Beginning Programming Using Retro Computing

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Beginning Programming Using Retro Computing
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Author : Gerald Friedland
language : en
Publisher: Apress
Release Date : 2018-12-10
Beginning Programming Using Retro Computing written by Gerald Friedland and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-10 with Computers categories.
Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic “turn on and program” experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path. You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that’s easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE,which is available for PC, Mac, Linux, as an online app, and on the Raspberry Pi. Beginning Programming Using Retro Computing offers simple programming concepts to give children and adults alike a sense of wonder in seeing that words they write have the power to do things, like play sounds, draw graphics, or finish math homework.
Story Writing Inspiration 100 Story Ideas From Retro Computer Games
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Author : Alexander Varga
language : en
Publisher: Luxory
Release Date : 2024-09-25
Story Writing Inspiration 100 Story Ideas From Retro Computer Games written by Alexander Varga and has been published by Luxory this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-25 with Language Arts & Disciplines categories.
In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.
Fpga Programming For Beginners
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Author : Frank Bruno
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-03-05
Fpga Programming For Beginners written by Frank Bruno and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-05 with Computers categories.
Get started with FPGA programming using SystemVerilog, and develop real-world skills by building projects, including a calculator and a keyboard Key Features Explore different FPGA usage methods and the FPGA tool flow Learn how to design, test, and implement hardware circuits using SystemVerilog Build real-world FPGA projects such as a calculator and a keyboard using FPGA resources Book DescriptionField Programmable Gate Arrays (FPGAs) have now become a core part of most modern electronic and computer systems. However, to implement your ideas in the real world, you need to get your head around the FPGA architecture, its toolset, and critical design considerations. FPGA Programming for Beginners will help you bring your ideas to life by guiding you through the entire process of programming FPGAs and designing hardware circuits using SystemVerilog. The book will introduce you to the FPGA and Xilinx architectures and show you how to work on your first project, which includes toggling an LED. You’ll then cover SystemVerilog RTL designs and their implementations. Next, you’ll get to grips with using the combinational Boolean logic design and work on several projects, such as creating a calculator and updating it using FPGA resources. Later, the book will take you through the advanced concepts of AXI and show you how to create a keyboard using PS/2. Finally, you’ll be able to consolidate all the projects in the book to create a unified output using a Video Graphics Array (VGA) controller that you’ll design. By the end of this SystemVerilog FPGA book, you’ll have learned how to work with FPGA systems and be able to design hardware circuits and boards using SystemVerilog programming.What you will learn Understand the FPGA architecture and its implementation Get to grips with writing SystemVerilog RTL Make FPGA projects using SystemVerilog programming Work with computer math basics, parallelism, and pipelining Explore the advanced topics of AXI and keyboard interfacing with PS/2 Discover how you can implement a VGA interface in your projects Who this book is for This FPGA design book is for embedded system developers, engineers, and programmers who want to learn FPGA and SystemVerilog programming from scratch. FPGA designers looking to gain hands-on experience in working on real-world projects will also find this book useful.
The Oxford Handbook Of Video Game Music And Sound
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Author : William Gibbons
language : en
Publisher: Oxford University Press
Release Date : 2024
The Oxford Handbook Of Video Game Music And Sound written by William Gibbons and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Computers categories.
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.
Computer Architecture
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Author : Charles Fox
language : en
Publisher: No Starch Press
Release Date : 2024-05-07
Computer Architecture written by Charles Fox and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-07 with Computers categories.
Not since the 1980s has computer architecture been so exciting! This book captures the moment, mining the history of computing to teach key concepts in modern hardware design and introduce the neural and quantum architectures of the future. Computer Architecture is an in-depth exploration of the principles and designs that have shaped computer hardware through the ages, from counting devices like the abacus, to Babbage’s Difference Engine, to modern GPUs and the frontiers of quantum computing. This engaging blend of history, theory, hands-on exercises, and real-world examples is sure to make for an insightful romp through a fast-changing world. You won’t just read about computer architecture, you’ll also gain the understanding to touch, build, and program it. You’ll explore the basic structures of a CPU by learning to program a Victorian Analytical Engine. You’ll extend electronic machines to 8-bit and 16-bit retro gaming computers, learning to program a Commodore 64 and an Amiga. You’ll delve into x86 and RISC-V architectures, cloud and supercomputers, and ideas for future technologies. You’ll also learn: • How to represent data with different coding schemes and build digital logic gates • The basics of machine and assembly language programming • How pipelining, out-of-order execution, and parallelism work, in context • The power and promise of neural networks, DNA, photonics, and quantum computing Whether you’re a student, a professional, or simply a tech enthusiast, after reading this book, you’ll grasp the milestones of computer architecture and be able to engage directly with the technology that defines today’s world. Prepare to be inspired, challenged, and above all, see and experience the digital world, hands-on.
Computer Programming For Kids With Scratch
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Author : Craig Whitmore
language : en
Publisher: Lulu.com
Release Date : 2012-04-08
Computer Programming For Kids With Scratch written by Craig Whitmore and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-08 with Computers categories.
Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "retro game", an original game, and two real-world challenge programs. Teachers who purchase either the ebook or paperback can make a class set for their students to use. Scratch is a free programming application developed by the MIT Media Lab and is available at http: //scratch.mit.edu.
Retro Hardware Revival
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Author : Isaac Berners-Lee
language : en
Publisher: Publifye AS
Release Date : 2025-01-08
Retro Hardware Revival written by Isaac Berners-Lee and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-08 with Technology & Engineering categories.
""Retro Hardware Revival"" explores the fascinating resurgence of classic computing technology, revealing how vintage hardware remains relevant and valuable in our modern digital landscape. The book expertly weaves together technical analysis, historical context, and contemporary applications to demonstrate why enthusiasts and professionals are increasingly drawn to classic computing devices, particularly for their durability, repairability, and educational value. Through a systematic examination of vintage computing from the 1970s through the 1990s, the book illuminates how fundamental design principles of classic hardware—such as mechanical keyboards, modular construction, and simplified interfaces—often surpass modern equivalents in key aspects. The author presents compelling evidence through technical specifications and reliability studies, while maintaining an accessible tone that appeals to both technical enthusiasts and general readers interested in technology. The book's progression from technical characteristics to the modern revival movement, and finally to future implications, creates a comprehensive understanding of vintage computing's place in today's world. It uniquely bridges the gap between historical preservation and practical application, demonstrating how classic hardware principles can inform contemporary discussions about sustainability, right-to-repair legislation, and technical education. Real-world examples and case studies, including interviews with collectors and repair specialists, provide concrete evidence of how vintage technology continues to influence and enhance modern computing practices.
The New Hacker S Dictionary Third Edition
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Author : Eric S. Raymond
language : en
Publisher: MIT Press
Release Date : 1996-10-11
The New Hacker S Dictionary Third Edition written by Eric S. Raymond and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-10-11 with Computers categories.
This new edition of the hacker's own phenomenally successful lexicon includes more than 100 new entries and updates or revises 200 more. This new edition of the hacker's own phenomenally successful lexicon includes more than 100 new entries and updates or revises 200 more. Historically and etymologically richer than its predecessor, it supplies additional background on existing entries and clarifies the murky origins of several important jargon terms (overturning a few long-standing folk etymologies) while still retaining its high giggle value. Sample definition hacker n. [originally, someone who makes furniture with an axe] 1. A person who enjoys exploring the details of programmable systems and how to stretch their capabilities, as opposed to most users, who prefer to learn only the minimum necessary. 2. One who programs enthusiastically (even obsessively) or who enjoys programming rather than just theorizing about programming. 3. A person capable of appreciating {hack value}. 4. A person who is good at programming quickly. 5. An expert at a particular program, or one who frequently does work using it or on it; as in `a UNIX hacker'. (Definitions 1 through 5 are correlated, and people who fit them congregate.) 6. An expert or enthusiast of any kind. One might be an astronomy hacker, for example. 7. One who enjoys the intellectual challenge of creatively overcoming or circumventing limitations. 8. [deprecated] A malicious meddler who tries to discover sensitive information by poking around. Hence `password hacker', `network hacker'. The correct term is {cracker}. The term 'hacker' also tends to connote membership in the global community defined by the net (see {network, the} and {Internet address}). It also implies that the person described is seen to subscribe to some version of the hacker ethic (see {hacker ethic, the}). It is better to be described as a hacker by others than to describe oneself that way. Hackers consider themselves something of an elite (a meritocracy based on ability), though one to which new members are gladly welcome. There is thus a certain ego satisfaction to be had in identifying yourself as a hacker (but if you claim to be one and are not, you'll quickly be labeled {bogus}). See also {wannabee}.
Programming Book
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Author : S.E. Kenlon
language : en
Publisher: Lulu.com
Release Date : 2013
Programming Book written by S.E. Kenlon and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Linux categories.
Computer Programming For Kids With Scratch 2 0
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Author : Craig Whitmore
language : en
Publisher: Lulu.com
Release Date : 2014-06-21
Computer Programming For Kids With Scratch 2 0 written by Craig Whitmore and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-21 with Computers categories.
Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "retro game", an original game, and two real-world challenge programs. Teachers who purchase either the ebook or paperback can make a class set for their students to use. Scratch is a free programming application developed by the MIT Media Lab and is available at http: //scratch.mit.edu