Be The Hero Of Your Own Game

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Be Your Own Hero
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Author : Schwartzen Precil
language : en
Publisher: AuthorHouse
Release Date : 2019-10-14
Be Your Own Hero written by Schwartzen Precil and has been published by AuthorHouse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-14 with Self-Help categories.
Foster care was Schwartzen Precil's home since he was one years old. He endured many extreme hardships including an encounter with the criminal justice system as a teenager. He used that obstacle as an opportunity to start over. Despite a traumatic childhood, Schwartzen remained hopeful as he developed a resilient spirit. Through the game of basketball, he enhanced his leadership skills which earned him college scholarship. After graduation, he went on to empower and inspires youth and young professionals with his story as he searched for his long lost family. "Many people struggle with acceptance, identity, and emotional instability their entire lives. I decided to stop blaming others and take full responsibility. I became my own hero." -Schwartzen Precil
Video Game Storytelling
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Author : Evan Skolnick
language : en
Publisher: Watson-Guptill
Release Date : 2014-12-02
Video Game Storytelling written by Evan Skolnick and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-02 with Games & Activities categories.
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Reincarnated Into A Game As The Hero S Friend Running The Kingdom Behind The Scenes Light Novel Vol 1
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Author : Yuki Suzuki
language : en
Publisher: Seven Seas Entertainment
Release Date : 2024-02-29
Reincarnated Into A Game As The Hero S Friend Running The Kingdom Behind The Scenes Light Novel Vol 1 written by Yuki Suzuki and has been published by Seven Seas Entertainment this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-29 with Comics & Graphic Novels categories.
Someday, the hero Mazel will battle the Demon Lord with the fate of the realm at stake. But until that day...he better be carrying plenty of potions! While the hero is off saving the kingdom, it's up to Lord Werner--a Japanese office worker reincarnated into the world of a classic RPG--to keep the rest of the world from becoming collateral damage. There's no hero, luminary, or warrior of light who doesn't need a friend like Werner! But can he truly defy the flames of fate and change the bittersweet ending of the game?
Marvel Multiverse Role Playing Game
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Author : Matt Forbeck
language : en
Publisher: Marvel Entertainment
Release Date : 2022-04-20
Marvel Multiverse Role Playing Game written by Matt Forbeck and has been published by Marvel Entertainment this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-20 with Comics & Graphic Novels categories.
Play as an existing Marvel Super Hero, or create your own hero (or villain!) and build your own Marvel Multiverse saga with your friends. Characters will be built using stats such as Might, Agility, Resilience, Vigilance, Ego and Logic. Players: 2-6 (or more!) Three standard six-sided dice (3d6) needed for play. Gameplay will be governed by the all-new, all-different D616 system developed exclusively by Marvel! Hint: Rolling 6-1-6 will yield FANTASTIC results! The Playtest Rulebook contains an exciting adventure as well as everything you need to know in order to build a character. Once you've begun your campaign, there will be instructions to drop Marvel a line - Your feedback may be factored into the core rulebook and subsequent releases!
The Practice Co Volume Three
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Author : Liz Milani
language : en
Publisher: New Luminary Media
Release Date : 2020-11-16
The Practice Co Volume Three written by Liz Milani and has been published by New Luminary Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-16 with categories.
In 2012 I began writing (and designing) short devotional pieces. We posted them on Instagram thinking that our friends and family would politely like them. But to our absolute shock, complete strangers liked them, too. A few years on, and here we are. I never dreamed that Pocket Fuel would turn into this practice and lead me to you. I'm forever grateful for it, no matter how rudimentary and humble our beginnings were.Not too long into our Instagram experiment, we found ourselves asking deeper questions around our faith. Everything we thought we knew; thought we had a handle on; thought was secure and for always; was challenged, questioned, and stripped bare. We experienced tragedy at home, and at work. We quit our jobs as Pastors, and started from scratch (faith and vocation) in our mid thirties. But through what felt like the death of all we thought we knew and would be, we found beauty and community. Our faith has a vibrancy that it was once devoid of. And our questions and doubts? I no-longer feel guilty for having them. They are an active part of my faith.
Build Your Own 2d Game Engine And Create Great Web Games
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Author : Kelvin Sung
language : en
Publisher: Apress
Release Date : 2015-10-13
Build Your Own 2d Game Engine And Create Great Web Games written by Kelvin Sung and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-13 with Computers categories.
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers
Be Your Own Hero
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Author : Lisa King
language : en
Publisher: National Center for Youth Issues
Release Date : 2020-02-13
Be Your Own Hero written by Lisa King and has been published by National Center for Youth Issues this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-13 with Juvenile Fiction categories.
Help Kids Discover Their Own Inner Hero We often teach children that heroes are famous because of something they did, but it's just as important to teach them that heroes are remembered for who they are. In Be Your Own Hero, Lisa King reveals what it takes to be a real-life hero. And it has a whole lot more to do with character and kindness than anything else! Being a hero takes having the courage to believe in yourself, overcome obstacles, and make the world a better - and brighter - place for everyone around you. And the good news is, we all can do that! It's Hero Week at school, and Quinn Wilson can hardly contain her excitement! Each day, her class will meet a real-life hero, and on Friday they get to dress up as their favorite hero from the past or present. Every other kid in the class knows who they want to be, except for Quinn! There are so many heroes she looks up to! How can she choose just one? But when Quinn's teacher, Mr. Finley, teaches the class some important truths about heroes, Quinn discovers something unexpected. In her search to find a hero in someone else, she actually finds the hero in herself!
A Guide To Designing Curricular Games
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Author : Janna Jackson Kellinger
language : en
Publisher: Springer
Release Date : 2016-10-19
A Guide To Designing Curricular Games written by Janna Jackson Kellinger and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-19 with Education categories.
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Superbetter
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Author : Jane McGonigal
language : en
Publisher: Penguin
Release Date : 2016-09-13
Superbetter written by Jane McGonigal and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-13 with Self-Help categories.
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
Create Your Own 3d Video Games Like Pros With Blender
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Author : Gregory Gossellin de Benicourt
language : en
Publisher: Editions Graziel
Release Date : 2023-02-22
Create Your Own 3d Video Games Like Pros With Blender written by Gregory Gossellin de Benicourt and has been published by Editions Graziel this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-22 with Computers categories.
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.