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Beginning Direct3d Game Programming


Beginning Direct3d Game Programming
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Beginning Direct3d Game Programming


Beginning Direct3d Game Programming
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Author : Wolfgang F. Engel
language : en
Publisher: Course Technology
Release Date : 2003

Beginning Direct3d Game Programming written by Wolfgang F. Engel and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer games categories.


With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. Beginning Direct3D Game Programming, 2nd Edition serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.



Introduction To 3d Game Programming With Directx 9 0c A Shader Approach


Introduction To 3d Game Programming With Directx 9 0c A Shader Approach
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Author : Frank Luna
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-06-07

Introduction To 3d Game Programming With Directx 9 0c A Shader Approach written by Frank Luna and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.


Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.



The Zen Of Direct3d Game Programming


The Zen Of Direct3d Game Programming
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Author : Peter Walsh
language : en
Publisher: Course Technology
Release Date : 2001

The Zen Of Direct3d Game Programming written by Peter Walsh and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer games categories.


It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...



Beginning Direct3d Game Programming


Beginning Direct3d Game Programming
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Author : Wolfgang Engel
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-07-15

Beginning Direct3d Game Programming written by Wolfgang Engel and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-15 with categories.


3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.



Introduction To 3d Game Programming With Directx 12


Introduction To 3d Game Programming With Directx 12
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Author : Frank Luna
language : en
Publisher: Mercury Learning and Information
Release Date : 2016-04-19

Introduction To 3d Game Programming With Directx 12 written by Frank Luna and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12



Beginning Direct3d Game Programming Cd Rom 1


Beginning Direct3d Game Programming Cd Rom 1
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Author : WOLFGANG F.ENGEL 외
language : ko
Publisher:
Release Date : 2002-02-27

Beginning Direct3d Game Programming Cd Rom 1 written by WOLFGANG F.ENGEL 외 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-02-27 with categories.




Introduction To Computer Game Programming With Directx 8 0


Introduction To Computer Game Programming With Directx 8 0
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Author : Ian Parberry
language : en
Publisher: Wordware Publishing
Release Date : 2001

Introduction To Computer Game Programming With Directx 8 0 written by Ian Parberry and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.



Beginning Net Game Programming In C


Beginning Net Game Programming In C
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Author : David Weller
language : en
Publisher: Apress
Release Date : 2008-01-01

Beginning Net Game Programming In C written by David Weller and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.


This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN, D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.



Beginning Net Game Programming In Vb Net


Beginning Net Game Programming In Vb Net
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Author : David Weller
language : en
Publisher:
Release Date : 2004-09-20

Beginning Net Game Programming In Vb Net written by David Weller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-20 with Computers categories.


This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.