Branching Story Unlocked Dialogue

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Branching Story Unlocked Dialogue
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Author : Toiya Kristen Finley
language : en
Publisher: CRC Press
Release Date : 2022-12-07
Branching Story Unlocked Dialogue written by Toiya Kristen Finley and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-07 with Computers categories.
This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.
The Game Narrative Toolbox
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Author : Tobias Heussner
language : en
Publisher: CRC Press
Release Date : 2023-08-16
The Game Narrative Toolbox written by Tobias Heussner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-16 with Computers categories.
Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
The History And Allure Of Interactive Visual Novels
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Author : Mark Kretzschmar
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2023-06-15
The History And Allure Of Interactive Visual Novels written by Mark Kretzschmar and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-15 with Social Science categories.
Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.
Cheeveguide Achievement Guide For Dragon Age Inquisition
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Author : Matt Fuller
language : en
Publisher: Matt Fuller
Release Date : 2015-03-07
Cheeveguide Achievement Guide For Dragon Age Inquisition written by Matt Fuller and has been published by Matt Fuller this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-07 with Games & Activities categories.
CheeveGuide's help players along the way to the elusive 1000/1000 gamerscore or Platinum Trophy. In this Dragon Age: Inquisition edition, we show how to get all achievements including "The Brightest of Their Age" and all possible party member locations, how to complete "Belle of the Ball" and the locations of all dragons for the "Dragons' Bane" achievement to name but a few. This guide can be used with all platforms, including Xbox 360, Xbox One, PS3 and PS4. Not only that but it will also provide the most efficient way of unlocking all achievements so you spend the least aount of time unlocking them. If you enjoy unlocking all achievements in a game, this guide will be invaluable to you all for an unbeatable price.
Emerging Technologies And The Digital Transformation Of Museums And Heritage Sites
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Author : Maria Shehade
language : en
Publisher: Springer Nature
Release Date : 2021-08-02
Emerging Technologies And The Digital Transformation Of Museums And Heritage Sites written by Maria Shehade and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-02 with Computers categories.
This book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic.
Video Game Writing
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Author : Maurice Suckling
language : en
Publisher: Mercury Learning and Information
Release Date : 2016-12-16
Video Game Writing written by Maurice Suckling and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-16 with Computers categories.
This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today’s triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today’s games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today’s game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing. Features: • Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises • Presents readers with opinions and suggestions from today’s game writers who are working in the US, Europe, and Japan • Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling • Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Narrative Design For Mobile And Live Games
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Author : Valentina Tamer
language : en
Publisher: CRC Press
Release Date : 2023-12-12
Narrative Design For Mobile And Live Games written by Valentina Tamer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-12 with Computers categories.
This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (also known as live games). This book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles such as the Nintendo Switch, cloud gaming, and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement. This book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production such as documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows. This book will be of great interest to all game narrative and writing professionals working on mobile and live games.
Game Development With Ren Py
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Author : Robert Ciesla
language : en
Publisher: Apress
Release Date : 2019-06-29
Game Development With Ren Py written by Robert Ciesla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-29 with Computers categories.
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.
Genshin Impact 2 A Beginner S Journey Through Teyvat
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Author : Dizzy Davidson
language : en
Publisher: Pure Water Books
Release Date : 2025-07-13
Genshin Impact 2 A Beginner S Journey Through Teyvat written by Dizzy Davidson and has been published by Pure Water Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-13 with Computers categories.
If you’ve just downloaded Genshin Impact 2 but have no clue where to start... If you keep hearing about “Resin,” “Wishing,” and “Ascension” but feel totally lost… If you want to explore a stunning fantasy world without wasting hours on confusing tutorials… 👉 Then this book is for YOU. Welcome to Genshin Impact 2: A Beginner’s Journey Through Teyvat — the ultimate step-by-step guide for absolute beginners. Whether you're 13 or 73, this friendly companion walks you through the magical landscape of Teyvat, helping you enjoy every moment without getting bogged down by jargon or complexity. Packed with practical tips, tricks, and clear walkthroughs, this book is your fast pass to leveling up, building your dream team, and unlocking powerful rewards — all without spending a dime. 🎯 Inside You’ll Discover: ✅ How to build a strong team with zero prior experience ✅ Easy-to-follow guides on combat, questing, and exploration ✅ Illustrations and visuals to make every tip crystal clear ✅ Real-life stories from players who started just like you ✅ Hidden easter eggs and fan-favourite secrets ✅ Co-op etiquette and beginner-safe team builds ✅ How to stay Free-to-Play and still feel like a legend ✅ Troubleshooting hacks for common tech and gameplay issues Written in a simple, engaging tone perfect for anyone with a Grade 9 education or higher, this book is crafted for casual readers, weekend gamers, and mobile RPG dreamers alike. ✨ Whether you're here for the story, the strategy, or just some sweet glider time—this guide has you covered. Get your copy today and become the hero of your own adventure! 🌟
Game Development Concepts In C
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Author : Sheikh Sohel Moon
language : en
Publisher: Springer Nature
Release Date : 2025-07-19
Game Development Concepts In C written by Sheikh Sohel Moon and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-19 with Computers categories.
Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations. Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++. By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development. What You Will Learn Understand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects. Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity. Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer. See how different mechanics work together to create engaging gameplay experiences. Who Is This Book For Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.