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Autodesk Maya 3d Level 1 English Version


Autodesk Maya 3d Level 1 English Version
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Autodesk Maya 3d Level 1 English Version


Autodesk Maya 3d Level 1 English Version
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Author : AMC College
language : en
Publisher: Advanced Micro Systems Sdn Bhd
Release Date :

Autodesk Maya 3d Level 1 English Version written by AMC College and has been published by Advanced Micro Systems Sdn Bhd this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


This manual provides basic introduction on Maya 3D. In this manual, student will learn the function of tools, workspace, features in order to use it for animation, environments, motion graphics, virtual reality, and character creation.



3d Animation For The Raw Beginner Using Autodesk Maya 2e


3d Animation For The Raw Beginner Using Autodesk Maya 2e
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Author : Roger King
language : en
Publisher: CRC Press
Release Date : 2019-02-07

3d Animation For The Raw Beginner Using Autodesk Maya 2e written by Roger King and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-07 with Computers categories.


3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers



Autodesk Maya 3d Essentials 2 In 1 Ebooks


Autodesk Maya 3d Essentials 2 In 1 Ebooks
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Author : AMC College
language : en
Publisher: Advanced Micro Systems Sdn Bhd
Release Date : 2023-01-01

Autodesk Maya 3d Essentials 2 In 1 Ebooks written by AMC College and has been published by Advanced Micro Systems Sdn Bhd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.


This eBook consists of 2 titles: 3D Modeling & Animation (Autodesk Maya 3D) Level 1 3D Modeling & Animation (Autodesk Maya 3D) Level 2



Mastering Autodesk Maya 2016


Mastering Autodesk Maya 2016
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Author : Todd Palamar
language : en
Publisher: John Wiley & Sons
Release Date : 2015-08-10

Mastering Autodesk Maya 2016 written by Todd Palamar and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-10 with Computers categories.


Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam



Exploring Autodesk Revit 2019 For Architecture 15th Edition


Exploring Autodesk Revit 2019 For Architecture 15th Edition
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Author : Prof. Sham Tickoo
language : en
Publisher: CADCIM Technologies
Release Date :

Exploring Autodesk Revit 2019 For Architecture 15th Edition written by Prof. Sham Tickoo and has been published by CADCIM Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on with Architecture categories.


Exploring Autodesk Revit 2019 for Architecture is a comprehensive book that has been written to cater to the needs of the students and the professionals who are involved in the AEC profession. Revit 2019 book is a gateway to power, skill, and competence in the field of architecture and interior presentations, drawings, and documentations. In this book, the author has emphasized on the concept of designing, creating families, quantity surveying and material takeoff, rendering orthographic and perspective views of building, usage of other advanced tools. In this book, the chapters have been punctuated with tips and notes that provide additional information on the concept. The highlight of Revit 2019 book is that each concept introduced in it is explained with the help of suitable examples for better understanding. The simple and lucid language used in Revit 2019 book makes it a ready reference for both beginners and intermediate users. Salient Features: Comprehensive book consisting of 886 (800 + 86*) pages of heavily illustrated text. Detailed explanation of the commands and tools of Autodesk Revit used for Architecture. Real-world architectural and interior designing projects as tutorials. Tips and Notes throughout the textbook for providing additional information. Self-Evaluation Tests, Review Questions, and Exercises at the end of the chapters. Student project for practice. Table of Contents Chapter 1: Introduction to Autodesk Revit 2019 for Architecture Chapter 2: Starting an Architectural Project Chapter 3: Creating Walls Chapter 4: Using Basic Building Components-I Chapter 5: Using the Editing Tools Chapter 6: Working with Datum and Creating Standard Views Chapter 7: Using Basic Building Components-II Chapter 8: Using Basic Building Components-III Chapter 9: Adding Site Features Chapter 10: Using Massing Tools Chapter 11: Adding Annotations and Dimensions Chapter 12: Creating Project Details and Schedules Chapter 13: Creating and Plotting Drawing Sheets Chapter 14: Creating 3D Views Chapter 15: Rendering Views and Creating Walkthroughs Chapter 16: Using Advanced Features (For free download) Student Project Index



Beginning Vfx With Autodesk Maya


Beginning Vfx With Autodesk Maya
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Author : Abhishek Kumar
language : en
Publisher: Apress
Release Date : 2021-12-15

Beginning Vfx With Autodesk Maya written by Abhishek Kumar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-15 with Computers categories.


Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya Who This Book Is For Beginning-level users; students from the field of visual effects design, 3D modeling, and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D



Remote Sensed Data And Processing Methodologies For 3d Virtual Reconstruction And Visualization Of Complex Architectures


Remote Sensed Data And Processing Methodologies For 3d Virtual Reconstruction And Visualization Of Complex Architectures
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Author : Diego Gonzalez-Aguilera
language : en
Publisher: MDPI
Release Date : 2018-09-28

Remote Sensed Data And Processing Methodologies For 3d Virtual Reconstruction And Visualization Of Complex Architectures written by Diego Gonzalez-Aguilera and has been published by MDPI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-28 with Technology & Engineering categories.


This book is a printed edition of the Special Issue "Remote Sensed Data and Processing Methodologies for 3D Virtual Reconstruction and Visualization of Complex Architectures" that was published in Remote Sensing



Digital Mayhem 3d Machine Techniques


Digital Mayhem 3d Machine Techniques
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Author : Duncan Evans
language : en
Publisher: CRC Press
Release Date : 2014-10-17

Digital Mayhem 3d Machine Techniques written by Duncan Evans and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-17 with Art categories.


From Icy Tundras to Desert savannahs, master the art of landscape and environment design for 2D and 3D digital content. Make it rain, shower your digital scene with a snow storm or develop a believable urban scene with a critical eye for modeling, lighting and composition. Move beyond the limitations of gallery style coffee table books with Digital Mayhem: 3D Landscapes-offering leading professional techniques, groundbreaking inspiration, and artistic mastery from some of the greatest digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Compiled by Duncan Evans, founder and inspiration behind 3DArtist Magazine, start your mentorship into the world of digital art today with some of the greatest digital artists in the world! Develop your landscape and background skills beyond the variety of free online tutorials and apply the most up to date techniques, like colour and contrast enhancements, sharpening, composition, lighting and more! Expand your digital canvas to include a variety of software techniques, tools and workflows featuring Photoshop, Painter, Maya and 3ds Max examples. A source of inspiration for digital artists everywhere: more than 50 artists and 700 stunning color images are showcased with an in-depth companion website that includes professional source files and further technique based skills development.



Advances In Technological Applications Of Logical And Intelligent Systems


Advances In Technological Applications Of Logical And Intelligent Systems
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Author : Germano Lambert Torres
language : en
Publisher: IOS Press
Release Date : 2009

Advances In Technological Applications Of Logical And Intelligent Systems written by Germano Lambert Torres and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.


Contains papers on relevant technological applications of logical methods and some of their extensions and gives an idea of some applications of logical methods to numerous problems, including relevant concepts and results, in particular those related to paraconsistent logic.



Technical Animation In Video Games


Technical Animation In Video Games
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Author : Matthew Lake
language : en
Publisher: CRC Press
Release Date : 2023-12-04

Technical Animation In Video Games written by Matthew Lake and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-04 with Computers categories.


This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know. Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk’s Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation. Additional resources are available on the book’s GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book. This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.