakan DÜZGÖREN
Release Date :

Autodesk Maya 2020 Bifrost Extension written by Serdar Hakan DÜZGÖREN and has been published by Serdar Hakan DÜZGÖREN this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


What is Bifrost? Bifrost makes it possible for 3D artists and TDs to create complex effects in Maya quickly and easily using a new visual programming environment. TDs can create custom graphs in the Bifrost Graph Editor and package them up for artists at their studio to use across different shows, scenes, and shots. Artists can also take advantage of a wide array of ready-to-use graphs to create effects like fire, smoke, explosions, sand, and snow right out-of-the-box. Previously, Bifrost included the following features: Bifrost Fluids, a procedural framework that can create simulated liquid and aerodynamic effects using a FLIP (fluid implicit particle) solver. BOSS, the Bifrost Ocean Simulation System. With Bifrost Extension for Maya, two additional features are included: Bifrost Graph, a new node-based, visual programming environment where you can build procedural graphs to create effects such as sand, fire, smoke, and explosions. bifcmd, a tool that executes these procedural graphs directly on the command line.