[PDF] A Guide To Designing Curricular Games - eBooks Review

A Guide To Designing Curricular Games


A Guide To Designing Curricular Games
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A Guide To Designing Curricular Games


A Guide To Designing Curricular Games
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Author : Janna Jackson Kellinger
language : en
Publisher: Springer
Release Date : 2016-10-19

A Guide To Designing Curricular Games written by Janna Jackson Kellinger and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-19 with Education categories.


This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.



Learning Education Games Volume 3 100 Games To Use In The Classroom Beyond


Learning Education Games Volume 3 100 Games To Use In The Classroom Beyond
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Author : Karen Schrier
language : en
Publisher: Lulu.com
Release Date : 2019-11-14

Learning Education Games Volume 3 100 Games To Use In The Classroom Beyond written by Karen Schrier and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-14 with Education categories.


Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.



Using Games To Enhance Learning And Teaching


Using Games To Enhance Learning And Teaching
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Author : Nicola Whitton
language : en
Publisher: Routledge
Release Date : 2012-05-23

Using Games To Enhance Learning And Teaching written by Nicola Whitton and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-23 with Education categories.


Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.



Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning


Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning
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Author : Keengwe, Jared
language : en
Publisher: IGI Global
Release Date : 2017-10-31

Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning written by Keengwe, Jared and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-31 with Education categories.


Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning is a critical scholarly source that examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting. Featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning, this is an ideal publication for educators, academicians, students, and researchers that are interested in discovering more about the recent advances in educational fields.



Educational Game Design Fundamentals


Educational Game Design Fundamentals
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Author : George Kalmpourtzis
language : en
Publisher: CRC Press
Release Date : 2018-07-11

Educational Game Design Fundamentals written by George Kalmpourtzis and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-11 with Computers categories.


Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!



Research Anthology On Developments In Gamification And Game Based Learning


Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26

Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.


Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.



Gaming Educational Applications


Gaming Educational Applications
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Author : Mason Ross
language : en
Publisher: Publifye AS
Release Date : 2025-03-04

Gaming Educational Applications written by Mason Ross and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-04 with Education categories.


Gaming Educational Applications explores how digital games can be powerful tools for education, moving beyond simple entertainment to foster genuine learning. The book examines the core principles of game design, such as challenge and reward, and demonstrates how these elements can be strategically applied across diverse subjects to enhance student engagement, knowledge retention, and skill development. It highlights that thoughtfully designed games, when integrated into curricula, can lead to demonstrably improved learning outcomes compared to traditional teaching methods. This academic yet accessible work provides a historical and theoretical context for game-based learning, tracing its evolution and grounding it in established learning theories like constructivism. The book emphasizes the importance of measurable learning outcomes, advocating for rigorous assessment methodologies, including pre- and post-testing and in-game analytics, to evaluate the impact of educational games. It progresses from foundational concepts to case studies to a model for designing, implementing, and measuring the impact of game-based learning interventions, providing educators and developers with practical guidance.



Up Your Teaching Game


Up Your Teaching Game
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Author : Janna Jackson Kellinger
language : en
Publisher: Taylor & Francis
Release Date : 2024-12-23

Up Your Teaching Game written by Janna Jackson Kellinger and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-23 with Education categories.


Up Your Teaching Game offers K-12 teachers an intuitive and refreshingly fun pathway for creating immersive, story-based games that encourage students to experience the curriculum through play. Regardless of their technical abilities, design acumen, grade level, or domain, today’s teachers have fresh opportunities to create and implement their own content-based games based on the same techniques that video game designers use to create commercial video games. In five actionable steps, this book prepares educators to design curricular games that teach instead of test, that are derived from content rather than divergent from it, and that motivate students to take ownership over their learning. Programs that most teachers are familiar with, such as PowerPoint and Google Slides, and technologies that may be new to them, such as Twine and Scratch, are addressed alongside the use of their own classrooms and schools as game spaces. Novice and veteran teachers alike, as well as curriculum designers and school technologists, will find a wealth of strategies and lessons learned, tips for avoiding pitfalls and time constraints, examples of quests and storyline advancement, and much more.



Designing Online Information Literacy Games Students Want To Play


Designing Online Information Literacy Games Students Want To Play
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Author : Karen Markey
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2014-03-12

Designing Online Information Literacy Games Students Want To Play written by Karen Markey and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-12 with Language Arts & Disciplines categories.


Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.



A Study On Design Thinking Ability On Job Enrichment Of Select School Teachers In Chennai


A Study On Design Thinking Ability On Job Enrichment Of Select School Teachers In Chennai
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Author : Dr. S. CHITRA
language : en
Publisher: Archers & Elevators Publishing House
Release Date :

A Study On Design Thinking Ability On Job Enrichment Of Select School Teachers In Chennai written by Dr. S. CHITRA and has been published by Archers & Elevators Publishing House this book supported file pdf, txt, epub, kindle and other format this book has been release on with Antiques & Collectibles categories.