Building A Game Pitch

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Building A Game Pitch
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Author : Arran Topalian
language : en
Publisher: CRC Press
Release Date : 2023-12-08
Building A Game Pitch written by Arran Topalian and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-08 with Computers categories.
Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade’s worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design. It will guide you through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively –as well as illustrating why such a process can be highly valuable. In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question –"why didn’t I think of that!?" As such, this book will cover: How video game pitches can determine the success potential of a video game How to conceptualise unique and compelling ideas for a video game How to validate your ideas to better determine whether they are capable of becoming "lightning in a bottle" experiences –or even worth prototyping How to structure, format and write a video game pitch in a manner that not only helps you better expand upon and understand your own pitch but also makes it easier for others to understand and buy into This book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment.
The Complete Guide To Pitching
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Author : Derek Johnson
language : en
Publisher: Human Kinetics
Release Date : 2013
The Complete Guide To Pitching written by Derek Johnson and has been published by Human Kinetics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Sports & Recreation categories.
Great baseball pitchers possess more than sound mechanics, a blazing fastball, and a good arm. They know how to "pitch"--What ball to throw, when to throw it and where to aim it. This book takes you inside the art and science of pitching. It covers topics ranging from pre game warm-ups to cultivating the pitcher/catcher relationship.
Pitching Strategies Explained
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Author : Dan Russell
language : en
Publisher: Price World Publishing
Release Date : 2013
Pitching Strategies Explained written by Dan Russell and has been published by Price World Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Religion categories.
Pitching Strategies Explained is the most comprehensive and up-to-date book in the world today on the mental strategies used by top collegiate and professional pitchers. It is a must-have for any player, parent or coach hoping to maximize success at any level of the game. Pitching Strategies Explained leaves no stone unturned as it delves into every aspect of a pitcher's strategic universe. In addition to drills, warm-ups and sample game plans, it includes a number of charts and tables demonstrating everything from pitch location to a hitter's habits. Not only does Pitching Strategies Explained contain everything a pitcher could ever want to know about the mental side of pitching, but it is also written in an easy-to-follow manner and contains information on college scouting, recruiting and parental participation. Below are just some of the many topics the book analyzes. - How to Get Outs - Understand the Strike Zone - Where to Stand on the Rubber - Pitching Sequences - The Necessity of Pitching Inside - Understand a Batter's Vision - Pitching to Bunters - Pitching with Men on Base - When to Throw/Not to Throw Different Types of Pitches - Away Early, In Late - When in Doubt, Stay Away - How Velocity Affects Strategy - Work Fast and Upset the Batter's Rhythm - Pitching Ahead and Behind - Recognizing the Batter's Weakness - The Batting Stance (how to pitch to more than 20 different batting stances) - Pitching to the Hitter's Weaknesses - Know the Pitch for the Count - Signals for a Stubborn Catcher - Holding Runners and Pickoff Moves (includes dozens of unique tips and strategies) - Fielding in the Pitcher's Position - Pitching to Converted Left-Handed Hitters - Full Count Pitches - Destroy the Batter's Rhythm - The Emotional Game
Building A Game Pitch
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Author : Arran Topalian
language : en
Publisher:
Release Date : 2024
Building A Game Pitch written by Arran Topalian and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Proposal writing in business categories.
"Based on the PocketGamer MasterClass 'Building A Pitch: From Concept To Document' (2021), a decade's worth of industry experience and numerous industry-level pitches for a variety of organisations including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively. In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question - "why didn't I think of that!?". This book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment"--
Making A Game Demo
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Author : Chad Gregory Walker
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005
Making A Game Demo written by Chad Gregory Walker and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
The Art Of Pitching A Complete Guide To Dominating On The Field
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-03-22
The Art Of Pitching A Complete Guide To Dominating On The Field written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-22 with Sports & Recreation categories.
In "The Art of Pitching: A Complete Guide to Dominating on the Field," pitching guru and former MLB All-Star, Pasquale De Marco, unveils the secrets of pitching success, providing aspiring hurlers with the tools they need to reach their full potential. This comprehensive guide delves into every aspect of pitching, from the fundamentals of grip and mechanics to the intricacies of pitch sequencing and game management. With meticulous detail, Pasquale De Marco breaks down the art of deception, the importance of changing speeds and arm angles, and the psychology of keeping hitters off balance. More than just a technical manual, "The Art of Pitching" also explores the mental side of the game, discussing how to maintain focus, deal with adversity, and harness the power of confidence. Pasquale De Marco draws on his own experiences and those of other pitching greats to provide invaluable insights into the mindset of a successful pitcher. Whether you're a young player looking to improve your skills or a seasoned veteran seeking to refine your craft, this book is your ultimate guide to pitching mastery. With its in-depth analysis, expert insights, and practical advice, "The Art of Pitching" will help you elevate your game to new heights. So, step onto the mound with confidence, embrace the challenge, and let the art of pitching ignite your passion for the game. The journey to greatness begins with the first pitch. In this book, you'll discover: * The fundamentals of pitching mechanics, including grip, arm angle, and release point * How to master different types of pitches, including fastballs, changeups, and breaking balls * The art of deception, including how to change speeds, work the corners, and keep hitters off balance * Effective pitch sequencing strategies for different situations and hitters * The mental side of pitching, including how to maintain focus, deal with adversity, and build confidence * Advanced pitching techniques, such as the cutter, slider, and knuckleball * How to pitch in different situations, including starting, relieving, and closing * The legacy of pitching greats and the lessons we can learn from them * The future of pitching, including the impact of analytics and technology With its comprehensive coverage, expert insights, and engaging writing style, "The Art of Pitching" is the definitive guide to pitching success. It's a must-read for any aspiring pitcher who wants to dominate on the field. If you like this book, write a review!
The Ludotronics Game Design Methodology
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Author : J. Martin
language : en
Publisher: CRC Press
Release Date : 2023-08-24
The Ludotronics Game Design Methodology written by J. Martin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-24 with Computers categories.
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch. The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book’s methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and “win” the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. Additional resources for the book are available at ludotronics.net. This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.
Making My Pitch
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Author : Ila Jane Borders
language : en
Publisher: University of Nebraska Press
Release Date : 2019-04-01
Making My Pitch written by Ila Jane Borders and has been published by University of Nebraska Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-01 with Biography & Autobiography categories.
Making My Pitch tells the story of Ila Jane Borders, who despite formidable obstacles became a Little League prodigy, MVP of her otherwise all-male middle school and high school teams, the first woman awarded a college baseball scholarship, and the first to pitch and win a complete men’s collegiate game. After Mike Veeck signed Borders in May 1997 to pitch for his St. Paul Saints of the independent Northern League, she accomplished what no woman had done since the Negro Leagues era: play men’s professional baseball. Borders played four professional seasons and in 1998 became the first woman in the modern era to win a professional ball game. Borders had to find ways to fit in with her teammates, reassure their wives and girlfriends, work with the media, and fend off groupies. But these weren’t the toughest challenges. She had a troubled family life, a difficult adolescence as she struggled with her sexual orientation, and an emotionally fraught college experience as a closeted gay athlete at a Christian university. Making My Pitch shows what it’s like to be the only woman on the team bus, in the clubhouse, and on the field. Raw, open, and funny at times, her story encompasses the loneliness of a groundbreaking pioneer who experienced grave personal loss. Borders ultimately relates how she achieved self-acceptance and created a life as a firefighter and paramedic and as a coach and goodwill ambassador for the game of baseball.
Building Ios 5 Games
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Author : James Sugrue
language : en
Publisher: Peachpit Press
Release Date : 2011-12-06
Building Ios 5 Games written by James Sugrue and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-06 with Computers categories.
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Hands On Unity 2020 Game Development
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Author : Nicolas Alejandro Borromeo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-07-29
Hands On Unity 2020 Game Development written by Nicolas Alejandro Borromeo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-29 with Computers categories.
Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unity’s AR Foundation Book DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity s new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.