Breaking Into The Game Industry


Breaking Into The Game Industry
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Breaking Into The Game Industry


Breaking Into The Game Industry
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Author : Brenda Brathwaite
language : en
Publisher: Course Technology
Release Date : 2012

Breaking Into The Game Industry written by Brenda Brathwaite and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer games industry categories.


Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.



Break Into The Game Industry How To Get A Job Making Video Games


Break Into The Game Industry How To Get A Job Making Video Games
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Author : Ernest Adams
language : en
Publisher: McGraw Hill Professional
Release Date : 2003-06-09

Break Into The Game Industry How To Get A Job Making Video Games written by Ernest Adams and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-09 with Computers categories.


Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.



How To Become A Game Designer


How To Become A Game Designer
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Author : Brown Joshua
language : en
Publisher:
Release Date : 2014-01-10

How To Become A Game Designer written by Brown Joshua and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with categories.




Characteristics Of Games


Characteristics Of Games
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Author : George Skaff Elias
language : en
Publisher: MIT Press
Release Date : 2020-12-08

Characteristics Of Games written by George Skaff Elias and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-08 with Games & Activities categories.


Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.



How To Become A Game Designer


How To Become A Game Designer
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Author : Brown Joshua
language : en
Publisher:
Release Date : 2014-01-10

How To Become A Game Designer written by Brown Joshua and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with categories.




Game Plan


Game Plan
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Author : Alan Gershenfeld
language : en
Publisher: St. Martin's Griffin
Release Date : 2007-04-01

Game Plan written by Alan Gershenfeld and has been published by St. Martin's Griffin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-01 with Business & Economics categories.


The $20 billion computer and video gaming business is the fastest-growing entertainment medium in the world---on track to surpass both the movie and record businesses. More than 200 million computer and video games are sold to the 140 million gamers in America every year. Game Plan: The Insiders Guide to Breaking In and Succeeding in the Computer and Video Game Business is the first book that clearly explains how to get a foot in the door to this incredibly dynamic and exciting field. This essential guide includes everything job seekers need to know about: -How the computer and video game business really works -How to break into the industry -How to get your dream game made -The many different jobs in the field -Surviving and thriving in the marketplace Three top game veterans provide all the information readers need to begin their search: Alan Gershenfeld, former senior vice-president of Activision Studios, Mark Loparco, one of the industry's top edutainment producers, and Cecilia Barajas, an acclaimed game producer/ director and a design consultant on hundreds of games. Game Plan also features expert advice by top gamemakers from such leading game publishers and developers as Electronic Arts, Activision, Microsoft, Midway, LucasArts, and THQ. No matter what your background or job qualifications are, Game Plan will help you to decide which area of the video and computer game business appeals to you the most, and how to attain your goals of working in the industry. For anyone who's ever dreamed of one day making a game, or is simply curious if this is the field to go into---this book is a must-read.



How To Do Things With Videogames


How To Do Things With Videogames
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Author : Ian Bogost
language : en
Publisher: U of Minnesota Press
Release Date : 2011-08-05

How To Do Things With Videogames written by Ian Bogost and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-05 with Games & Activities categories.


In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.



Women In Game Development


Women In Game Development
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Author : Jennifer Brandes Hepler
language : en
Publisher: CRC Press
Release Date : 2019-04-24

Women In Game Development written by Jennifer Brandes Hepler and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-24 with Computers categories.


Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.



Get In The Game


Get In The Game
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Author : Marc Mencher
language : en
Publisher: New Riders Publishing
Release Date : 2003

Get In The Game written by Marc Mencher and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.


Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.



Game Plan


Game Plan
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Author : Charles Wilson
language : en
Publisher: St. Martin's Press
Release Date : 2016-06-21

Game Plan written by Charles Wilson and has been published by St. Martin's Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-21 with Fiction categories.


National bestselling author Charles Wilson delivers a cutting-edge thriller based on real-life experiments at improving human intelligence currently underway in both government and private circles. Imagine a computer chip no bigger than the tip of a pencil. This chip, if implanted in a human brain, could give someone encyclopedic knowledge, lightning-fast reflexes and superior learning skills. In a remote military hospital in Montana, an experiment is being performed: implant the chip into the brains of five volunteers. These volunteers, four men and one woman, are all serving life sentences in prison. The experiment works...but the five criminals escape. One young doctor is pulled into the intrigue by the baffling murder of his medical school mentor. Can this one doctor stop the conspiracy of five powerful opponents...whose driving desire is absolute and total control?